@simon33 said in Farmboy (Alliess+15) vs SImon33 (X) BM QF:
That’s a rough start for the good guys.
that was some pretty impressive rolling in the naval battles
No Scramble
I changed up the attack. sz39 is still the same, but you need to review the scramble decision again nonetheless.
Scramble India?
Still no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 bombers and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 artillery and 5 infantry moved from Kweichow to Yunnan
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 armour and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
3 artilleries, 1 battleship, 3 carriers, 2 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 39 Sea Zone to India
1 bomber, 7 fighters and 6 tactical_bombers moved from Kwangsi to India
1 bomber moved from Malaya to India
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 2 fighters, 12 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 artillery and 2 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Shan State
3 fighters and 4 tactical_bombers moved from India to Shan State
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Burma to Shan State
Place Units - Japanese
3 submarines placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
3 out of 5 bullseye’s on planes - sheese :x
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Midway to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Denmark from Germans to Americans
EDIT: Adding units owned by Americans to Denmark: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 artillery, 1 bomber and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 fighter
42 Sea Zone : 1 flag
33 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
23 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 1 bomber and 1 fighter
Denmark : 1 flag, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 2 fighters and 3 transports
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 40 / 50
Russians : 33 / 41
Japanese : 47 / 71
Americans : 56 / 81
Chinese : 4 / 12
British : 27 / 29
UK_Pacific : 14 / 0
Italians : 23 / 31
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Burma
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 fighter in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Burma to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 3 infantry
Kweichow : 1 infantry
Kansu : 3 infantry
Tsinghai : 1 infantry
Szechwan : 1 fighter and 6 infantry
Burma : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 40 / 50
Russians : 33 / 41
Japanese : 44 / 71
Americans : 56 / 81
Chinese : 7 / 7
British : 27 / 29
UK_Pacific : 14 / 0
Italians : 23 / 31
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Western Germany
1 infantry and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Persia to West India
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
Combat - British
Battle in Western Germany
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
AA fire in Western Germany : 0/2 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Western Germany, round 2 : 4/6 hits
Germans roll dice for 3 aaGuns, 2 artilleries and 2 infantry in Western Germany, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Western Germany, round 3 : 2/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Western Germany, round 3 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Western Germany, round 4 : 3/4 hits
Germans roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 3 aaGuns, 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 bomber moved from Western Germany to United Kingdom
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Western Germany to Denmark
Place Units - British
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Java : 1 flag, 2 infantry
Sumatra : 1 flag
West India : 1 armour
Belgian Congo : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Denmark : 1 fighter
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer and 2 transports
Iraq : 1 flag, 1 infantry and 1 mech_infantry
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
79 Sea Zone : 1 destroyer
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 35 / 50
Russians : 33 / 41
Japanese : 44 / 71
Americans : 56 / 81
Chinese : 7 / 7
British : 34 / 34
UK_Pacific : 14 / 0
Italians : 21 / 31
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Western Germany
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Iraq from British with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
2 fighters moved from Western Germany to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in Kiangsu
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 destroyer
19 Sea Zone : 1 flag, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 40 / 50
Russians : 32 / 41
Japanese : 41 / 71
Americans : 56 / 81
Chinese : 10 / 7
British : 26 / 34
UK_Pacific : 14 / 0
Italians : 26 / 33
ANZAC : 13 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 3 infantry
109 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 2 infantry
Production/PUs Summary :
Germans : 40 / 50
Russians : 32 / 41
Japanese : 41 / 71
Americans : 56 / 81
Chinese : 10 / 7
British : 27 / 34
UK_Pacific : 14 / 0
Italians : 24 / 33
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 8 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
4 bombers, 5 fighters and 5 tactical_bombers moved from Eastern Poland to Russia
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 4 bombers, 5 fighters, 8 infantry, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 fighter, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 41PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 6 armour, 8 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 1 fighter, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
4 bombers moved from Russia to Eastern Poland
5 fighters and 5 tactical_bombers moved from Russia to Bryansk
1 infantry moved from Poland to Eastern Poland
1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Germany to Western Germany
2 submarines moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
1 infantry placed in Germany
1 bomber placed in Germany
1 artillery and 1 infantry placed in Ukraine
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 84 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Norway from Germans to Russians
EDIT: Removing units owned by Russians from Finland: 1 infantry
EDIT: Adding units owned by Russians to Norway: 1 infantry
EDIT: Adding units owned by Russians to Finland: 1 infantry
EDIT: Removing units owned by Russians from Karelia: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Timguska to Novosibirsk
Turn Complete - Russians
Territory Summary for Russians :
Timguska : 6 infantry
Norway : 1 flag, 1 infantry
Belarus : 1 infantry
Rostov : 1 infantry
Tambov : 1 infantry
Novosibirsk : 2 aaGuns and 6 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Smolensk : 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 40 / 89
Russians : 32 / 0
Japanese : 41 / 71
Americans : 56 / 81
Chinese : 10 / 7
British : 27 / 34
UK_Pacific : 14 / 0
Italians : 24 / 33
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 artillery moved from India to West India
1 fighter and 1 tactical_bomber moved from Shan State to West India
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
3 carriers, 2 fighters, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 artillery moved from Sikang to Tsinghai
2 bombers moved from Shan State to Tsinghai
1 fighter and 1 tactical_bomber moved from Shan State to Shensi
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 artillery moved from Suiyuyan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in 79 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 79 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 fighters, 2 tactical_bombers and 6 transports
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 3 carriers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Iwo Jima
1 bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 37 Sea Zone
2 bombers moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
2 tactical_bombers moved from Shan State to Hunan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Removing units owned by Japanese from Korea: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 6 Sea Zone
2 fighters and 5 infantry placed in Japan
Japanese undo move 2.
2 fighters, 4 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Need OOL for Sz 37
OOL: damage bb, kill other ships, damage CV’s, kill bb, kill CV’s, tac’s, fighters
Also I see that I made a mistake on my placement (I was likely rushed by a wife/kids meltdown of some kind).
Please move 3 infantry from Japan to India, and alter your move accordingly if that placement affects it.
Since no dice have been thrown it shouldn’t be an issue to fix. But if in your opinion it is too late to make such an adjustment then I understand.
Thanks,
V
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 bomber and 1 fighter moved from United Kingdom to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to 37 Sea Zone
1 bomber moved from Caroline Islands to 37 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
Combat - Americans
Battle in Western Germany
Americans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys; Italians defend with 2 artilleries
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 2/8 hits
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Western Germany, round 2 : 6/11 hits
2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Western Germany
Germans win with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 3 fighters, 3 tactical_bombers and 6 transports
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 5/8 hits
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 infantry
EDIT: Adding units owned by Japanese to India: 3 infantry
EDIT: Turning off Edit Mode
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 3 fighters, 3 tactical_bombers and 6 transports in 37 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 2 cruisers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 3 tactical_bombers and 6 transports in 37 Sea Zone, round 3 : 4/9 hits
2 fighters owned by the Americans , 2 carriers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
1 battleship owned by the Americans and 1 transport owned by the Americans retreated to 36 Sea Zone
Japanese win with 3 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is -23
Casualties for Japanese: 1 battleship and 3 carriers
Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 bomber moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western Germany to Denmark
1 bomber moved from Western Germany to United Kingdom
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 artillery, 3 fighters and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer, 1 submarine and 1 transport
36 Sea Zone : 1 battleship, 2 infantry and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 2 bombers
French West Africa : 2 infantry
Denmark : 1 flag, 1 fighter
112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
87 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 40 / 89
Russians : 31 / 0
Japanese : 44 / 51
Americans : 56 / 82
Chinese : 8 / 7
British : 27 / 34
UK_Pacific : 14 / 0
Italians : 24 / 33
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Hunan
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Szechwan to Shensi
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter and 3 tactical_bombers
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 0/4 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in Hunan, round 2 : 2/4 hits
2 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 artillery moved from Burma to Yunnan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Chinese collect 9 PUs (3 lost to blockades); end with 10 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 1 artillery and 1 infantry
Suiyuyan : 3 infantry
Kweichow : 2 infantry
Szechwan : 1 fighter and 3 infantry
Sikang : 1 infantry
Burma : 1 flag
Production/PUs Summary :
Germans : 40 / 89
Russians : 31 / 0
Japanese : 40 / 51
Americans : 56 / 82
Chinese : 12 / 10
British : 27 / 34
UK_Pacific : 14 / 0
Italians : 24 / 33
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Italians
1 armour and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 fighter moved from Denmark to United Kingdom
1 infantry moved from Belgian Congo to Kenya
1 bomber moved from United Kingdom to Western Germany
Combat - British
Battle in Normandy Bordeaux
Battle in Iraq
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the British lost in Iraq
1 armour owned by the British retreated to Persia
Italians win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Iraq to Persia
1 mech_infantry moved from Persia to West India
Place Units - British
3 armour placed in Persia
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Java : 1 flag, 2 infantry
Sumatra : 1 flag
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
112 Sea Zone : 1 destroyer
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag, 4 armour, 1 factory_minor and 1 fighter
110 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 38 / 89
Russians : 31 / 0
Japanese : 40 / 51
Americans : 56 / 82
Chinese : 12 / 10
British : 31 / 29
UK_Pacific : 14 / 0
Italians : 22 / 33
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
OOL: damage bb, kill other ships, damage CV’s, kill bb, kill CV’s, tac’s, fighters
Also I see that I made a mistake on my placement (I was likely rushed by a wife/kids meltdown of some kind).
Please move 3 infantry from Japan to India, and alter your move accordingly if that placement affects it.
Since no dice have been thrown it shouldn’t be an issue to fix.� But if in your opinion it is too late to make such an adjustment then I understand.
Thanks,
V
No problem.