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13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 fighter moved from 21 Sea Zone to Kiangsi
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 carrier moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Sumatra
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 bomber moved from New South Wales to Sumatra
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Persia to Egypt

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 17 / 0
        Japanese : 18 / 30
        Americans : 57 / 72
        Chinese : 16 / 22
        British : 34 / 40
        UK_Pacific : 24 / 29
        Italians : 20 / 20
        ANZAC : 17 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 52 / 75
        Russians : 17 / 0
        Japanese : 18 / 30
        Americans : 57 / 72
        Chinese : 16 / 22
        British : 34 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Rostov to Caucasus
                5 bombers moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Volgograd
                3 armour moved from Russia to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 armour moved from Tambov to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                3 armour and 3 mech_infantrys moved from Rostov to Volgograd
                3 armour moved from Ukraine to Volgograd

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Samara from British with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 5 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Germans attack with 7 armour, 1 infantry and 5 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from British with 7 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Volgograd
                5 bombers moved from Caucasus to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                2 infantry moved from France to Western Germany
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 infantry moved from France to Western Germany
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                3 bombers and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Amur to Korea

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 15 / 0
        Japanese : 18 / 30
        Americans : 57 / 72
        Chinese : 16 / 22
        British : 31 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    Interesting game!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 artilleries and 9 infantry moved from Jehol to Manchuria
                1 armour moved from Anhwe to Manchuria
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
                2 bombers moved from Anhwe to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to Manchuria

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 5 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 carrier
                    Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 carrier
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter and 9 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                1 fighter moved from Manchuria to 6 Sea Zone
                2 bombers moved from 19 Sea Zone to Japan
                5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Anhwe to Shantung

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 23 PUs total

  • 17

    Even with Japan mostly slapped down, this is tough.


  • Yeah, it’s definitely getting interesting. I really want to at least get 1 win against you this season. Would be pretty bad from my perspective if you went 3-0 against me. Not that you’re a bad player (your record speaks for itself!) but I don’t like getting pummeled THAT bad  . . .  I mean 1-2 or 1-3 would be a lot better for me to swallow as I can say that I at least made you earn it. 0-3 against anyone is a bitter pill!

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Tobruk
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

  • 17

    need scramble orders SZ95


  • no scramble

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Tobruk
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Tobruk
                    Americans attack with 2 artilleries, 1 fighter and 4 infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Americans roll dice for 2 artilleries, 1 fighter and 4 infantry in Tobruk, round 2 :  3/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tobruk
                        Americans roll dice for 2 artilleries, 1 fighter and 3 infantry in Tobruk, round 3 :  3/6 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 :  1/3 hits
                        1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 2 fighters and 3 submarines
                    Italians defend with 2 destroyers and 2 submarines
                        Americans roll dice for 3 submarines in 95 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Italians , 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 3 submarines in 95 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Italians: 2 destroyers and 2 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 95 Sea Zone to Malta
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Algeria
                1 fighter moved from 95 Sea Zone to Tunisia
                1 fighter moved from Tobruk to Libya
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                2 bombers moved from Hawaiian Islands to Western United States
                1 battleship, 1 cruiser and 4 destroyers moved from 25 Sea Zone to 26 Sea Zone
                4 carriers moved from 25 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                7 fighters moved from 25 Sea Zone to Korea
                3 fighters moved from Timguska to Northwest Persia
                1 carrier moved from 91 Sea Zone to 103 Sea Zone
                1 carrier moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 infantry and 1 mech_infantry placed in Central United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                4 fighters placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from French West Africa: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,2,2,3,5,6,3,5,1,3,4,1,2,3,5,2,4,2,6,6,1,2,3,2,4
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 15 / 0
        Japanese : 22 / 23
        Americans : 57 / 79
        Chinese : 12 / 22
        British : 31 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 13 infantry moved from Kiangsi to Anhwe
                3 artilleries and 9 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                1 artillery and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 31 / 40
        UK_Pacific : 24 / 29
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  4/6 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                2 artilleries and 6 infantry moved from Persia to Northwest Persia
                1 infantry moved from Eastern Persia to Persia
                7 infantry moved from West India to Eastern Persia
                1 aaGun and 4 infantry moved from India to West India
                2 aaGuns moved from Kiangsi to Anhwe
                1 aaGun, 1 artillery and 3 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 armour moved from Algeria to Libya

    Place Units - British
                2 fighters placed in United Kingdom
                1 transport placed in 106 Sea Zone
                1 mech_infantry placed in Union of South Africa
                3 infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                7 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 7 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 33 / 38
        UK_Pacific : 24 / 30
        Italians : 19 / 20
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from French
                1 artillery and 3 infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 3 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to France
                1 bomber and 3 fighters moved from Southern Italy to France

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 29 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                ANZAC creates battle in territory 37 Sea Zone
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsi to Philippines
                1 transport moved from 35 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 fighters moved from Sumatra to Persia
                1 bomber moved from Sumatra to India
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 55 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 33 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 82
        Russians : 15 / 0
        Japanese : 18 / 23
        Americans : 57 / 79
        Chinese : 16 / 22
        British : 33 / 38
        UK_Pacific : 24 / 30
        Italians : 21 / 29
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 bombers moved from Southern Italy to 91 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Samara to Caucasus
                7 armour, 1 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus


  • Alrighty then, I don’t know how much you’ve been expecting it (stupid fighter purchase!). But late game SL time. I needed to wait until I had more air to support it and your US fleet to be out of range. Some of them are out of range, so good enough!

    Scramble sz91 and then intercept London?

  • 17

    no scramble

    no intercept

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