13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 8 PUs;

    Combat Move - Germans
                10 armour, 5 artilleries, 2 bombers, 3 fighters, 19 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 armour and 3 mech_infantrys moved from Ukraine to Russia
                1 bomber, 2 fighters and 3 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 11 armour, 5 artilleries, 5 bombers, 5 fighters, 20 infantry, 14 mech_infantrys and 4 tactical_bombers
                    British defend with 2 bombers, 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour and 5 bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 10 armour, 5 artilleries, 5 fighters, 20 infantry, 14 mech_infantrys and 4 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 bombers, 5 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                5 bombers moved from Russia to Bryansk
                3 infantry moved from Belarus to Bryansk
                1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 50 PUs; end with 92 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs


  • Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.

  • '17

    @seththenewb:

    Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.

    Odds were 22.2% of capture, 17.1% chance of surviving with 5 or more planes.

    The Allies aren’t prepared to deal with this defeat at all :lol:


  • @wheatbeer:

    @seththenewb:

    Geez, I thought it was over when you got that many aa hits right off the bat. I didn’t have great odds to take Moscow in the first place and I figured I needed you to get subpar aa shots and then get a good 1st round. But I had to, what with all that air you’d have flown in next turn.

    Odds were 22.2% of capture, 17.1% chance of surviving with 5 or more planes.

    The Allies aren’t prepared to deal with this defeat at all :lol:

    I know it was a long shot when I went in. But you had what like 8 more air to fly in next turn or something ridiculous like that (don’t have the map up atm). So my odds weren’t going to get any better, they were going to get worse.

    I actually tried two 20%ish tries on Moscow earlier this morning. I took Moscow against you and failed miserably (9 ftrs left) against Gamer. So this game continues and the other game is lost.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Korea to Amur
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                2 infantry moved from Tambov to Rostov

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 23 / 0
        Japanese : 25 / 24
        Americans : 55 / 76
        Chinese : 15 / 18
        British : 31 / 37
        UK_Pacific : 20 / 24
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 15 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kiangsi
                1 artillery moved from Anhwe to Kiangsu
                1 mech_infantry moved from Jehol to Kiangsu
                1 mech_infantry moved from Jehol to Hunan
                      Japanese take Hunan from Chinese
                1 bomber moved from Manchuria to Hopei
                1 bomber moved from Manchuria to Kweichow
                2 fighters moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 19 Sea Zone to Kiangsi
                1 tactical_bomber moved from Manchuria to Hopei
                1 tactical_bomber moved from Manchuria to Kweichow
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Anhwe to Kiangsi
                1 armour moved from Chahar to Jehol
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsu to 19 Sea Zone
                1 bomber moved from Kweichow to Manchuria
                1 bomber moved from Hopei to Manchuria
                1 tactical_bomber moved from Hopei to Anhwe
                1 tactical_bomber moved from Kweichow to Anhwe
                2 fighters moved from 19 Sea Zone to Manchuria
                2 fighters moved from Kiangsi to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 53 PUs total

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Amur to Jehol
                1 bomber moved from Midway to Jehol
                1 bomber moved from Midway to Jehol
                1 infantry moved from Amur to Korea
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from 25 Sea Zone to Korea

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Amur to Jehol
                1 bomber moved from Midway to Jehol
                1 bomber moved from Midway to Jehol
                1 infantry moved from Amur to Korea
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from 25 Sea Zone to Korea

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Korea
                    Americans attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour, 2 infantry and 5 mech_infantrys
                        Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in Jehol, round 2 :  3/8 hits
                        Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Jehol, round 2 :  2/8 hits
                        2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
                        Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Jehol, round 3 :  3/6 hits
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Jehol, round 3 :  1/5 hits
                        1 fighter owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Jehol
                        Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Jehol, round 4 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 :  1/2 hits
                        1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
                    Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour, 2 infantry and 5 mech_infantrys
                    Casualties for Americans: 4 fighters

    Non Combat Move - Americans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to Amur
                3 fighters moved from Korea to Amur
                2 fighters moved from 16 Sea Zone to Amur
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to Midway
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Central United States to Western United States
                2 mech_infantrys moved from British Columbia to Central United States
                1 mech_infantry moved from Alaska to Western United States
                1 mech_infantry moved from Western United States to Central United States
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from Western United States to Eastern United States
                1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 artillery and 2 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 23 / 0
        Japanese : 35 / 53
        Americans : 55 / 75
        Chinese : 8 / 18
        British : 31 / 37
        UK_Pacific : 17 / 24
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 2 infantry moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 10 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                6 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 23 / 0
        Japanese : 31 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 37
        UK_Pacific : 17 / 24
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    May need to think about UK

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 21 PUs;
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
                1 fighter moved from India to Anhwe

    Combat - British
                Battle in Anhwe
                    British attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 tactical_bombers
                        British roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 tactical_bombers in Anhwe, round 2 :  2/3 hits
                        2 fighters owned by the British and 1 artillery owned by the Japanese lost in Anhwe
                        British roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 :  1/2 hits
                        Japanese roll dice for 2 tactical_bombers in Anhwe, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 artillery and 1 tactical_bomber
                    Casualties for British: 3 fighters

    Non Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from British Somaliland to Ethiopia
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 infantry moved from India to West India
                1 fighter moved from Persia to Eastern Persia
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 mech_infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 fighter and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 fighters moved from Persia to Kazakhstan
                1 tactical_bomber moved from Anhwe to Szechwan
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                1 artillery and 1 infantry placed in Persia
                1 fighter placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 7 infantry

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 23 / 0
        Japanese : 31 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 35
        UK_Pacific : 17 / 17
        Italians : 20 / 18
        ANZAC : 14 / 28
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Rostov
                2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 2 fighters
                    Russians defend with 2 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 fighter moved from Sumatra to 20 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo

    Non Combat Move - ANZAC
                1 fighter moved from 20 Sea Zone to 21 Sea Zone
                1 carrier moved from 54 Sea Zone to 21 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Szechwan to Persia
                1 fighter moved from Persia to Egypt
                1 fighter moved from New South Wales to Queensland
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                2 infantry moved from Dutch New Guinea to New Guinea
                1 aaGun moved from South Australia to Queensland
                2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 22 / 0
        Japanese : 27 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 21 / 26
        ANZAC : 14 / 27
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 107
        Russians : 22 / 0
        Japanese : 27 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 102 PUs;
                Germans buy 6 armour, 3 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Ukraine to Caucasus
                5 bombers moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 5 bombers
                    Russians defend with 2 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                5 bombers moved from Caucasus to Ukraine
                2 armour moved from Ukraine to Rostov
                1 aaGun, 1 armour, 2 infantry and 3 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
                1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Russia
                3 bombers and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 125 Sea Zone to 123 Sea Zone

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 17 / 0
        Japanese : 27 / 53
        Americans : 55 / 75
        Chinese : 12 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 bombers, 2 fighters and 1 tactical_bomber moved from Manchuria to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                2 bombers moved from Korea to Shantung
                2 fighters moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                3 carriers, 1 cruiser and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Manchuria to Jehol
                3 infantry moved from Shantung to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsi to Anhwe
                1 armour moved from Jehol to Anhwe
                2 fighters moved from 19 Sea Zone to Anhwe
                2 bombers moved from Shantung to Anhwe
                2 fighters moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in Shantung
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                4 fighters moved from Midway to 16 Sea Zone
                2 bombers moved from Amur to Korea
                3 fighters and 1 tactical_bomber moved from Amur to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  6/9 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 battleship, 4 carriers, 1 cruiser and 5 destroyers moved from 26 Sea Zone to 25 Sea Zone
                7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 carrier, 3 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                3 fighters moved from Amur to Timguska
                1 armour moved from Central United States to Western United States
                2 bombers moved from Korea to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                2 infantry placed in Central United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,4,4,6,6,5,4,2,1,1,5,5,6,1,3
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 17 / 0
        Japanese : 24 / 30
        Americans : 55 / 72
        Chinese : 15 / 18
        British : 31 / 35
        UK_Pacific : 21 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Hopei
                2 artilleries and 14 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 17 / 0
        Japanese : 20 / 30
        Americans : 55 / 72
        Chinese : 16 / 22
        British : 31 / 35
        UK_Pacific : 24 / 17
        Italians : 20 / 26
        ANZAC : 14 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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