Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
I am sending 3 fighters and 2 tacs to sink the German transport in 81. I am assuming you would not want to scramble the 2 Italian fighters against them.
That’s a good assumption in this case, heheh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
1 tactical_bomber moved from Kenya to 81 Sea Zone
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Kenya to 81 Sea Zone
1 fighter moved from Kenya to Anglo Egyptian Sudan
Combat - British
Battle in 81 Sea Zone
British attack with 3 fighters and 2 tactical_bombers
Germans defend with 1 transport
1 transport owned by the Germans lost in 81 Sea Zone
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/10 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
2 infantry owned by the British and 1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from 81 Sea Zone to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Scotland to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
54 Sea Zone : 1 battleship
Belgian Congo : 1 armour, 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
French Guiana : 2 infantry
Holland Belgium : 1 flag, 2 artilleries and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 cruiser, 3 destroyers and 3 transports
Production/PUs Summary :
Germans : 48 / 68
Russians : 31 / 32
Japanese : 64 / 75
Americans : 54 / 79
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 14 / 27
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I just noticed that Italy would be likely to clear Vologda if it attacked with its strategic bomber and give Germany good odds to blitz through to Moscow.
Do you want to alter your Soviet NCM to beef up Vologda or Moscow?
posting in case you missed my question
I will look real quick
I just noticed that Italy would be likely to clear Vologda if it attacked with its strategic bomber and give Germany good odds to blitz through to Moscow.
Do you want to alter your Soviet NCM to beef up Vologda or Moscow?
WOW! I never saw that :oops:
Since you offered, I would like to move the 6 infantry from Novosibirsk to Vologda instead of Samara like I did.
That being said, thank you for offering. However, I did miss the move and you have every right to take full advantage of my strategic blunder if you so desire sir. It would definitely assure the Axis victory in my eyes.
It’s a flight path that wouldn’t be easy to eyeball.
I don’t want to end the game prematurely, so I’ll adjust that NCM as directed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 6 infantry
EDIT: Adding units owned by Russians to Vologda: 6 infantry
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Caucasus from Russians
2 artilleries, 2 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 6/9 hits
British roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/9 hits
4 infantry owned by the British , 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 3/7 hits
British roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 : 0/3 hits
1 armour owned by the British and 2 artilleries owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 28
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Syria to Egypt
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 48 / 68
Russians : 29 / 32
Japanese : 64 / 75
Americans : 54 / 79
Chinese : 5 / 6
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 4 infantry moved from South Australia to Queensland
1 aaGun, 1 armour and 2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 2 submarines and 1 transport
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
33 Sea Zone : 1 cruiser
62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 68
Russians : 29 / 32
Japanese : 60 / 75
Americans : 54 / 79
Chinese : 5 / 6
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 fighter
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 48 / 68
Russians : 29 / 32
Japanese : 60 / 75
Americans : 54 / 79
Chinese : 5 / 6
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Adding units owned by French to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 48 / 68
Russians : 29 / 32
Japanese : 60 / 75
Americans : 54 / 79
Chinese : 5 / 6
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Scratch the second french turn….I forgot I cannot bridge on an Allied transport the same turn. Go with the first French post sir :oops:
The 2 French are on a UK transport, right?
yes sir
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Romania to Bessarabia
4 bombers moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
4 infantry moved from Poland to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 armour moved from Northwest Persia to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Belarus
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits
1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 5 : 2/3 hits
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 4 artilleries, 4 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 8/12 hits
Russians roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/9 hits
4 infantry owned by the Russians , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 : 5/11 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Western Germany to Northern Italy
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
9 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Iraq to Southern Italy
1 tactical_bomber moved from Belarus to Western Germany
1 fighter moved from Bessarabia to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 armour moved from Finland to Novgorod
4 bombers moved from Bessarabia to Germany
1 mech_infantry moved from Novgorod to Eastern Poland
5 armour and 7 mech_infantrys moved from Archangel to Eastern Poland
2 artilleries and 11 infantry moved from Archangel to Novgorod
1 aaGun moved from Archangel to Novgorod
1 artillery and 2 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Finland
2 artilleries and 1 infantry placed in Novgorod
Germans undo move 1.
2 infantry placed in Finland
Germans undo move 1.
3 artilleries placed in Novgorod
1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
2 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,4
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Production/PUs Summary :
Germans : 57 / 83
Russians : 25 / 32
Japanese : 60 / 75
Americans : 52 / 79
Chinese : 5 / 6
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 armour moved from Russia to Smolensk
6 infantry moved from Vologda to Smolensk
4 infantry moved from Smolensk to Bryansk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
1 aaGun moved from Kansu to Shensi
3 infantry moved from Kansu to Shensi
6 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Shensi
1 aaGun moved from Kansu to Shensi
2 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Smolensk to Tambov
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Russians :
Shensi : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun, 1 artillery and 4 infantry
Rostov : 1 infantry
Nenetsia : 1 mech_infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 8 infantry and 2 mech_infantrys
Tambov : 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Smolensk : 3 aaGuns, 2 armour, 9 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 83
Russians : 29 / 34
Japanese : 60 / 75
Americans : 52 / 79
Chinese : 5 / 6
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
3 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to Philippines
3 fighters moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 2 submarines and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/3 hits
1 transport owned by the ANZAC and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 submarines and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Siberia from Russians, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters in 18 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Java to Shan State
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
5 fighters moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Chahar to Anhwe
1 armour moved from Eastern Persia to India
1 transport moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Manchuria to Anhwe
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from French Indo China to Hunan
1 aaGun moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 mech_infantry placed in India
2 mech_infantrys placed in Manchuria
1 submarine placed in 39 Sea Zone
1 artillery placed in India
1 infantry placed in Manchuria
2 bombers and 1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6,6
Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 68 / 75
Americans : 50 / 79
Chinese : 5 / 6
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 9 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/10 hits
Germans roll dice for 2 artilleries, 2 infantry and 9 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Germans , 4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
2 fighters owned by the Americans retreated
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 2 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 3 : 3/8 hits
3 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 armour and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery, 1 bomber and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
102 Sea Zone : 2 transports
101 Sea Zone : 4 transports
91 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 68 / 75
Americans : 50 / 70
Chinese : 5 / 6
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
17 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 20 infantry
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0