13L G40 SouL(Allies+5) v. Gamerman01(Axis) game 2


  • Intercept in Moscow?


  • Yeah let’s go.


  • Uh oh.  Now I have to get through 5 dice.
    No way I get lucky like Seth did against me in the same situation and shoot down both fighters, getting missed by all 5 1’s.


  • Unbelievable.
    At least I got one.


  • And at least I rolled a 6  :-P
    Went about as badly as I feared.  But there was absolutely nothing else to do with them and I wanted them (now IT) in Ukraine anyway….  :-P  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Bessarabia to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                3 bombers moved from Poland to Russia
                1 tactical_bomber moved from Poland to 115 Sea Zone
                1 tactical_bomber moved from Poland to 115 Sea Zone
                1 fighter moved from Poland to 115 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    2 bombers owned by the Germans lost in Russia
                    1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Russians defend with 1 submarine
                    Germans win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 aaGuns moved from Baltic States to Novgorod
                3 armour and 4 mech_infantrys moved from Baltic States to Bessarabia
                1 infantry moved from Baltic States to Eastern Poland
                1 aaGun, 1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                11 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Western Germany
                1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Eastern Poland
                1 submarine moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Bessarabia to Western Germany
                2 tactical_bombers moved from Bessarabia to Ukraine
                2 artilleries and 1 infantry moved from France to Western Germany
                1 artillery moved from Northern Italy to Greater Southern Germany
                1 aaGun moved from Germany to 114 Sea Zone
                1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from 115 Sea Zone to Novgorod
                1 artillery moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                14 infantry moved from Baltic States to Novgorod
                1 artillery and 2 infantry moved from Baltic States to Eastern Poland
                2 infantry moved from Finland to Karelia
                2 infantry moved from Norway to Finland
                1 armour moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 aaGun moved from Eastern Poland to Bessarabia
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Ukraine

    Place Units - Germans
                2 bombers placed in Western Germany
                1 armour, 2 infantry and 1 mech_infantry placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 7 damage on 7 factory_majors; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                2 aaGuns, 6 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 tactical_bomber moved from Belarus to Russia
                2 aaGuns, 2 artilleries and 19 infantry moved from Archangel to Vologda
                2 infantry moved from Yenisey to Timguska
                1 fighter moved from Rostov to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 5 infantry
                EDIT: Adding units owned by Russians to Tambov: 5 infantry
                EDIT: Turning off Edit Mode
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 16 infantry
        Tsinghai : 2 infantry
        Timguska : 2 infantry
        Belarus : 1 infantry
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 1 fighter, 29 infantry, 3 mech_infantrys and 1 tactical_bomber
        Tambov : 5 infantry
        Vologda : 2 aaGuns, 2 artilleries and 19 infantry
        Volgograd : 1 factory_minor
        124 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 28 / 28
        Japanese : 39 / 68
        Americans : 61 / 83
        Chinese : 10 / 12
        British : 31 / 31
        UK_Pacific : 9 / 0
        Italians : 15 / 27
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I know it’s my turn -
    Caught up in another game this weekend


  • Playing it now…


  • Change buy:
    Buy INF, TP, ARM instead of 2 SS, MECH


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Jehol to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Anhwe to Manchuria
                1 submarine moved from 20 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from Japan to 23 Sea Zone
                1 bomber moved from Kwangsi to 22 Sea Zone
                1 fighter moved from 39 Sea Zone to Java
                1 tactical_bomber moved from 39 Sea Zone to Java
                1 mech_infantry moved from Shan State to 38 Sea Zone
                1 mech_infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                2 artilleries and 4 infantry moved from Suiyuyan to Kansu
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kwangsi to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                1 fighter moved from 39 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Jehol to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Anhwe to Manchuria
                1 submarine moved from 20 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from Japan to 23 Sea Zone
                1 bomber moved from Kwangsi to 22 Sea Zone
                1 fighter moved from 39 Sea Zone to Java
                1 tactical_bomber moved from 39 Sea Zone to Java
                1 mech_infantry moved from Shan State to 38 Sea Zone
                1 mech_infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                2 artilleries and 4 infantry moved from Suiyuyan to Kansu
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kwangsi to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                1 fighter moved from 39 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 2 transports
                    Americans defend with 1 transport
                    Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Manchuria
                    Japanese attack with 10 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Borneo
                Battle in 79 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Japanese win, taking Borneo from UK_Pacific, taking 79 Sea Zone from French with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 carriers moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 42 Sea Zone
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Chahar to Japan
                1 fighter and 1 tactical_bomber moved from Anhwe to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Philippines to Kwangsi
                1 bomber moved from 22 Sea Zone to Iwo Jima
                1 fighter moved from 23 Sea Zone to 6 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from West India to India
                1 aaGun moved from Jehol to Manchuria
                2 fighters moved from Hunan to 6 Sea Zone
                2 tactical_bombers moved from Hunan to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to India

    Place Units - Japanese
                1 carrier and 7 submarines placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from India: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Japan: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Korea to 19 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Kiangsu

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kiangsu

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Korea
                1 fighter moved from 35 Sea Zone to Guam
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Korea
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 destroyer moved from 28 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Eastern United States to 10 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour and 2 infantry placed in Korea
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,4,6,2,1,4,2,3,3,3,4,6,4,1,3,2,6,5,6
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 3 fighters and 2 infantry
        Kiangsu : 1 mech_infantry
        Queensland : 2 artilleries, 1 fighter and 2 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Johnston Island : 1 aaGun, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 fighter
        30 Sea Zone : 3 destroyers, 1 submarine and 2 transports
        10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        62 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        United Kingdom : 1 fighter
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        101 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 28 / 28
        Japanese : 50 / 58
        Americans : 55 / 72
        Chinese : 9 / 12
        British : 31 / 31
        UK_Pacific : 5 / 0
        Italians : 15 / 27
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Tsinghai to Kansu
                1 fighter moved from Szechwan to Kansu
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 2 artilleries and 5 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 :  1/7 hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Kansu, round 2 :  2/7 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 3 :  2/5 hits
                        Japanese roll dice for 2 artilleries and 4 infantry in Kansu, round 3 :  1/6 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 :  0/4 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 4 :  0/4 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 5 :  0/4 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 5 :  1/4 hits
                        1 infantry owned by the Chinese lost in Kansu
                    2 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Kweichow
                5 infantry moved from Szechwan to Kweichow
                6 infantry moved from Szechwan to Shensi
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Shensi
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 7 infantry
        Kweichow : 1 fighter and 10 infantry
        Hunan : 1 infantry
        Tsinghai : 3 infantry

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 28 / 28
        Japanese : 49 / 58
        Americans : 55 / 72
        Chinese : 10 / 10
        British : 31 / 31
        UK_Pacific : 5 / 0
        Italians : 15 / 27
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to Gibraltar
                4 infantry moved from United Kingdom to 109 Sea Zone
                4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                2 battleships and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Gibraltar
                    British attack with 2 fighters and 4 infantry
                    Italians defend with 1 aaGun, 1 artillery, 1 harbour and 2 infantry
                        AA fire in Gibraltar :  0/2 hits
                        British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 :  1/4 hits
                        British roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 :  1/6 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Gibraltar, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 2 fighters and 3 infantry in Gibraltar, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  2/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 2 fighters and 1 infantry in Gibraltar, round 4 :  0/3 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        1 fighter owned by the British lost in Gibraltar
                        British roll dice for 1 fighter and 1 infantry in Gibraltar, round 5 :  1/2 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 5 :  1/1 hits
                        1 artillery owned by the Italians and 1 fighter owned by the British lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for British: 2 fighters and 3 infantry
                    Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from Italians to British
                EDIT: Adding units owned by British to Alexandria: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from Egypt: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Ethiopia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 battleship and 1 cruiser moved from 71 Sea Zone to 81 Sea Zone
                1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 armour, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        106 Sea Zone : 1 flag, 2 transports
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag
        91 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 28 / 28
        Japanese : 49 / 58
        Americans : 55 / 72
        Chinese : 10 / 10
        British : 31 / 36
        UK_Pacific : 5 / 0
        Italians : 15 / 27
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yay!  A move I can make!  SouL comes through….
    Thanks, buddy


  • What in the world happened in Gibraltar!?!  You got by the AA and STILL had a huge disaster.  Wow, that’s crazy, especially against TWO ITALIAN ground units?!  :-o


  • OK, 4 units, but only 3 that could fire
    And 2 cruisers and 2 battleships!  What a surprise - big lucky break for me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Eastern Poland to Belarus
                1 armour moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 armour moved from Tunisia to Libya
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 bomber moved from Southern Italy to Belarus
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                3 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 3 infantry and 1 mech_infantry
                    British defend with 1 harbour and 1 infantry
                    Italians win, taking Gibraltar from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Italians attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Ukraine
                1 bomber moved from Rostov to Ukraine
                1 artillery moved from Romania to Eastern Poland
                2 artilleries and 4 infantry moved from Tobruk to Libya
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 artillery and 1 infantry placed in Northern Italy
                1 infantry placed in Northern Italy
                2 infantry placed in Southern Italy
                Italians undo move 3.
                1 infantry placed in Southern Italy
                Italians undo move 4.
                1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
                EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns
                EDIT: Adding units owned by Italians to Ukraine: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery and 4 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 24 / 28
        Japanese : 49 / 58
        Americans : 55 / 72
        Chinese : 10 / 10
        British : 31 / 36
        UK_Pacific : 5 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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