MrBlowboto (Allies) + Rus bmb vs Gargantua (Axis) G40 -ROUND 2-
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Cycling through the french turn was kind of cool!
An interesting pop-up, and a cheering .wav file! The Axis have achieved VICTORY! :D :D :D
Now… to clean up the mess. :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 125 Sea Zone
1 bomber moved from Novgorod to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
1 armour moved from Russia to Samara
5 mech_infantrys moved from Poland to Germany
2 mech_infantrys moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Germany
2 submarines moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Norway
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Norway, round 2 : 1/3 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Norway to Western Germany
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Romania to Slovakia Hungary
1 fighter moved from 125 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
7 artilleries, 2 fighters and 1 infantry placed in Western Germany
4 artilleries, 1 fighter and 5 infantry placed in Germany
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
Wow even with ALL the DEI temporarily on loan, axis are still +50…
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Oh, by the way.
If you thought the Airbase in Greece was mean… take a look at Sea Zone 5.
:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 5 infantry moved from Smolensk to ArchangelTurn Complete - Russians
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Oh, how sneaky. I really didn’t see that DD, obviously. An obvious disadvantage of not playing on a real board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Tsinghai to Kansu
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
5 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Suiyuyan to Olgiy
Japanese take Olgiy from Russians
3 artilleries, 2 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 6 submarines
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 5/10 hits
5 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer
Casualties for Americans: 5 submarines
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 3 artilleries, 2 infantry and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Kansu, round 2 : 3/9 hits
Chinese roll dice for 7 infantry in Kansu, round 2 : 4/7 hits
2 infantry owned by the Japanese , 3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 3 artilleries and 2 mech_infantrys in Kansu, round 3 : 2/5 hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kansu, round 4 : 1/4 hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 2 artilleries in Kansu, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 2 infantry and 4 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers and 3 destroyers
ANZAC defend with 1 submarine; Americans defend with 1 submarine
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers and 3 destroyers in 19 Sea Zone, round 2 : 5/7 hits
1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Japan
2 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 aaGun, 7 artilleries and 8 infantry moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer and 2 transports placed in 19 Sea Zone
1 destroyer and 1 submarine placed in 19 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,3,2,1,3,2,5,3,4,2,3,3,4,1,3,3,1,4,3,5,2,6,6,6,5,2,2,5,6,6,6,4,3,1,5,5,5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs totalDice Statistics:
Total
1 was rolled 19 times
2 was rolled 25 times
3 was rolled 21 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.431
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 123Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Japanese Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.341
Median : 3.000
Variance : 1.209
Standard Deviation : 1.100
Total rolls : 44ANZAC Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.667
Median : 3.500
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 42UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.643
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
I’m hoping you have a strategy to win here?
Other than moving two big blobs around in the water, I’m not seeing one.
I’ve made the assumption that we are playing for World Domination at this point?
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I still consider attacking, when you’re going to “lose” a bad decision, if you’re in front economically. you could just wait one or two more turns and you will win the battle with very few casualties.
Do you ever play chess?
If you trade piece for piece, until your opponent only has pawns + a king, but you still have a bishop, or a rook, suddenly your bishop or rook, are worth WAY more, because they now dominate the board undisturbed.
For example, there were several “lose” battles that I made in this game, that stopped your pacific offensive dead cold.
As for waiting for a superior force to attack “later” I would argue that that damaged you in the Europe game!
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Yeah, maybe you’re right. I don’t really have much hope of making a comeback anymore, either. I say gg, you did very well again. You do little to no mistakes with your experience and I learned some nice strategies from you.
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GG Roboto.
Your play did remarkably improve in this second round of fighting!
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Thank you :-)
And I also learned even more, I’ve been doing a couple of games in these last two weeks.
I’d ask for another round, but I’m not sure if you’re interested.





