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13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 33 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus


  • Alrighty then, I don’t know how much you’ve been expecting it (stupid fighter purchase!). But late game SL time. I needed to wait until I had more air to support it and your US fleet to be out of range. Some of them are out of range, so good enough!

    Scramble sz91 and then intercept London?

  • 17

    no scramble

    no intercept

  • 17

    Do you plan to roll the aa fire manually to avoid confusion over whether the tact or a strat is hit (if anything is hit)?

  • 17

    I recommend rolling the entire SBR manually with forum dice, or it could be problematic to resolve the aa situation.

  • 17

    (if you do roll manually please roll that before rolling any other dice)

    As for expecting Sea Lion, it’s been in the back of my head since Moscow fell, since I have won games that way with the cash boost. I didn’t run out any math though.


  • @wheatbeer:

    (if you do roll manually please roll that before rolling any other dice)

    As for expecting Sea Lion, it’s been in the back of my head since Moscow fell, since I have won games that way with the cash boost. I didn’t run out any math though.

    I haven’t run the math either . …  but it LOOKs quite a bit more appealing (from my point of view at least) by eyeballing it. I don’t know how great my odds will be . . . but I already won one 20%er, so I’m already playing on borrowed time.

    AA guns (first number is tac)
    DiceRolls: 4@1; Total Hits: 04@1: (5, 6, 3, 2)


  • SBR on

    Major (3bmb)
    DiceRolls: 3@4; Total Hits: 03@4: (6, 6, 5)plus 6 damage

    AB (tac)
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • SBR results
    Max damage on Major
    5 damage on AB

    Not losing anything and doing that much damage definitely helps quite a bit!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers
                    Americans defend with 1 transport
                    Germans win with 8 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 12 armour, 1 infantry and 6 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Caucasus from British with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Volgograd to Caucasus
                8 bombers moved from 91 Sea Zone to Normandy Bordeaux
                3 fighters moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to 113 Sea Zone
                5 infantry moved from Finland to Norway
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 carrier and 7 transports placed in 113 Sea Zone
                1 armour, 2 artilleries and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers
                    Americans defend with 1 transport
                    Germans win with 8 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 12 armour, 1 infantry and 6 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Caucasus from British with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Volgograd to Caucasus
                8 bombers moved from 91 Sea Zone to Normandy Bordeaux
                3 fighters moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to 113 Sea Zone
                5 infantry moved from Finland to Norway
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 carrier and 7 transports placed in 113 Sea Zone
                1 armour, 2 artilleries and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 tactical_bomber and 8 transports
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
                EDIT: Turning off Edit Mode

  • 17

    Germany has mobilized 12 units out of Western Germany’s major IC, so 2 units need to be mobilized elsewhere.


  • Huh … . right. Sorry about that.

    Let’s go with a transport in sz113 and an inf in Germany.

    fixed.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Alexandria to Egypt
                1 submarine moved from 123 Sea Zone to 125 Sea Zone

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 31 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 6 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers, 5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Shantung
                1 armour moved from Manchuria to Shantung

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 18 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Korea to 16 Sea Zone
                5 fighters moved from Korea to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                2 bombers moved from Western United States to United Kingdom
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Tunisia to Libya
                1 carrier moved from 103 Sea Zone to 117 Sea Zone
                2 fighters moved from Eastern United States to 117 Sea Zone
                1 destroyer moved from 103 Sea Zone to 117 Sea Zone
                1 destroyer moved from 92 Sea Zone to 88 Sea Zone
                3 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 99 Sea Zone
                1 fighter moved from Libya to Egypt
                1 fighter moved from Malta to Egypt
                1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
                1 carrier moved from 103 Sea Zone to 107 Sea Zone
                2 fighters moved from Eastern United States to 107 Sea Zone
                1 destroyer moved from 101 Sea Zone to 107 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 fighter moved from Tunisia to Egypt
                7 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea

    Place Units - Americans
                4 fighters placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                2 infantry placed in Central United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,2,4,2,6,4,2,3,4,6
                Americans collect 54 PUs (3 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 18 / 18
        Americans : 57 / 82
        Chinese : 16 / 22
        British : 31 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 2 infantry moved from Anhwe to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 19 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 artilleries and 4 infantry moved from Kwangsi to Kiangsi
                1 artillery and 6 infantry moved from Shensi to Sikang

    Place Units - Chinese
                1 artillery placed in Kiangsi
                3 artilleries and 2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 16 / 18
        Americans : 57 / 82
        Chinese : 18 / 24
        British : 31 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 17 damage on 17 factory_majors; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                4 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Gibraltar to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 mech_infantrys moved from Belgian Congo to Egypt
                4 mech_infantrys moved from India to Burma
                3 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 4 infantry moved from West India to Eastern Persia
                7 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                2 aaGuns moved from Anhwe to Kiangsi
                1 aaGun, 1 artillery and 3 infantry moved from Shensi to Sikang
                1 fighter moved from Northwest Persia to Sikang
                1 tactical_bomber moved from Northwest Persia to Sikang
                1 fighter moved from Egypt to Northwest Persia
                2 fighters moved from Northwest Persia to Sikang
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 artilleries, 1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 artilleries, 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 16 / 18
        Americans : 57 / 82
        Chinese : 18 / 24
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 bomber and 4 fighters moved from France to United Kingdom

    Combat - Italians
                Battle in United Kingdom
                    Italians attack with 2 bombers and 4 fighters
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 23 infantry and 1 mech_infantry; Americans defend with 2 bombers, 2 fighters and 1 tactical_bomber
                    British win with 5 aaGuns, 1 artillery, 6 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -40
                    Casualties for Italians: 2 bombers and 4 fighters
                    Casualties for Americans: 2 bombers

    Non Combat Move - Italians

    Place Units - Italians
                1 carrier and 1 destroyer placed in 110 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,5,3,6
                Italians collect 13 PUs (8 lost to blockades); end with 18 PUs total

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