@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Amur to Jehol
            1 bomber moved from Midway to Jehol
            1 bomber moved from Midway to Jehol
            1 infantry moved from Amur to Korea
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            3 fighters moved from 25 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Amur to Jehol
            1 bomber moved from Midway to Jehol
            1 bomber moved from Midway to Jehol
            1 infantry moved from Amur to Korea
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 25 Sea Zone to 16 Sea Zone
            3 fighters moved from 25 Sea Zone to Korea
Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Korea
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 :  1/4 hits
                    Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 armour, 2 infantry and 5 mech_infantrys
                    Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in Jehol, round 2 :  3/8 hits
                    Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Jehol, round 2 :  2/8 hits
                    2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Jehol, round 3 :  3/6 hits
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Jehol, round 3 :  1/5 hits
                    1 fighter owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Jehol
                    Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Jehol, round 4 :  2/5 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 :  1/2 hits
                    1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
                Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 armour, 2 infantry and 5 mech_infantrys
                Casualties for Americans: 4 fighters
Non Combat Move - Americans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to Amur
            3 fighters moved from Korea to Amur
            2 fighters moved from 16 Sea Zone to Amur
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to Midway
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 infantry moved from Central United States to Western United States
            2 mech_infantrys moved from British Columbia to Central United States
            1 mech_infantry moved from Alaska to Western United States
            1 mech_infantry moved from Western United States to Central United States
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from Western United States to Eastern United States
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 50 / 107
    Russians : 23 / 0
    Japanese : 35 / 53
    Americans : 55 / 75
    Chinese : 8 / 18
    British : 31 / 37
    UK_Pacific : 17 / 24
    Italians : 20 / 18
    ANZAC : 14 / 28
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 artillery and 2 infantry moved from Shensi to Hopei
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Kweichow
            2 infantry moved from Shensi to Kweichow
Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  0/3 hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 :  1/3 hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  2/3 hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            3 artilleries and 10 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
            6 infantry placed in Kwangsi
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 50 / 107
    Russians : 23 / 0
    Japanese : 31 / 53
    Americans : 55 / 75
    Chinese : 12 / 18
    British : 31 / 37
    UK_Pacific : 17 / 24
    Italians : 20 / 18
    ANZAC : 14 / 28
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
May need to think about UK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 21 PUs;
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
            1 fighter moved from India to Anhwe
Combat - British
            Battle in Anhwe
                British attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 2 tactical_bombers
                    British roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                    Japanese roll dice for 1 artillery and 2 tactical_bombers in Anhwe, round 2 :  2/3 hits
                    2 fighters owned by the British and 1 artillery owned by the Japanese lost in Anhwe
                    British roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 :  1/2 hits
                    Japanese roll dice for 2 tactical_bombers in Anhwe, round 3 :  1/2 hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Anhwe
                retreated to Anhwe
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Casualties for British: 3 fighters
Non Combat Move - British
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from British Somaliland to Ethiopia
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 infantry moved from West India to Eastern Persia
            2 mech_infantrys moved from India to Eastern Persia
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 infantry moved from India to West India
            1 fighter moved from Persia to Eastern Persia
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 mech_infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 fighter and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 fighters moved from Persia to Kazakhstan
            1 tactical_bomber moved from Anhwe to Szechwan
            1 artillery and 2 infantry moved from Yunnan to Szechwan
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Persia
            1 fighter placed in Persia
            2 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
            British collect 30 PUs (1 lost to blockades); end with 30 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
            7 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Some Units in India change ownership: 7 infantry
Production/PUs Summary :
Germans : 50 / 107
    Russians : 23 / 0
    Japanese : 31 / 53
    Americans : 55 / 75
    Chinese : 12 / 18
    British : 31 / 35
    UK_Pacific : 17 / 17
    Italians : 20 / 18
    ANZAC : 14 / 28
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
            2 fighters moved from Southern Italy to Rostov
Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 2 fighters
                Russians defend with 2 infantry
                Italians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour
Non Combat Move - Italians
            2 fighters moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 3 infantry moved from Tunisia to Libya
Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
            1 fighter moved from Sumatra to 20 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            1 carrier moved from 54 Sea Zone to 21 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Szechwan to Persia
            1 fighter moved from Persia to Egypt
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Dutch New Guinea to New Guinea
            1 aaGun moved from South Australia to Queensland
            2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
            1 bomber placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 50 / 107
    Russians : 22 / 0
    Japanese : 27 / 53
    Americans : 55 / 75
    Chinese : 12 / 18
    British : 31 / 35
    UK_Pacific : 21 / 17
    Italians : 21 / 26
    ANZAC : 14 / 27
    French : 9 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 107
    Russians : 22 / 0
    Japanese : 27 / 53
    Americans : 55 / 75
    Chinese : 12 / 18
    British : 31 / 35
    UK_Pacific : 21 / 17
    Italians : 20 / 26
    ANZAC : 14 / 27
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
            Germans repair 5 damage on 5 factory_minors; Remaining resources: 102 PUs;
            Germans buy 6 armour, 3 bombers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Tambov
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Ukraine to Caucasus
            5 bombers moved from Bryansk to Caucasus
Combat - Germans
            Battle in Caucasus
                Germans attack with 1 armour and 5 bombers
                Russians defend with 2 infantry
                Germans win with 5 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
Non Combat Move - Germans
            5 bombers moved from Caucasus to Ukraine
            2 armour moved from Ukraine to Rostov
            1 aaGun, 1 armour, 2 infantry and 3 mech_infantrys moved from Bryansk to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
            1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Russia
            3 bombers and 3 fighters placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 55 PUs; end with 55 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
Turn Complete - Russians
Production/PUs Summary :
Germans : 55 / 75
    Russians : 17 / 0
    Japanese : 27 / 53
    Americans : 55 / 75
    Chinese : 12 / 18
    British : 31 / 35
    UK_Pacific : 21 / 17
    Italians : 20 / 26
    ANZAC : 14 / 27
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            2 battleships and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 bombers, 2 fighters and 1 tactical_bomber moved from Manchuria to Korea
Combat - Japanese
            Battle in Korea
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
Non Combat Move - Japanese
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            2 bombers moved from Korea to Shantung
            2 fighters moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            3 carriers, 1 cruiser and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Manchuria to Jehol
            3 infantry moved from Shantung to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            1 armour moved from Jehol to Anhwe
            2 fighters moved from 19 Sea Zone to Anhwe
            2 bombers moved from Shantung to Anhwe
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
            3 infantry placed in Shantung
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Amur to Korea
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            4 fighters moved from Midway to 16 Sea Zone
            2 bombers moved from Amur to Korea
            3 fighters and 1 tactical_bomber moved from Amur to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  6/9 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 2 :  1/4 hits
                    Japanese roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
Non Combat Move - Americans
            1 battleship, 4 carriers, 1 cruiser and 5 destroyers moved from 26 Sea Zone to 25 Sea Zone
            7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 carrier, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Amur to Timguska
            1 armour moved from Central United States to Western United States
            2 bombers moved from Korea to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
            2 infantry placed in Central United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,4,4,6,6,5,4,2,1,1,5,5,6,1,3
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 55 / 75
    Russians : 17 / 0
    Japanese : 24 / 30
    Americans : 55 / 72
    Chinese : 15 / 18
    British : 31 / 35
    UK_Pacific : 21 / 17
    Italians : 20 / 26
    ANZAC : 14 / 27
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery and 2 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            2 artilleries and 14 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kweichow to Hunan
Place Units - Chinese
            6 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 55 / 75
    Russians : 17 / 0
    Japanese : 20 / 30
    Americans : 55 / 72
    Chinese : 16 / 22
    British : 31 / 35
    UK_Pacific : 24 / 17
    Italians : 20 / 26
    ANZAC : 14 / 27
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
            British buy 1 airfield, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Kazakhstan to Samara
                  British take Samara from Germans
            2 mech_infantrys moved from Kazakhstan to Volgograd
            2 fighters moved from Kazakhstan to Volgograd
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Kazakhstan to 80 Sea Zone
Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 :  2/3 hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Volgograd
                British attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 :  1/4 hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
Non Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 artilleries and 3 infantry moved from Iraq to Northwest Persia
            1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 fighters moved from Volgograd to Northwest Persia
            1 tactical_bomber moved from Szechwan to Northwest Persia
            3 infantry moved from Eastern Persia to Persia
            1 infantry moved from West India to Eastern Persia
            7 infantry moved from India to West India
            1 armour moved from Morocco to Algeria
            1 mech_infantry moved from Eire to United Kingdom
            1 aaGun, 1 artillery and 3 infantry moved from Szechwan to Kweichow
            2 aaGuns moved from Kwangsi to Kiangsi
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 80 Sea Zone to Egypt
            3 mech_infantrys moved from Kazakhstan to Northwest Persia
Place Units - British
            1 airfield placed in Gibraltar
            2 artilleries and 1 infantry placed in Persia
            2 mech_infantrys placed in Union of South Africa
Turn Complete - British
            British collect 34 PUs; end with 35 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
            1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 1 aaGun and 4 infantry
Production/PUs Summary :
Germans : 52 / 75
    Russians : 17 / 0
    Japanese : 20 / 30
    Americans : 55 / 72
    Chinese : 16 / 22
    British : 34 / 40
    UK_Pacific : 24 / 29
    Italians : 20 / 26
    ANZAC : 14 / 27
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
Combat - Italians
Non Combat Move - Italians
            1 artillery and 3 infantry moved from Libya to Tobruk
            2 fighters moved from Ukraine to Southern Italy
Place Units - Italians
            1 bomber, 1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
            Battle in Philippines
Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to Kiangsi
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 carrier moved from 21 Sea Zone to 19 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to Sumatra
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 bomber moved from New South Wales to Sumatra
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Persia to Egypt
Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Production/PUs Summary :
Germans : 52 / 75
    Russians : 17 / 0
    Japanese : 18 / 30
    Americans : 57 / 72
    Chinese : 16 / 22
    British : 34 / 40
    UK_Pacific : 24 / 29
    Italians : 20 / 20
    ANZAC : 17 / 30
    French : 10 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 75
    Russians : 17 / 0
    Japanese : 18 / 30
    Americans : 57 / 72
    Chinese : 16 / 22
    British : 34 / 40
    UK_Pacific : 24 / 29
    Italians : 19 / 20
    ANZAC : 17 / 30
    French : 11 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
            Germans buy 2 armour, 3 bombers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            5 bombers moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Volgograd
            3 armour moved from Russia to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 armour moved from Tambov to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            3 armour and 3 mech_infantrys moved from Rostov to Volgograd
            3 armour moved from Ukraine to Volgograd
Combat - Germans
            Battle in Samara
                Germans attack with 3 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                Germans win, taking Samara from British with 3 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 5 bombers and 2 infantry
                British defend with 1 infantry
                Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 7 armour, 1 infantry and 5 mech_infantrys
                British defend with 1 factory_minor and 1 mech_infantry
                Germans win, taking Volgograd from British with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            5 bombers moved from Caucasus to Southern Italy
            3 bombers moved from Western Germany to Southern Italy
            2 infantry moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from France to Western Germany
            1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            3 bombers and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
            1 mech_infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
Combat - Russians
Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Amur to Korea
Turn Complete - Russians
Production/PUs Summary :
Germans : 57 / 82
    Russians : 15 / 0
    Japanese : 18 / 30
    Americans : 57 / 72
    Chinese : 16 / 22
    British : 31 / 40
    UK_Pacific : 24 / 29
    Italians : 19 / 20
    ANZAC : 17 / 30
    French : 11 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Interesting game!