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13L G40 wheatbeer (Axis) vs UnknownSoldier (Allies +11)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 artillery and 3 infantry moved from Anhwe to Chahar
                2 fighters moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from Shan State to 44 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon

    Combat - Japanese
                Battle in Ceylon
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking Ceylon from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Chahar
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 transports moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Yunnan to French Indo China
                1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
                1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 42 Sea Zone to Celebes
                2 bombers moved from 44 Sea Zone to French Indo China
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
                6 tactical_bombers moved from Shan State to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 armour and 2 mech_infantrys moved from Hunan to Anhwe

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                2 mech_infantrys placed in Manchuria
                1 factory_minor placed in French Indo China
                2 transports placed in 6 Sea Zone
                1 destroyer placed in 39 Sea Zone
                1 tactical_bomber placed in Japan
                1 artillery placed in India

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 31 / 32
        Japanese : 65 / 75
        Americans : 52 / 82
        Chinese : 4 / 7
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 15 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 108 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 35 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
                1 fighter moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                3 transports moved from 110 Sea Zone to 102 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry, 2 mech_infantrys and 3 transports
                EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to United Kingdom: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                3 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        30 Sea Zone : 1 destroyer and 2 submarines
        35 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 1 harbour
        United Kingdom : 1 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        108 Sea Zone : 3 artilleries, 3 infantry and 3 transports
        102 Sea Zone : 3 transports
        91 Sea Zone : 2 submarines
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 31 / 32
        Japanese : 65 / 75
        Americans : 54 / 79
        Chinese : 4 / 7
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 15 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Just posting in case you lost track. Apologies in advance if you were just thinking about strategy before proceeding with China/UK.

  • 13

    I did lose track because I had a honey-do list to take care of  :roll:

    Sorry about that. I will get it done as soon as I get home.

  • 17

    No worries  :-)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                17 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 19 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 31 / 32
        Japanese : 64 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 15 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I am sending 3 fighters and 2 tacs to sink the German transport in 81. I am assuming you would not want to scramble the 2 Italian fighters against them.

  • 17

    That’s a good assumption in this case, heheh

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                2 fighters and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
                1 tactical_bomber moved from Kenya to 81 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Kenya to 81 Sea Zone
                1 fighter moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in 81 Sea Zone
                    British attack with 3 fighters and 2 tactical_bombers
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 81 Sea Zone
                    British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/10 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        2 infantry owned by the British and 1 aaGun owned by the Germans lost in Holland Belgium
                        British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from 81 Sea Zone to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Scotland to United Kingdom

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    54 Sea Zone : 1 battleship
        Belgian Congo : 1 armour, 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
        French Guiana : 2 infantry
        Holland Belgium : 1 flag, 2 artilleries and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 3 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 31 / 32
        Japanese : 64 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 14 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I just noticed that Italy would be likely to clear Vologda if it attacked with its strategic bomber and give Germany good odds to blitz through to Moscow.

    Do you want to alter your Soviet NCM to beef up Vologda or Moscow?

  • 17

    posting in case you missed my question

  • 13

    I will look real quick

  • 13

    @wheatbeer:

    I just noticed that Italy would be likely to clear Vologda if it attacked with its strategic bomber and give Germany good odds to blitz through to Moscow.

    Do you want to alter your Soviet NCM to beef up Vologda or Moscow?

    WOW! I never saw that  :oops:

    Since you offered, I would like to move the 6 infantry from Novosibirsk to Vologda instead of Samara like I did.

    That being said, thank you for offering. However, I did miss the move and you have every right to take full advantage of my strategic blunder if you so desire sir. It would definitely assure the Axis victory in my eyes.

  • 17

    It’s a flight path that wouldn’t be easy to eyeball.

    I don’t want to end the game prematurely, so I’ll adjust that NCM as directed.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Samara: 6 infantry
                EDIT: Adding units owned by Russians to Vologda: 6 infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Caucasus from Russians
                2 artilleries, 2 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 bomber moved from Iraq to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                    British defend with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 :  6/9 hits
                        British roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/9 hits
                        4 infantry owned by the British , 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 :  3/7 hits
                        British roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        1 armour owned by the British and 2 artilleries owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 28
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Syria to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 64 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun and 4 infantry moved from South Australia to Queensland
                1 aaGun, 1 armour and 2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 2 submarines and 1 transport
        44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        33 Sea Zone : 1 cruiser
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 60 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 fighter
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 60 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by French to Normandy Bordeaux: 2 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 fighter
        Normandy Bordeaux : 2 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 60 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    Scratch the second french turn….I forgot I cannot bridge on an Allied transport the same turn. Go with the first French post sir  :oops:

  • 17

    The 2 French are on a UK transport, right?

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