13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2

  • '21 '19 '18 '17 '16

    Third round for each combat

    Battle in 37 Sea Zone
    3 US subs survive, no hits by Japanese navy

    Battle in 36 Sea Zone
    2 US subs attacking 1 J DD
    US subs
    DiceRolling 2d6:
    (4, 6)

    1 J DD
    DiceRolling 1d6:
    (2)

    Battle in 20 Sea Zone
    2 US subs attacking  1 J DD

    US subs
    DiceRolling 2d6:
    (2, 2)

    1 J DD
    DiceRolling 1d6:
    (6)

  • '21 '19 '18 '17 '16

    Fourth round for each combat

    Battle in 37 Sea Zone
    3 US subs survive

    Battle in 36 Sea Zone
    1 US advanced sub attacking 1 J very lucky DD
    US subs
    DiceRolling 1d6:
    (3)

    1 J DD
    DiceRolling 1d6:
    (4)

    Battle in 20 Sea Zone
    2 US subs survive

  • '21 '19 '18 '17 '16

    Ok, check out my die rolls and results, but I think I did it right.
    US advanced subs hit on a 3
    J DDs hit on a 2
    J SS hit on a one but before any US subs hit on rounds 2 and later.

    The attached file is edited to match the forum die rolls, if I messed one up let me know and edit the game file to fix my error.

  • '16

    @Degrasse:

    Ok, check out my die rolls and results, but I think I did it right.
    US advanced subs hit on a 3
    J DDs hit on a 2
    J SS hit on a one but before any US subs hit on rounds 2 and later.

    The attached file is edited to match the forum die rolls, if I messed one up let me know and edit the game file to fix my error.

    Looks great, thanks for clearing it up.  It was the intent behind the purchase.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians repair 4 damage on 4 factory_minors; Remaining resources: 26 PUs; 1 techTokens;
                Italians buy 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
                Italians collect 1 PU from War Bonds; end with 20 PUs total

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
        Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Baltic States : 1 flag
        Rostov : 2 armour and 2 mech_infantrys
        Nenetsia : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 armour and 4 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 8 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Research Technology - ANZAC
                    ANZAC roll 1 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
        Hawaiian Islands : 1 fighter
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Morocco : 1 airfield

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 13 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans repair 8 damage on 2 factory_majors and 6 factory_minors; Remaining resources: 55 PUs; 1 techTokens;
                Germans buy 1 artillery, 15 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                Rocket attack in Gibraltar does 6 damage to harbour owned by British
                    Rockets in France roll: 6
                Rocket attack in United Kingdom does 6 damage to airfield owned by British
                    Rockets in Western Germany roll: 6
                Rocket attack in Russia does 4 damage to factory_major owned by Russians
                    Rockets in Romania roll: 4
                Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                    Rockets in Germany roll: 4
                2 artilleries moved from Rostov to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Kazakhstan to Samara
                1 bomber moved from Volgograd to Bryansk
                1 bomber moved from Volgograd to Samara
                1 fighter moved from Volgograd to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries and 1 bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 1 bomber in Bryansk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Volgograd
                1 fighter moved from Tambov to Volgograd
                1 bomber moved from Samara to Volgograd

    Place Units - Germans
                1 artillery and 3 infantry placed in Volgograd
                1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Baltic States: 4 artilleries and 8 infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 2 infantry
                EDIT: Removing units owned by Germans from Poland: 4 artilleries
                EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 7 infantry
                EDIT: Removing units owned by Germans from Germany: 5 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 12 infantry
                EDIT: Adding units owned by Germans to Southern Italy: 5 infantry
                EDIT: Removing units owned by Germans from Northern Italy: 5 infantry
                EDIT: Turning off Edit Mode
                4 infantry placed in Germany
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
                Germans collect 3 PUs from War Bonds; end with 45 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
        Slovakia Hungary : 1 artillery and 7 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Romania : 1 airfield
        Poland : 10 infantry
        Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 16 infantry
        Denmark : 5 infantry
        Northern Italy : 3 artilleries and 5 infantry
        Southern Italy : 5 infantry
        Baltic States : 4 artilleries and 8 infantry
        Bryansk : 1 flag, 2 artilleries
        Rostov : 1 flag
        Eastern Poland : 1 flag, 2 infantry
        Tambov : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter and 3 infantry
        Caucasus : 1 flag
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 10 / 30
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - Russians

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 22 PUs; 1 techTokens;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery moved from Belarus to Novgorod
                      Russians take Novgorod from Italians
                1 infantry moved from Vologda to Samara
                2 artilleries moved from Russia to Tambov
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                1 bomber moved from Russia to Samara

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - Russians
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 22 PUs; 1 techTokens;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 artillery moved from Belarus to Novgorod
                      Russians take Novgorod from Italians
                1 infantry moved from Vologda to Samara
                2 artilleries moved from Russia to Tambov
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                1 bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 1 infantry in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 :  2/4 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 3 :  0/2 hits
                        2 artilleries owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Samara to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Russians collect 2 PUs from War Bonds; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Bryansk : 2 artilleries and 2 infantry
        Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 6 infantry and 1 mech_infantry
        Tambov : 2 artilleries and 1 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Samara : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 15 / 23
        Japanese : 81 / 84
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.545
            Median : 3.000
            Variance : 1.209
            Standard Deviation : 1.100
            Total rolls : 44

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - Japanese
                Japanese spend 0 on tech rolls

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                3 armour and 6 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                3 carriers, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 6 destroyers and 5 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 mech_infantrys moved from Urals to Novosibirsk
                2 mech_infantrys moved from Novosibirsk to Samara
                1 artillery and 2 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                1 artillery and 7 infantry moved from Midway to 25 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands

  • '16

    Scramble 109 (UK) 2 bomb vs TR.  You have 2 fighters.

    Scramble 26?  I’m also attacking the island of Hawaii.  Do you want to take your AA gun first or after the Inf?

  • '21 '19 '18 '17 '16

    SZ 109, scramble both fighters

    No scramble to sea zone 26, stay home and fight the invasion.

    Save the AA gun till after the infantry losses but kill the aa gun before any aircraft losses

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 1 factory_minor, 1 fighter, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                3 armour and 6 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                3 carriers, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 6 destroyers and 5 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                2 mech_infantrys moved from Urals to Novosibirsk
                2 mech_infantrys moved from Novosibirsk to Samara
                1 artillery and 2 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                1 artillery and 7 infantry moved from Midway to 25 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 109 Sea Zone
                    Japanese attack with 2 bombers
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 3 armour and 9 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour and 9 mech_infantrys in Eastern Persia, round 2 :  5/12 hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 20 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 20 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 20 Sea Zone, round 5 :  0/2 hits
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 6 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 20 Sea Zone, round 6 :  1/2 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 20 Sea Zone, round 7 :  2/2 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 submarines
                Battle in Samara
                    Japanese attack with 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Samara
                    1 mech_infantry owned by the Japanese retreated to Novosibirsk
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 10 destroyers, 7 fighters and 4 transports
                    Americans defend with 1 carrier, 2 destroyers and 8 submarines
                        Americans roll dice for 8 submarines in 26 Sea Zone, round 2 :  1/8 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 10 destroyers, 7 fighters and 4 transports in 26 Sea Zone, round 2 :  7/19 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier and 2 destroyers in 26 Sea Zone, round 2 :  1/3 hits
                        6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 9 destroyers, 7 fighters and 4 transports in 26 Sea Zone, round 3 :  10/18 hits
                        Americans roll dice for 1 carrier and 2 destroyers in 26 Sea Zone, round 3 :  1/3 hits
                        2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters and 4 transports remaining. Battle score for attacker is 53
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 carrier, 2 destroyers and 8 submarines
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 7 infantry
                    ANZAC defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                        Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 :  1/8 hits
                        Americans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 2 :  6/16 hits
                        6 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 :  1/2 hits
                        Americans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 3 :  6/15 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win with 1 aaGun, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 artillery and 7 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Japan to 26 Sea Zone
                1 mech_infantry moved from Burma to West India
                1 mech_infantry moved from Tsinghai to Vologda
                3 mech_infantrys moved from Shensi to Kazakhstan
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Timguska to Novosibirsk
                2 bombers moved from 109 Sea Zone to Western Germany

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone
                1 factory_minor placed in West India
                1 fighter and 1 mech_infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,1,6,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                Japanese collect 70 PUs (12 lost to blockades); end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 2 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 3 mech_infantrys
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 destroyer and 2 submarines
        36 Sea Zone : 1 destroyer and 2 submarines
        39 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 9 fighters and 4 transports
        20 Sea Zone : 3 destroyers and 2 submarines
        8 Sea Zone : 1 battleship, 2 destroyers and 1 transport
        West India : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Germany : 2 bombers
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 infantry and 1 mech_infantry
        Vologda : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 3 armour and 9 mech_infantrys

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 14 / 23
        Japanese : 82 / 85
        Americans : 55 / 70
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Not sure if this will be a choice for you or not, but the base in the UK was too damaged to scramble.  I think you built the transport expecting it to be protected by the fighters, which was what I expected too to be honest.

    If you want to build the TR in Canada or somewhere else and therefore not provide it as a target for me, I’ll attack Algeria with my bombers instead.

    Up to you.

  • '21 '19 '18 '17 '16

    Losing a transport is normal, if we both missed fixing the air base that’s just ironic.  On we go with the game.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 submarines moved from 13 Sea Zone to 8 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                1 mech_infantry moved from Vyborg to Archangel
                1 armour and 1 mech_infantry moved from Karelia to Archangel

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 submarines moved from 13 Sea Zone to 8 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily
                1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                1 mech_infantry moved from Vyborg to Archangel
                1 armour and 1 mech_infantry moved from Karelia to Archangel

    Combat - Americans
                Battle in Sicily
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking Sicily from Italians with 1 destroyer and 3 submarines remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 destroyer and 2 submarines
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 2 submarines in 36 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for Americans: 1 submarine
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 battleship, 2 destroyers and 1 transport
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 8 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 8 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Norway
                4 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,4,4,2,3,6,2,4,5,3,4,4,3,3,4,3,4,3,1,4,3,2,3,4,6,2
                Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 4 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 2 tactical_bombers
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        36 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Sicily : 1 flag, 1 infantry
        Karelia : 1 armour and 2 mech_infantrys
        Archangel : 1 armour and 2 mech_infantrys
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 2 submarines
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 2 destroyers and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 14 / 23
        Japanese : 82 / 85
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 16 times
                3 was rolled 24 times
                4 was rolled 27 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.404
            Median : 3.000
            Variance : 3.591
            Standard Deviation : 1.895
            Total rolls : 94

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.512
            Median : 4.000
            Variance : 2.275
            Standard Deviation : 1.508
            Total rolls : 41

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.512
            Median : 4.000
            Variance : 2.275
            Standard Deviation : 1.508
            Total rolls : 41

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 43 / 55
        Russians : 14 / 23
        Japanese : 82 / 85
        Americans : 55 / 69
        Chinese : 0 / 2
        British : 34 / 40
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 8 / 8
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 16 times
                3 was rolled 24 times
                4 was rolled 27 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.404
            Median : 3.000
            Variance : 3.591
            Standard Deviation : 1.895
            Total rolls : 94

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.512
            Median : 4.000
            Variance : 2.275
            Standard Deviation : 1.508
            Total rolls : 41

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.512
            Median : 4.000
            Variance : 2.275
            Standard Deviation : 1.508
            Total rolls : 41

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Research Technology - British

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                2 fighters moved from Karelia to Vologda
                2 bombers moved from Russia to Vologda
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Persia to Caucasus
                1 infantry moved from Northwest Persia to Persia
                3 artilleries and 3 infantry moved from Northwest Persia to Caucasus
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from Algeria to Southern Italy

Suggested Topics

  • 9
  • 48
  • 77
  • 389
  • 89
  • 204
  • 232
  • 161
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.5k

Topics

1.8m

Posts