13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!

  • '17

    I recommend rolling the entire SBR manually with forum dice, or it could be problematic to resolve the aa situation.

  • '17

    (if you do roll manually please roll that before rolling any other dice)

    As for expecting Sea Lion, it’s been in the back of my head since Moscow fell, since I have won games that way with the cash boost. I didn’t run out any math though.


  • @wheatbeer:

    (if you do roll manually please roll that before rolling any other dice)

    As for expecting Sea Lion, it’s been in the back of my head since Moscow fell, since I have won games that way with the cash boost. I didn’t run out any math though.

    I haven’t run the math either . …  but it LOOKs quite a bit more appealing (from my point of view at least) by eyeballing it. I don’t know how great my odds will be . . . but I already won one 20%er, so I’m already playing on borrowed time.

    AA guns (first number is tac)
    DiceRolls: 4@1; Total Hits: 04@1: (5, 6, 3, 2)


  • SBR on

    Major (3bmb)
    DiceRolls: 3@4; Total Hits: 03@4: (6, 6, 5)plus 6 damage

    AB (tac)
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • SBR results
    Max damage on Major
    5 damage on AB

    Not losing anything and doing that much damage definitely helps quite a bit!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers
                    Americans defend with 1 transport
                    Germans win with 8 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 12 armour, 1 infantry and 6 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Caucasus from British with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Volgograd to Caucasus
                8 bombers moved from 91 Sea Zone to Normandy Bordeaux
                3 fighters moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to 113 Sea Zone
                5 infantry moved from Finland to Norway
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 carrier and 7 transports placed in 113 Sea Zone
                1 armour, 2 artilleries and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers
                    Americans defend with 1 transport
                    Germans win with 8 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 12 armour, 1 infantry and 6 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Caucasus from British with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Volgograd to Caucasus
                8 bombers moved from 91 Sea Zone to Normandy Bordeaux
                3 fighters moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to 113 Sea Zone
                5 infantry moved from Finland to Norway
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 carrier and 7 transports placed in 113 Sea Zone
                1 armour, 2 artilleries and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 tactical_bomber and 8 transports
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
                EDIT: Turning off Edit Mode

  • '17

    Germany has mobilized 12 units out of Western Germany’s major IC, so 2 units need to be mobilized elsewhere.


  • Huh … . right. Sorry about that.

    Let’s go with a transport in sz113 and an inf in Germany.

    fixed.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Alexandria to Egypt
                1 submarine moved from 123 Sea Zone to 125 Sea Zone

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 31 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 6 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers, 5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Shantung
                1 armour moved from Manchuria to Shantung

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 18 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Korea to 16 Sea Zone
                5 fighters moved from Korea to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                2 bombers moved from Western United States to United Kingdom
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                2 artilleries and 2 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Tunisia to Libya
                1 carrier moved from 103 Sea Zone to 117 Sea Zone
                2 fighters moved from Eastern United States to 117 Sea Zone
                1 destroyer moved from 103 Sea Zone to 117 Sea Zone
                1 destroyer moved from 92 Sea Zone to 88 Sea Zone
                3 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 99 Sea Zone
                1 fighter moved from Libya to Egypt
                1 fighter moved from Malta to Egypt
                1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
                1 carrier moved from 103 Sea Zone to 107 Sea Zone
                2 fighters moved from Eastern United States to 107 Sea Zone
                1 destroyer moved from 101 Sea Zone to 107 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 fighter moved from Tunisia to Egypt
                7 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea

    Place Units - Americans
                4 fighters placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                2 infantry placed in Central United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,2,4,2,6,4,2,3,4,6
                Americans collect 54 PUs (3 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 18 / 18
        Americans : 57 / 82
        Chinese : 16 / 22
        British : 31 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 2 infantry moved from Anhwe to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 19 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                2 artilleries and 4 infantry moved from Kwangsi to Kiangsi
                1 artillery and 6 infantry moved from Shensi to Sikang

    Place Units - Chinese
                1 artillery placed in Kiangsi
                3 artilleries and 2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 16 / 18
        Americans : 57 / 82
        Chinese : 18 / 24
        British : 31 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 17 damage on 17 factory_majors; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                4 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Gibraltar to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 mech_infantrys moved from Belgian Congo to Egypt
                4 mech_infantrys moved from India to Burma
                3 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 4 infantry moved from West India to Eastern Persia
                7 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                2 aaGuns moved from Anhwe to Kiangsi
                1 aaGun, 1 artillery and 3 infantry moved from Shensi to Sikang
                1 fighter moved from Northwest Persia to Sikang
                1 tactical_bomber moved from Northwest Persia to Sikang
                1 fighter moved from Egypt to Northwest Persia
                2 fighters moved from Northwest Persia to Sikang
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 artilleries, 1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 artilleries, 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 16 / 18
        Americans : 57 / 82
        Chinese : 18 / 24
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 bomber and 4 fighters moved from France to United Kingdom

    Combat - Italians
                Battle in United Kingdom
                    Italians attack with 2 bombers and 4 fighters
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 23 infantry and 1 mech_infantry; Americans defend with 2 bombers, 2 fighters and 1 tactical_bomber
                    British win with 5 aaGuns, 1 artillery, 6 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -40
                    Casualties for Italians: 2 bombers and 4 fighters
                    Casualties for Americans: 2 bombers

    Non Combat Move - Italians

    Place Units - Italians
                1 carrier and 1 destroyer placed in 110 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,5,3,6
                Italians collect 13 PUs (8 lost to blockades); end with 18 PUs total


  • I was hoping for 3-4 hits, ah well. I took two bombers, feel free to change that OOL, say maybe 2 fighters?  :wink:

  • '17

    After what happened to Moscow, I am inclined to be cautious, so OOL you picked is correct.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to Philippines
                3 fighters moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from India to Burma
                2 fighters moved from Persia to Sikang

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 16 / 18
        Americans : 57 / 82
        Chinese : 18 / 24
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 21 / 18
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Production/PUs Summary :

    Germans : 58 / 83
        Russians : 14 / 0
        Japanese : 16 / 18
        Americans : 57 / 82
        Chinese : 18 / 24
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 21 / 18
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @wheatbeer:

    After what happened to Moscow, I am inclined to be cautious, so OOL you picked is correct.

    Yea, well this is an even longer shot. I was really counting/hoping for an additional hit or two with Italy’s air force. Each additional hit would’ve been worth about 9% better odds for Germany. I know, big mistake counting on Italy to deliver.  :roll:

    The good news is I can block a retake attempt and win the game if I do manage to somehow take it. Ah well, time to quit stalling and figure out if this longshot works.

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