I just realized I left a Japanese cruiser hanging in SZ21. I edited it up to 37, if you’re OK with that…
13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!
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Just posting to remind you it’s Italy’s turn.
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Just posting to remind you it’s Italy’s turn.
Sorry, the game slipped through the cracks and I lost track of it. My bad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern France to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser
Italians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern France to France
2 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Southern France to Western Germany
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Sumatra to Persia
1 fighter moved from Queensland to Sumatra
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 47 / 59
Russians : 26 / 34
Japanese : 25 / 24
Americans : 55 / 76
Chinese : 15 / 18
British : 31 / 37
UK_Pacific : 20 / 24
Italians : 20 / 18
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
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@seththenewb:
Sorry, the game slipped through the cracks and I lost track of it. My bad.
No worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 8 PUs;Combat Move - Germans
10 armour, 5 artilleries, 2 bombers, 3 fighters, 19 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 armour and 3 mech_infantrys moved from Ukraine to Russia
1 bomber, 2 fighters and 3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 11 armour, 5 artilleries, 5 bombers, 5 fighters, 20 infantry, 14 mech_infantrys and 4 tactical_bombers
British defend with 2 bombers, 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 5 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 10 armour, 5 artilleries, 5 fighters, 20 infantry, 14 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 bombers, 5 fighters and 1 tactical_bomberNon Combat Move - Germans
5 bombers moved from Russia to Bryansk
3 infantry moved from Belarus to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 50 PUs; end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs -
Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.
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@seththenewb:
Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.
Odds were 22.2% of capture, 17.1% chance of surviving with 5 or more planes.
The Allies aren’t prepared to deal with this defeat at all :lol:
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@seththenewb:
Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.
Odds were 22.2% of capture, 17.1% chance of surviving with 5 or more planes.
The Allies aren’t prepared to deal with this defeat at all :lol:
I know it was a long shot when I went in. But you had what like 8 more air to fly in next turn or something ridiculous like that (don’t have the map up atm). So my odds weren’t going to get any better, they were going to get worse.
I actually tried two 20%ish tries on Moscow earlier this morning. I took Moscow against you and failed miserably (9 ftrs left) against Gamer. So this game continues and the other game is lost.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Korea to Amur
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Tambov to RostovTurn Complete - Russians
Production/PUs Summary :
Germans : 50 / 107
Russians : 23 / 0
Japanese : 25 / 24
Americans : 55 / 76
Chinese : 15 / 18
British : 31 / 37
UK_Pacific : 20 / 24
Italians : 20 / 18
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 mech_infantry moved from Jehol to Hunan
Japanese take Hunan from Chinese
1 bomber moved from Manchuria to Hopei
1 bomber moved from Manchuria to Kweichow
2 fighters moved from 19 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from Manchuria to Hopei
1 tactical_bomber moved from Manchuria to Kweichow
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Anhwe to Kiangsi
1 armour moved from Chahar to Jehol
1 destroyer moved from 19 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to 19 Sea Zone
1 bomber moved from Kweichow to Manchuria
1 bomber moved from Hopei to Manchuria
1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
2 fighters moved from 19 Sea Zone to Manchuria
2 fighters moved from Kiangsi to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 38 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Midway to Jehol
1 bomber moved from Midway to Jehol
1 infantry moved from Amur to Korea
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Midway to Jehol
1 bomber moved from Midway to Jehol
1 infantry moved from Amur to Korea
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to KoreaCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Korea
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 2 infantry and 5 mech_infantrys
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/8 hits
Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Jehol, round 2 : 2/8 hits
2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Jehol, round 3 : 3/6 hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Jehol, round 3 : 1/5 hits
1 fighter owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Jehol
Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Jehol, round 4 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 : 1/2 hits
1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 2 infantry and 5 mech_infantrys
Casualties for Americans: 4 fightersNon Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to Amur
3 fighters moved from Korea to Amur
2 fighters moved from 16 Sea Zone to Amur
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from British Columbia to Central United States
1 mech_infantry moved from Alaska to Western United States
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Western United States to Eastern United States
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 artillery and 2 infantry placed in Central United States
1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 50 / 107
Russians : 23 / 0
Japanese : 35 / 53
Americans : 55 / 75
Chinese : 8 / 18
British : 31 / 37
UK_Pacific : 17 / 24
Italians : 20 / 18
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 10 infantry moved from Yunnan to KwangsiPlace Units - Chinese
6 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 50 / 107
Russians : 23 / 0
Japanese : 31 / 53
Americans : 55 / 75
Chinese : 12 / 18
British : 31 / 37
UK_Pacific : 17 / 24
Italians : 20 / 18
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
May need to think about UK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 21 PUs;
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
1 fighter moved from India to AnhweCombat - British
Battle in Anhwe
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 tactical_bombers
British roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 2 tactical_bombers in Anhwe, round 2 : 2/3 hits
2 fighters owned by the British and 1 artillery owned by the Japanese lost in Anhwe
British roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 2 tactical_bombers in Anhwe, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Anhwe
retreated to Anhwe
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for British: 3 fightersNon Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from British Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from India to West India
1 fighter moved from Persia to Eastern Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 fighter and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 fighters moved from Persia to Kazakhstan
1 tactical_bomber moved from Anhwe to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to KwangsiPlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Persia
1 fighter placed in Persia
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 50 / 107
Russians : 23 / 0
Japanese : 31 / 53
Americans : 55 / 75
Chinese : 12 / 18
British : 31 / 35
UK_Pacific : 17 / 17
Italians : 20 / 18
ANZAC : 14 / 28
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
2 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 2 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Tunisia to LibyaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs





