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13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!


  • Yeah, it’s definitely getting interesting. I really want to at least get 1 win against you this season. Would be pretty bad from my perspective if you went 3-0 against me. Not that you’re a bad player (your record speaks for itself!) but I don’t like getting pummeled THAT bad  . . .  I mean 1-2 or 1-3 would be a lot better for me to swallow as I can say that I at least made you earn it. 0-3 against anyone is a bitter pill!

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Tobruk
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

  • 17

    need scramble orders SZ95


  • no scramble

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Tobruk
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Tobruk
                    Americans attack with 2 artilleries, 1 fighter and 4 infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Americans roll dice for 2 artilleries, 1 fighter and 4 infantry in Tobruk, round 2 :  3/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tobruk
                        Americans roll dice for 2 artilleries, 1 fighter and 3 infantry in Tobruk, round 3 :  3/6 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 :  1/3 hits
                        1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 2 fighters and 3 submarines
                    Italians defend with 2 destroyers and 2 submarines
                        Americans roll dice for 3 submarines in 95 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Italians , 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 3 submarines in 95 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Italians: 2 destroyers and 2 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 95 Sea Zone to Malta
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Algeria
                1 fighter moved from 95 Sea Zone to Tunisia
                1 fighter moved from Tobruk to Libya
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                2 bombers moved from Hawaiian Islands to Western United States
                1 battleship, 1 cruiser and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
                4 carriers moved from 25 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                7 fighters moved from 25 Sea Zone to Korea
                3 fighters moved from Timguska to Northwest Persia
                1 carrier moved from 91 Sea Zone to 103 Sea Zone
                1 carrier moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 infantry and 1 mech_infantry placed in Central United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                4 fighters placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from French West Africa: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,2,2,3,5,6,3,5,1,3,4,1,2,3,5,2,4,2,6,6,1,2,3,2,4
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 15 / 0
        Japanese : 22 / 23
        Americans : 57 / 79
        Chinese : 12 / 22
        British : 31 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 13 infantry moved from Kiangsi to Anhwe
                3 artilleries and 9 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                1 artillery and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 31 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  4/6 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                2 artilleries and 6 infantry moved from Persia to Northwest Persia
                1 infantry moved from Eastern Persia to Persia
                7 infantry moved from West India to Eastern Persia
                1 aaGun and 4 infantry moved from India to West India
                2 aaGuns moved from Kiangsi to Anhwe
                1 aaGun, 1 artillery and 3 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 armour moved from Algeria to Libya

    Place Units - British
                2 fighters placed in United Kingdom
                1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa
                3 infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                7 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 7 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 33 / 38
        UK_Pacific : 24 / 30
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from French
                1 artillery and 3 infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 3 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to France
                1 bomber and 3 fighters moved from Southern Italy to France

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 29 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                ANZAC creates battle in territory 37 Sea Zone
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsi to Philippines
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 fighters moved from Sumatra to Persia
                1 bomber moved from Sumatra to India
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 55 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 33 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 33 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus


  • Alrighty then, I don’t know how much you’ve been expecting it (stupid fighter purchase!). But late game SL time. I needed to wait until I had more air to support it and your US fleet to be out of range. Some of them are out of range, so good enough!

    Scramble sz91 and then intercept London?

  • 17

    no scramble

    no intercept

  • 17

    Do you plan to roll the aa fire manually to avoid confusion over whether the tact or a strat is hit (if anything is hit)?

  • 17

    I recommend rolling the entire SBR manually with forum dice, or it could be problematic to resolve the aa situation.

  • 17

    (if you do roll manually please roll that before rolling any other dice)

    As for expecting Sea Lion, it’s been in the back of my head since Moscow fell, since I have won games that way with the cash boost. I didn’t run out any math though.


  • @wheatbeer:

    (if you do roll manually please roll that before rolling any other dice)

    As for expecting Sea Lion, it’s been in the back of my head since Moscow fell, since I have won games that way with the cash boost. I didn’t run out any math though.

    I haven’t run the math either . …  but it LOOKs quite a bit more appealing (from my point of view at least) by eyeballing it. I don’t know how great my odds will be . . . but I already won one 20%er, so I’m already playing on borrowed time.

    AA guns (first number is tac)
    DiceRolls: 4@1; Total Hits: 04@1: (5, 6, 3, 2)


  • SBR on

    Major (3bmb)
    DiceRolls: 3@4; Total Hits: 03@4: (6, 6, 5)plus 6 damage

    AB (tac)
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • SBR results
    Max damage on Major
    5 damage on AB

    Not losing anything and doing that much damage definitely helps quite a bit!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers
                    Americans defend with 1 transport
                    Germans win with 8 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 12 armour, 1 infantry and 6 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Caucasus from British with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Volgograd to Caucasus
                8 bombers moved from 91 Sea Zone to Normandy Bordeaux
                3 fighters moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to 113 Sea Zone
                5 infantry moved from Finland to Norway
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 carrier and 7 transports placed in 113 Sea Zone
                1 armour, 2 artilleries and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
                EDIT: Changing unit bombing damage for these British owned units to: airfield = 5
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

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