@discalced no problem, i also tend to post 2nd and 3rd maps due to edits ;-)
13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
2 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 2 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Tunisia to LibyaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Sumatra to 20 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in BorneoNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 carrier moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Szechwan to Persia
1 fighter moved from Persia to Egypt
1 fighter moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from South Australia to Queensland
2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 bomber placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 50 / 107
Russians : 22 / 0
Japanese : 27 / 53
Americans : 55 / 75
Chinese : 12 / 18
British : 31 / 35
UK_Pacific : 21 / 17
Italians : 21 / 26
ANZAC : 14 / 27
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 107
Russians : 22 / 0
Japanese : 27 / 53
Americans : 55 / 75
Chinese : 12 / 18
British : 31 / 35
UK_Pacific : 21 / 17
Italians : 20 / 26
ANZAC : 14 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 102 PUs;
Germans buy 6 armour, 3 bombers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Ukraine to Caucasus
5 bombers moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 armour and 5 bombers
Russians defend with 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 bombers moved from Caucasus to Ukraine
2 armour moved from Ukraine to Rostov
1 aaGun, 1 armour, 2 infantry and 3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
3 bombers and 3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 125 Sea Zone to 123 Sea ZoneTurn Complete - Russians
Production/PUs Summary :
Germans : 55 / 75
Russians : 17 / 0
Japanese : 27 / 53
Americans : 55 / 75
Chinese : 12 / 18
British : 31 / 35
UK_Pacific : 21 / 17
Italians : 20 / 26
ANZAC : 14 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers, 2 fighters and 1 tactical_bomber moved from Manchuria to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 bombers moved from Korea to Shantung
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
3 carriers, 1 cruiser and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Manchuria to Jehol
3 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 armour moved from Jehol to Anhwe
2 fighters moved from 19 Sea Zone to Anhwe
2 bombers moved from Shantung to Anhwe
2 fighters moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 fighters moved from Midway to 16 Sea Zone
2 bombers moved from Amur to Korea
3 fighters and 1 tactical_bomber moved from Amur to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Korea
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser and 5 destroyers moved from 26 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 carrier, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from Amur to Timguska
1 armour moved from Central United States to Western United States
2 bombers moved from Korea to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
2 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,4,4,6,6,5,4,2,1,1,5,5,6,1,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 55 / 75
Russians : 17 / 0
Japanese : 24 / 30
Americans : 55 / 72
Chinese : 15 / 18
British : 31 / 35
UK_Pacific : 21 / 17
Italians : 20 / 26
ANZAC : 14 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
2 artilleries and 14 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kweichow to HunanPlace Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 55 / 75
Russians : 17 / 0
Japanese : 20 / 30
Americans : 55 / 72
Chinese : 16 / 22
British : 31 / 35
UK_Pacific : 24 / 17
Italians : 20 / 26
ANZAC : 14 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
2 mech_infantrys moved from Kazakhstan to Volgograd
2 fighters moved from Kazakhstan to Volgograd
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Kazakhstan to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Szechwan to Northwest Persia
3 infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
7 infantry moved from India to West India
1 armour moved from Morocco to Algeria
1 mech_infantry moved from Eire to United Kingdom
1 aaGun, 1 artillery and 3 infantry moved from Szechwan to Kweichow
2 aaGuns moved from Kwangsi to Kiangsi
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Egypt
3 mech_infantrys moved from Kazakhstan to Northwest PersiaPlace Units - British
1 airfield placed in Gibraltar
2 artilleries and 1 infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 aaGun and 4 infantryProduction/PUs Summary :
Germans : 52 / 75
Russians : 17 / 0
Japanese : 20 / 30
Americans : 55 / 72
Chinese : 16 / 22
British : 34 / 40
UK_Pacific : 24 / 29
Italians : 20 / 26
ANZAC : 14 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tobruk
2 fighters moved from Ukraine to Southern ItalyPlace Units - Italians
1 bomber, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Kiangsi
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Sumatra
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 bomber moved from New South Wales to Sumatra
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Persia to EgyptPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 52 / 75
Russians : 17 / 0
Japanese : 18 / 30
Americans : 57 / 72
Chinese : 16 / 22
British : 34 / 40
UK_Pacific : 24 / 29
Italians : 20 / 20
ANZAC : 17 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 75
Russians : 17 / 0
Japanese : 18 / 30
Americans : 57 / 72
Chinese : 16 / 22
British : 34 / 40
UK_Pacific : 24 / 29
Italians : 19 / 20
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Caucasus
5 bombers moved from Ukraine to Caucasus
1 infantry moved from Rostov to Volgograd
3 armour moved from Russia to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Ukraine to VolgogradCombat - Germans
Battle in Samara
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Samara from British with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 5 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 7 armour, 1 infantry and 5 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
5 bombers moved from Caucasus to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 bombers and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to KoreaTurn Complete - Russians
Production/PUs Summary :
Germans : 57 / 82
Russians : 15 / 0
Japanese : 18 / 30
Americans : 57 / 72
Chinese : 16 / 22
British : 31 / 40
UK_Pacific : 24 / 29
Italians : 19 / 20
ANZAC : 17 / 30
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Interesting game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
2 artilleries and 9 infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
2 bombers moved from Anhwe to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 1 fighter and 9 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Manchuria to 6 Sea Zone
2 bombers moved from 19 Sea Zone to Japan
5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Anhwe to ShantungPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 22 PUs; end with 23 PUs total -
Even with Japan mostly slapped down, this is tough.
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Yeah, it’s definitely getting interesting. I really want to at least get 1 win against you this season. Would be pretty bad from my perspective if you went 3-0 against me. Not that you’re a bad player (your record speaks for itself!) but I don’t like getting pummeled THAT bad . . . I mean 1-2 or 1-3 would be a lot better for me to swallow as I can say that I at least made you earn it. 0-3 against anyone is a bitter pill!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Tobruk
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone -
need scramble orders SZ95





