@dawgoneit bump
13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Kiangsi
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Sumatra
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 bomber moved from New South Wales to Sumatra
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Persia to EgyptPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 52 / 75
Russians : 17 / 0
Japanese : 18 / 30
Americans : 57 / 72
Chinese : 16 / 22
British : 34 / 40
UK_Pacific : 24 / 29
Italians : 20 / 20
ANZAC : 17 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 75
Russians : 17 / 0
Japanese : 18 / 30
Americans : 57 / 72
Chinese : 16 / 22
British : 34 / 40
UK_Pacific : 24 / 29
Italians : 19 / 20
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Caucasus
5 bombers moved from Ukraine to Caucasus
1 infantry moved from Rostov to Volgograd
3 armour moved from Russia to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Ukraine to VolgogradCombat - Germans
Battle in Samara
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Samara from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 5 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 7 armour, 1 infantry and 5 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
5 bombers moved from Caucasus to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 bombers and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to KoreaTurn Complete - Russians
Production/PUs Summary :
Germans : 57 / 82
Russians : 15 / 0
Japanese : 18 / 30
Americans : 57 / 72
Chinese : 16 / 22
British : 31 / 40
UK_Pacific : 24 / 29
Italians : 19 / 20
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Interesting game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
2 artilleries and 9 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
2 bombers moved from Anhwe to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 9 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Manchuria to 6 Sea Zone
2 bombers moved from 19 Sea Zone to Japan
5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Anhwe to ShantungPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 22 PUs; end with 23 PUs total -
Even with Japan mostly slapped down, this is tough.
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Yeah, it’s definitely getting interesting. I really want to at least get 1 win against you this season. Would be pretty bad from my perspective if you went 3-0 against me. Not that you’re a bad player (your record speaks for itself!) but I don’t like getting pummeled THAT bad . . . I mean 1-2 or 1-3 would be a lot better for me to swallow as I can say that I at least made you earn it. 0-3 against anyone is a bitter pill!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Tobruk
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone -
need scramble orders SZ95
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Tobruk
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Tobruk
Americans attack with 2 artilleries, 1 fighter and 4 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 fighter and 4 infantry in Tobruk, round 2 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tobruk
Americans roll dice for 2 artilleries, 1 fighter and 3 infantry in Tobruk, round 3 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 1/3 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 95 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters and 3 submarines
Italians defend with 2 destroyers and 2 submarines
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians , 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 3 submarines in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 2 destroyers and 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 95 Sea Zone to Malta
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Algeria
1 fighter moved from 95 Sea Zone to Tunisia
1 fighter moved from Tobruk to Libya
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 bombers moved from Hawaiian Islands to Western United States
1 battleship, 1 cruiser and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
4 carriers moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 26 Sea Zone
7 fighters moved from 25 Sea Zone to Korea
3 fighters moved from Timguska to Northwest Persia
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 carrier moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 infantry and 1 mech_infantry placed in Central United States
1 destroyer and 2 transports placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from French West Africa: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,2,2,3,5,6,3,5,1,3,4,1,2,3,5,2,4,2,6,6,1,2,3,2,4
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 57 / 82
Russians : 15 / 0
Japanese : 22 / 23
Americans : 57 / 79
Chinese : 12 / 22
British : 31 / 40
UK_Pacific : 24 / 29
Italians : 19 / 20
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 13 infantry moved from Kiangsi to Anhwe
3 artilleries and 9 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 artillery and 6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 57 / 82
Russians : 15 / 0
Japanese : 18 / 23
Americans : 57 / 79
Chinese : 16 / 22
British : 31 / 40
UK_Pacific : 24 / 29
Italians : 19 / 20
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 artilleries and 6 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
1 aaGun and 4 infantry moved from India to West India
2 aaGuns moved from Kiangsi to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Algeria to LibyaPlace Units - British
2 fighters placed in United Kingdom
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 7 mech_infantrysProduction/PUs Summary :
Germans : 55 / 82
Russians : 15 / 0
Japanese : 18 / 23
Americans : 57 / 79
Chinese : 16 / 22
British : 33 / 38
UK_Pacific : 24 / 30
Italians : 19 / 20
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 8 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 artillery and 3 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to France
1 bomber and 3 fighters moved from Southern Italy to FrancePlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Philippines
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 fighters moved from Sumatra to Persia
1 bomber moved from Sumatra to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 55 / 82
Russians : 15 / 0
Japanese : 18 / 23
Americans : 57 / 79
Chinese : 16 / 22
British : 33 / 38
UK_Pacific : 24 / 30
Italians : 21 / 29
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
Production/PUs Summary :
Germans : 55 / 82
Russians : 15 / 0
Japanese : 18 / 23
Americans : 57 / 79
Chinese : 16 / 22
British : 33 / 38
UK_Pacific : 24 / 30
Italians : 21 / 29
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
8 bombers moved from Southern Italy to 91 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
3 mech_infantrys moved from Russia to Kazakhstan
3 armour moved from Samara to Caucasus
7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus -
Alrighty then, I don’t know how much you’ve been expecting it (stupid fighter purchase!). But late game SL time. I needed to wait until I had more air to support it and your US fleet to be out of range. Some of them are out of range, so good enough!
Scramble sz91 and then intercept London?
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no scramble
no intercept





