13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Rostov
                2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 2 fighters
                    Russians defend with 2 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 fighter moved from Sumatra to 20 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo

    Non Combat Move - ANZAC
                1 fighter moved from 20 Sea Zone to 21 Sea Zone
                1 carrier moved from 54 Sea Zone to 21 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Szechwan to Persia
                1 fighter moved from Persia to Egypt
                1 fighter moved from New South Wales to Queensland
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 infantry moved from Dutch New Guinea to New Guinea
                1 aaGun moved from South Australia to Queensland
                2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 22 / 0
        Japanese : 27 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 21 / 26
        ANZAC : 14 / 27
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 22 / 0
        Japanese : 27 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 102 PUs;
                Germans buy 6 armour, 3 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Ukraine to Caucasus
                5 bombers moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 5 bombers
                    Russians defend with 2 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                5 bombers moved from Caucasus to Ukraine
                2 armour moved from Ukraine to Rostov
                1 aaGun, 1 armour, 2 infantry and 3 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
                1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Russia
                3 bombers and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 125 Sea Zone to 123 Sea Zone

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 17 / 0
        Japanese : 27 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 bombers, 2 fighters and 1 tactical_bomber moved from Manchuria to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                2 bombers moved from Korea to Shantung
                2 fighters moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                3 carriers, 1 cruiser and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Manchuria to Jehol
                3 infantry moved from Shantung to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsi to Anhwe
                1 armour moved from Jehol to Anhwe
                2 fighters moved from 19 Sea Zone to Anhwe
                2 bombers moved from Shantung to Anhwe
                2 fighters moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Shantung
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                4 fighters moved from Midway to 16 Sea Zone
                2 bombers moved from Amur to Korea
                3 fighters and 1 tactical_bomber moved from Amur to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  6/9 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 battleship, 4 carriers, 1 cruiser and 5 destroyers moved from 26 Sea Zone to 25 Sea Zone
                7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 carrier, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                3 fighters moved from Amur to Timguska
                1 armour moved from Central United States to Western United States
                2 bombers moved from Korea to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                2 infantry placed in Central United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,4,4,6,6,5,4,2,1,1,5,5,6,1,3
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 17 / 0
        Japanese : 24 / 30
        Americans : 55 / 72
        Chinese : 15 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Hopei
                2 artilleries and 14 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 17 / 0
        Japanese : 20 / 30
        Americans : 55 / 72
        Chinese : 16 / 22
        British : 31 / 35
        UK_Pacific : 24 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                2 mech_infantrys moved from Kazakhstan to Volgograd
                2 fighters moved from Kazakhstan to Volgograd
                1 fighter moved from Persia to 80 Sea Zone
                1 fighter moved from Kazakhstan to 80 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Volgograd
                    British attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                2 fighters moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Szechwan to Northwest Persia
                3 infantry moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                7 infantry moved from India to West India
                1 armour moved from Morocco to Algeria
                1 mech_infantry moved from Eire to United Kingdom
                1 aaGun, 1 artillery and 3 infantry moved from Szechwan to Kweichow
                2 aaGuns moved from Kwangsi to Kiangsi
                1 fighter moved from 80 Sea Zone to Persia
                1 fighter moved from 80 Sea Zone to Egypt
                3 mech_infantrys moved from Kazakhstan to Northwest Persia

    Place Units - British
                1 airfield placed in Gibraltar
                2 artilleries and 1 infantry placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 aaGun and 4 infantry

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 17 / 0
        Japanese : 20 / 30
        Americans : 55 / 72
        Chinese : 16 / 22
        British : 34 / 40
        UK_Pacific : 24 / 29
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Western Germany to Southern Italy
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Libya to Tobruk
                2 fighters moved from Ukraine to Southern Italy

    Place Units - Italians
                1 bomber, 1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 fighter moved from 21 Sea Zone to Kiangsi
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 carrier moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Sumatra
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 bomber moved from New South Wales to Sumatra
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Persia to Egypt

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 17 / 0
        Japanese : 18 / 30
        Americans : 57 / 72
        Chinese : 16 / 22
        British : 34 / 40
        UK_Pacific : 24 / 29
        Italians : 20 / 20
        ANZAC : 17 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 17 / 0
        Japanese : 18 / 30
        Americans : 57 / 72
        Chinese : 16 / 22
        British : 34 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Rostov to Caucasus
                5 bombers moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Volgograd
                3 armour moved from Russia to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 armour moved from Tambov to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                3 armour and 3 mech_infantrys moved from Rostov to Volgograd
                3 armour moved from Ukraine to Volgograd

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Samara from British with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 5 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Germans attack with 7 armour, 1 infantry and 5 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from British with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Volgograd
                5 bombers moved from Caucasus to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                2 infantry moved from France to Western Germany
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from France to Western Germany
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                3 bombers and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Amur to Korea

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 15 / 0
        Japanese : 18 / 30
        Americans : 57 / 72
        Chinese : 16 / 22
        British : 31 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    Interesting game!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 artilleries and 9 infantry moved from Jehol to Manchuria
                1 armour moved from Anhwe to Manchuria
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
                2 bombers moved from Anhwe to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to Manchuria

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 carrier
                    Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 carrier
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter and 9 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                1 fighter moved from Manchuria to 6 Sea Zone
                2 bombers moved from 19 Sea Zone to Japan
                5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Anhwe to Shantung

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 23 PUs total

  • 17

    Even with Japan mostly slapped down, this is tough.


  • Yeah, it’s definitely getting interesting. I really want to at least get 1 win against you this season. Would be pretty bad from my perspective if you went 3-0 against me. Not that you’re a bad player (your record speaks for itself!) but I don’t like getting pummeled THAT bad  . . .  I mean 1-2 or 1-3 would be a lot better for me to swallow as I can say that I at least made you earn it. 0-3 against anyone is a bitter pill!

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Tobruk
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

  • 17

    need scramble orders SZ95

Suggested Topics

  • 14
  • 115
  • 190
  • 34
  • 49
  • 197
  • 92
  • 215
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

18.0k

Users

40.7k

Topics

1.8m

Posts