13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!

  • '17

    (dd/ca attacking sub/dd, attackers scored 1 hit in round 1)


  • lose the sub.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
                UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to British Somaliland
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Kwangtung to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - British
                Battle in British Somaliland
                Battle in 97 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 cruiser in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    British win, taking British Somaliland from Italians, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 6
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 submarine

    Non Combat Move - British
                2 bombers, 5 fighters and 1 tactical_bomber moved from Persia to Russia
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Persia
                1 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Samara
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                2 fighters moved from United Kingdom to 92 Sea Zone
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                3 infantry moved from India to West India
                1 aaGun moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan

    Place Units - British
                2 fighters and 1 mech_infantry placed in Persia
                1 mech_infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
                UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 34
        Japanese : 25 / 24
        Americans : 55 / 76
        Chinese : 15 / 18
        British : 31 / 37
        UK_Pacific : 20 / 24
        Italians : 20 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Just posting to remind you it’s Italy’s turn.



  • @wheatbeer:

    Just posting to remind you it’s Italy’s turn.

    Sorry, the game slipped through the cracks and I lost track of it. My bad.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Southern France to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 cruiser
                    Italians win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                2 fighters moved from 97 Sea Zone to Southern Italy
                2 infantry moved from Southern France to France
                2 infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Southern France to Western Germany
                1 mech_infantry moved from Southern Italy to Western Germany

    Place Units - Italians
                1 destroyer and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Italians collect 17 PUs (3 lost to blockades); end with 18 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Yunnan to Szechwan
                1 fighter moved from Sumatra to Persia
                1 fighter moved from Queensland to Sumatra
                1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 infantry moved from Queensland to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 34
        Japanese : 25 / 24
        Americans : 55 / 76
        Chinese : 15 / 18
        British : 31 / 37
        UK_Pacific : 20 / 24
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

  • '17

    @seththenewb:

    Sorry, the game slipped through the cracks and I lost track of it. My bad.

    No worries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 8 PUs;

    Combat Move - Germans
                10 armour, 5 artilleries, 2 bombers, 3 fighters, 19 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 armour and 3 mech_infantrys moved from Ukraine to Russia
                1 bomber, 2 fighters and 3 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 11 armour, 5 artilleries, 5 bombers, 5 fighters, 20 infantry, 14 mech_infantrys and 4 tactical_bombers
                    British defend with 2 bombers, 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour and 5 bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 10 armour, 5 artilleries, 5 fighters, 20 infantry, 14 mech_infantrys and 4 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 bombers, 5 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                5 bombers moved from Russia to Bryansk
                3 infantry moved from Belarus to Bryansk
                1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 50 PUs; end with 92 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs


  • Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.

  • '17

    @seththenewb:

    Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.

    Odds were 22.2% of capture, 17.1% chance of surviving with 5 or more planes.

    The Allies aren’t prepared to deal with this defeat at all :lol:


  • @wheatbeer:

    @seththenewb:

    Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.

    Odds were 22.2% of capture, 17.1% chance of surviving with 5 or more planes.

    The Allies aren’t prepared to deal with this defeat at all :lol:

    I know it was a long shot when I went in. But you had what like 8 more air to fly in next turn or something ridiculous like that (don’t have the map up atm). So my odds weren’t going to get any better, they were going to get worse.

    I actually tried two 20%ish tries on Moscow earlier this morning. I took Moscow against you and failed miserably (9 ftrs left) against Gamer. So this game continues and the other game is lost.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Korea to Amur
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                2 infantry moved from Tambov to Rostov

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 23 / 0
        Japanese : 25 / 24
        Americans : 55 / 76
        Chinese : 15 / 18
        British : 31 / 37
        UK_Pacific : 20 / 24
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kiangsi
                1 artillery moved from Anhwe to Kiangsu
                1 mech_infantry moved from Jehol to Kiangsu
                1 mech_infantry moved from Jehol to Hunan
                      Japanese take Hunan from Chinese
                1 bomber moved from Manchuria to Hopei
                1 bomber moved from Manchuria to Kweichow
                2 fighters moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 19 Sea Zone to Kiangsi
                1 tactical_bomber moved from Manchuria to Hopei
                1 tactical_bomber moved from Manchuria to Kweichow
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Anhwe to Kiangsi
                1 armour moved from Chahar to Jehol
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsu to 19 Sea Zone
                1 bomber moved from Kweichow to Manchuria
                1 bomber moved from Hopei to Manchuria
                1 tactical_bomber moved from Hopei to Anhwe
                1 tactical_bomber moved from Kweichow to Anhwe
                2 fighters moved from 19 Sea Zone to Manchuria
                2 fighters moved from Kiangsi to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 53 PUs total

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Amur to Jehol
                1 bomber moved from Midway to Jehol
                1 bomber moved from Midway to Jehol
                1 infantry moved from Amur to Korea
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from 25 Sea Zone to Korea

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Amur to Jehol
                1 bomber moved from Midway to Jehol
                1 bomber moved from Midway to Jehol
                1 infantry moved from Amur to Korea
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from 25 Sea Zone to Korea

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Korea
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour, 2 infantry and 5 mech_infantrys
                        Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in Jehol, round 2 :  3/8 hits
                        Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Jehol, round 2 :  2/8 hits
                        2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
                        Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Jehol, round 3 :  3/6 hits
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Jehol, round 3 :  1/5 hits
                        1 fighter owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Jehol
                        Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Jehol, round 4 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 :  1/2 hits
                        1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
                    Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour, 2 infantry and 5 mech_infantrys
                    Casualties for Americans: 4 fighters

    Non Combat Move - Americans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to Amur
                3 fighters moved from Korea to Amur
                2 fighters moved from 16 Sea Zone to Amur
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to Midway
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Central United States to Western United States
                2 mech_infantrys moved from British Columbia to Central United States
                1 mech_infantry moved from Alaska to Western United States
                1 mech_infantry moved from Western United States to Central United States
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from Western United States to Eastern United States
                1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 artillery and 2 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 23 / 0
        Japanese : 35 / 53
        Americans : 55 / 75
        Chinese : 8 / 18
        British : 31 / 37
        UK_Pacific : 17 / 24
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 2 infantry moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 10 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                6 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 23 / 0
        Japanese : 31 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 37
        UK_Pacific : 17 / 24
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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