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13L G40 wheatbeer (Axis) vs UnknownSoldier (Allies +11)

  • 17

    Just posting in case you lost track. Apologies in advance if you were just thinking about strategy before proceeding with China/UK.

  • 13

    I did lose track because I had a honey-do list to take care of  :roll:

    Sorry about that. I will get it done as soon as I get home.

  • 17

    No worries  :-)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                17 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 19 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 68
        Russians : 31 / 32
        Japanese : 64 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 15 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I am sending 3 fighters and 2 tacs to sink the German transport in 81. I am assuming you would not want to scramble the 2 Italian fighters against them.

  • 17

    That’s a good assumption in this case, heheh

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                2 fighters and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
                1 tactical_bomber moved from Kenya to 81 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Kenya to 81 Sea Zone
                1 fighter moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in 81 Sea Zone
                    British attack with 3 fighters and 2 tactical_bombers
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 81 Sea Zone
                    British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/10 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        2 infantry owned by the British and 1 aaGun owned by the Germans lost in Holland Belgium
                        British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  0/3 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 :  1/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from 81 Sea Zone to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Scotland to United Kingdom

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    54 Sea Zone : 1 battleship
        Belgian Congo : 1 armour, 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
        French Guiana : 2 infantry
        Holland Belgium : 1 flag, 2 artilleries and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 3 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 31 / 32
        Japanese : 64 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 14 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I just noticed that Italy would be likely to clear Vologda if it attacked with its strategic bomber and give Germany good odds to blitz through to Moscow.

    Do you want to alter your Soviet NCM to beef up Vologda or Moscow?

  • 17

    posting in case you missed my question

  • 13

    I will look real quick

  • 13

    @wheatbeer:

    I just noticed that Italy would be likely to clear Vologda if it attacked with its strategic bomber and give Germany good odds to blitz through to Moscow.

    Do you want to alter your Soviet NCM to beef up Vologda or Moscow?

    WOW! I never saw that  :oops:

    Since you offered, I would like to move the 6 infantry from Novosibirsk to Vologda instead of Samara like I did.

    That being said, thank you for offering. However, I did miss the move and you have every right to take full advantage of my strategic blunder if you so desire sir. It would definitely assure the Axis victory in my eyes.

  • 17

    It’s a flight path that wouldn’t be easy to eyeball.

    I don’t want to end the game prematurely, so I’ll adjust that NCM as directed.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Samara: 6 infantry
                EDIT: Adding units owned by Russians to Vologda: 6 infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Caucasus from Russians
                2 artilleries, 2 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 bomber moved from Iraq to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                    British defend with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 :  6/9 hits
                        British roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/9 hits
                        4 infantry owned by the British , 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 :  3/7 hits
                        British roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        1 armour owned by the British and 2 artilleries owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 28
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Syria to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 64 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun and 4 infantry moved from South Australia to Queensland
                1 aaGun, 1 armour and 2 mech_infantrys moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 2 submarines and 1 transport
        44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        33 Sea Zone : 1 cruiser
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 60 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 fighter
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 60 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
                EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by French to Normandy Bordeaux: 2 infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 fighter
        Normandy Bordeaux : 2 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 29 / 32
        Japanese : 60 / 75
        Americans : 54 / 79
        Chinese : 5 / 6
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    Scratch the second french turn….I forgot I cannot bridge on an Allied transport the same turn. Go with the first French post sir  :oops:

  • 17

    The 2 French are on a UK transport, right?

  • 13

    yes sir

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Romania to Bessarabia
                4 bombers moved from Western Germany to Bessarabia
                1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
                4 infantry moved from Poland to Eastern Poland
                1 armour moved from Novgorod to Eastern Poland
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 armour moved from Northwest Persia to Volgograd
                      Germans take Volgograd from Russians

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in Belarus
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 3 :  2/3 hits
                        Russians roll dice for 2 infantry in Belarus, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    British defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 2 artilleries in Holland Belgium, round 3 :  0/2 hits
                        1 artillery owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 :  0/3 hits
                        British roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 5 :  2/3 hits
                        British roll dice for 1 artillery in Holland Belgium, round 5 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 4 infantry in Eastern Poland, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  1/5 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 artilleries, 4 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 :  8/12 hits
                        Russians roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Bessarabia, round 2 :  1/9 hits
                        4 infantry owned by the Russians , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 :  5/11 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 4 artilleries, 4 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun and 1 infantry moved from Western Germany to Northern Italy
                9 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Iraq to Southern Italy
                1 tactical_bomber moved from Belarus to Western Germany
                1 fighter moved from Bessarabia to Caucasus
                1 tactical_bomber moved from Bessarabia to Caucasus
                1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
                1 armour moved from Finland to Novgorod
                4 bombers moved from Bessarabia to Germany
                1 mech_infantry moved from Novgorod to Eastern Poland
                5 armour and 7 mech_infantrys moved from Archangel to Eastern Poland
                2 artilleries and 11 infantry moved from Archangel to Novgorod
                1 aaGun moved from Archangel to Novgorod
                1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Finland
                2 artilleries and 1 infantry placed in Novgorod
                Germans undo move 1.
                2 infantry placed in Finland
                Germans undo move 1.
                3 artilleries placed in Novgorod
                1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany
                2 infantry placed in Germany
                1 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,4
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 25 / 32
        Japanese : 60 / 75
        Americans : 52 / 79
        Chinese : 5 / 6
        British : 27 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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