assumed no scramble in n.ita
13L G40 Capt. John Miller (+9) v. Gamerman01
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Right - that was just for that tourney
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how do i upload game to this forum? I took my R1 turn and hit post summary but it doesn’t seem to have worked. Also I edited the Eastern Poland battle. I hit the attack button on your last tank on accident and was looking to retreat instead.
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ok i just figured it out and have to retake my russian turn to be able to upload. I can copy paste outcome from my rolls if you like? then edit from there>?? I have it opened without my proper log in currently and i cant figure out how to upload or log into the version I have opened. I was able to re open it again and log in but that has me back at beginning of turn. I can also just re roll if you want. None of the 3 battles went good or bad either way so whatever you think is best!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
6 infantry moved from Novgorod to Belarus
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Novgorod to Belarus
2 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
4 infantry moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 armour and 1 mech_infantry moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 armour and 2 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Novgorod: 1 artillery
EDIT: Adding units owned by Russians to Belarus: 1 artillery
EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 fighter, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
there I set it up through edit identical to the one you sent me. Think you should be able to see dice rolls from our other contest. I kept it the same because you actually had a good roll in Baltic in which it would be unfair for me to re roll that. Other battles went about expected. Let me know if I did anything wrong, Thanks again for being so patient!
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Problem is, you never rolled the dice live
Were you perhaps in local mode when you did the R1 the first time? This would explain why it wouldn’t post…
You have to make sure you are in play by forum mode, by looking at the right side of your opening screen. You may need to click “start PBEM”.I am all for honoring dice that have been rolled, however, when they aren’t rolled online by the online dice server I have no verification of what was rolled. You could show me a save file, but there’s no way of proving a player didn’t try it more than once and save the one desired. Not saying you would do this, just trying to explain why only server dice that get sent to our e-mail accounts can count.
You lost 3 infantry and 1 artillery, then? And I lost 3 infantry and 2 tanks…
That does seem reasonable, like you said, went as expected…Because I didn’t get completely hosed, I will accept your turn and save file.
Make SURE you are in PBEM mode in the future - and remember - if the dice don’t get sent to our e-mail accounts, they don’t count.
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for sure you are correct. I was not signed into pbem format before I proceeded with the turn. Then by time I realized it was passed rolling at attack and you had killed an inf and an art in baltic with your single german inf. Seeing that was a big win for you(can blitz len now) I didn’t want to re roll whole turn. Sub battle turned out same way in first go around as well, no hits by russia. The other battle I hit 2/8 first rd, you hit 2/6. I hit 2/6 second rd and you missed with your two. I then retreated to belorus after second rd of dice. Sorry about all the confusion and I totally understand what you mean about not showing up in terms of dice, but I did get an email forwarded to me with the dice rolls, also have game file saved if you were really interested. With the outcomes I don’t think you feel i’m hedging anything lol. . It was because I had not entered the game number and my log in.
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Yeah, sounds like you understand how to do it in the future, and yes I’m OK with the results so no need for do over - you won’t hear about it in the future from me - I’m satisfied.
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Let me get you a J1 now
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Yunnan held against max attack :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters moved from Manchuria to Hunan
2 tactical_bombers moved from Manchuria to Hunan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Jehol to Chahar
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs -
Wow lucky 6$ swing my way. I will be off work in about 4.5 hrs and will get us up to Italy before bed!
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I haven’t looked at map yet since your J1, but i was surprised to see you not go J1 also. Dunno if that is good or bad for me lol.
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@Cpt.:
I haven’t looked at map yet since your J1, but i was surprised to see you not go J1 also. Dunno if that is good or bad for me lol.
Thought about it - didn’t like it
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@Cpt.:
Wow lucky 6$ swing my way. I will be off work in about 4.5 hrs and will get us up to Italy before bed!
If you don’t need any decisions from me…
I may stay up a couple more hours - will check right before bed
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Ok I don’t think there should be much, I’m not planning a Toratno attack, other than that there shouldn’t be to much ool situations. Ill keep you posted though and I should be home in about an hour to start America turn. MERICA, cuz MERICA WINZ!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Western United States
1 fighter moved from Philippines to Guam
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 8 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
2 infantry moved from Kweichow to SzechwanNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to India
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to India
1 bomber moved from United Kingdom to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to United Kingdom
1 fighter moved from 125 Sea Zone to Scotland
1 bomber and 1 fighter moved from 91 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 factory_minor placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,4,1
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry