Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40 MrRoboto (Axis) vs Karl7 (Allies +9) Game 1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 4 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 16 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in Gibraltar
Americans attack with 3 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in New Guinea
Battle in 6 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking New Guinea from Japanese, taking 6 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 armour
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 fighters
EDIT: Adding units owned by Americans to Normandy Bordeaux: 4 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers, 1 cruiser, 2 submarines and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers, 1 cruiser, 2 submarines and 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Korea
4 fighters placed in Western United States
2 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 3 infantry
retreated to Hunan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 infantry moved from Burma to Shan State
1 bomber moved from India to Malaya
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Trans-Jordan
British attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kweichow
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Alexandria to Egypt
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Malaya to IndiaPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,6
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 1 infantry moved from Syria to Iraq
2 artilleries moved from Tobruk to Alexandria
2 fighters moved from 98 Sea Zone to AlexandriaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 2 artilleries and 2 fighters
British defend with 1 infantry
Italians roll dice for 2 artilleries and 2 fighters in Alexandria, round 2 : 1/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Iraq
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
1 cruiser, 3 destroyers and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to 95 Sea Zone
1 bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 40 / 56
Russians : 26 / 38
Japanese : 57 / 63
Americans : 55 / 76
Chinese : 4 / 10
British : 35 / 44
UK_Pacific : 7 / 7
Italians : 27 / 39
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
4 armour moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 artillery and 1 infantry moved from Belarus to Archangel
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 5 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 armour and 3 infantry moved from Western Germany to Holland Belgium -
scramble the french fighter?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
4 armour moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 artillery and 1 infantry moved from Belarus to Archangel
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 5 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 armour and 3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Karelia
Germans attack with 6 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 3 artilleries and 2 infantry
Germans roll dice for 6 armour, 1 artillery and 2 infantry in Karelia, round 2 : 3/9 hits
Russians roll dice for 1 aaGun, 3 artilleries and 2 infantry in Karelia, round 2 : 1/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 6 armour, 1 artillery and 1 infantry in Karelia, round 3 : 5/8 hits
Russians roll dice for 3 artilleries in Karelia, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 6 armour and 1 artillery remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 5 submarines and 4 tactical_bombers
French defend with 1 fighter; British defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 10/14 hits
British roll dice for 1 battleship, 2 carriers, 1 destroyer, 5 fighters and 2 transports in 110 Sea Zone, round 2 : 7/9 hits
Units damaged: 1 battleship owned by the Germans
4 fighters owned by the British , 1 fighter owned by the French , 1 destroyer owned by the Germans , 2 carriers owned by the British , 1 destroyer owned by the British and 5 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 5/13 hits
British roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 3 : 1/1 hits
2 transports owned by the British , 1 battleship owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 2 destroyers and 5 submarines
Casualties for French: 1 fighter
Casualties for British: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
Battle in Holland Belgium
Germans attack with 1 armour and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 119 Sea Zone to Western Germany
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
6 armour moved from Belarus to Ukraine
4 artilleries and 10 infantry moved from Ukraine to Rostov
3 aaGuns moved from Eastern Poland to Belarus
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 armour moved from Tobruk to Libya
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 submarines placed in 112 Sea Zone
3 artilleries placed in France
2 artilleries and 1 infantry placed in Novgorod
Germans undo move 3.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 21 / 38
Japanese : 57 / 63
Americans : 55 / 76
Chinese : 4 / 10
British : 32 / 44
UK_Pacific : 7 / 7
Italians : 27 / 39
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
32 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
3 armour moved from Russia to Smolensk
8 infantry moved from Vologda to Smolensk
2 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Urals to Evenkiyskiy
2 armour moved from Russia to SmolenskCombat - Russians
Battle in Evenkiyskiy
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 5 armour, 3 artilleries and 40 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 5 armour, 3 artilleries and 39 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 4 infantry
Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 4 infantry
Casualties for Italians: 1 artillery and 4 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Russia to Samara
2 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
2 armour moved from Russia to Samara
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 2 SuicideAttackTokens; 57 PUs;
Japanese buy 5 artilleries, 1 harbour and 7 infantry; Remaining resources: 2 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 bomber moved from Kwangsi to Sikang
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 11 submarines and 4 transports moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 18 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
1 fighter moved from Kwangsi to Shan StateCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 1/8 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 12 submarines and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 12 submarines in 19 Sea Zone, round 2 : 3/12 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 12 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
1 bomber moved from Chahar to Japan
5 fighters and 3 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 bomber moved from Sikang to Kwangsi
2 tactical_bombers moved from 19 Sea Zone to JapanPlace Units - Japanese
1 harbour placed in Okinawa
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 artilleries placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,1,4,3,3,5,6,4,6,2,6,1,1,1,4,5,5,6,5,2,5,5,3,6,1,3,4,3,1,3,3,1
Japanese collect 50 PUs (8 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 25 / 31
Japanese : 58 / 56
Americans : 55 / 76
Chinese : 3 / 10
British : 32 / 44
UK_Pacific : 6 / 7
Italians : 26 / 39
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Normandy Bordeaux to Southern France
1 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
retreated to Southern France
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 bombers, 9 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 12 submarines, 1 tactical_bomber and 4 transports
12 submarines owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 fighter and 4 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 3 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber
Casualties for Americans: 3 bombers, 9 fighters and 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 1 armour, 3 fighters and 2 infantry
Germans defend with 1 armour and 3 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 armour and 2 infantry
1 fighter owned by the Japanese forced to land in OkinawaNon Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 5 submarines moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 5 submarines moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Southern France to United Kingdom
2 carriers, 1 cruiser, 1 fighter, 2 submarines and 4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 fighters placed in Korea
1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 6 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
2 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Persia to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from India to Kwangtung
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to IraqCombat - British
Strategic bombing raid in Kwangtung
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Battle in Iraq
British attack with 2 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British win, taking Iraq from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Borneo
Battle in SumatraNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun, 2 artilleries and 8 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to EgyptPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Persia
1 destroyer placed in 71 Sea Zone
British undo move 3.
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in United Kingdom
British undo move 2.
3 infantry placed in United Kingdom
British undo move 1.
1 fighter and 2 infantry placed in United Kingdom
British undo move 4.
1 fighter placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
FYI, I attacked the Japanese Fleet with only air so your subs were no involved. I gave you max defense on the battle, which was good because it was very close at the end.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Southern Italy to Gibraltar
1 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
Italians take Northwest Persia from British
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to TambovCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 2 bombers, 2 fighters and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 3 artilleries, 2 bombers, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/10 hits
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits
1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 artilleries, 2 bombers, 2 fighters and 1 infantry in Gibraltar, round 3 : 5/8 hits
British roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 2/2 hits
1 mech_infantry owned by the Americans , 2 artilleries owned by the Italians and 1 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to Tunisia
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Ukraine to RostovPlace Units - Italians
2 transports placed in 95 Sea Zone
1 armour and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 3.
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 21 / 31
Japanese : 48 / 56
Americans : 53 / 77
Chinese : 4 / 10
British : 35 / 39
UK_Pacific : 15 / 15
Italians : 29 / 43
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - French
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
6 armour moved from Ukraine to Volgograd
4 artilleries and 10 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Eire
Battle in Scotland
Battle in Volgograd
Germans attack with 6 armour, 4 artilleries and 10 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 6 armour, 4 artilleries and 10 infantry in Volgograd, round 2 : 8/20 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Volgograd from Russians with 6 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 68 Sea Zone to 82 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
6 armour and 1 artillery moved from Karelia to Novgorod
6 aaGuns, 11 artilleries and 16 infantry moved from Belarus to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Germany to Poland
4 artilleries and 8 infantry moved from France to Western GermanyPlace Units - Germans
4 submarines placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 50 / 70
Russians : 19 / 31
Japanese : 44 / 56
Americans : 53 / 77
Chinese : 4 / 10
British : 33 / 39
UK_Pacific : 15 / 15
Italians : 29 / 43
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





