Scramble TJ?
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
-
No intercept
-
Rockets
Nov -> Moscow Major
Rolls: 1@6; Total Hits: 11@6: (1)Two rockets to London Major
Rolls: 2@6; Total Hits: 22@6: (2, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 1 armour, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
5 armour moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 5 armour and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Ukraine
2 tactical_bombers moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
3 artilleries and 7 infantry moved from Poland to Eastern Poland
2 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Greece to Bulgaria
2 infantry moved from Novgorod to BelarusPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
2 fighters and 1 mech_infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
2 fighters placed in Western Germany
1 armour and 1 infantry placed in Southern France
Germans undo move 4.
Germans undo move 2.
2 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 27 PUs;
Russians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Yenisey to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 27 PUs;
Russians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Rostov
Russians attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 0/5 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 4 : 1/5 hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Yenisey to Timguska
1 infantry moved from Samara to Vologda
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
3 infantry moved from Samara to Volgograd
2 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery, 2 fighters and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 3 infantry
Timguska : 2 aaGuns and 9 infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 1 infantry and 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 38 infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 artillery and 1 infantry
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 68
Russians : 26 / 26
Japanese : 60 / 61
Americans : 50 / 70
Chinese : 0 / 2
British : 32 / 32
UK_Pacific : 6 / 7
Italians : 14 / 22
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.484
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.478
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
Japanese take 17 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Tsinghai to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour and 2 mech_infantrys moved from Shan State to Szechwan
2 artilleries moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
2 bombers moved from Shan State to Japan
1 aaGun and 1 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Shantung to Kweichow
2 cruisers and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Kweichow to French Indo China
1 artillery and 2 infantry moved from Kansu to ShensiPlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 24 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 bomber moved from India to 42 Sea Zone
3 bombers moved from India to Trans-Jordan
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Midway to 24 Sea Zone
1 bomber moved from Midway to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 24 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 bomber moved from India to 42 Sea Zone
3 bombers moved from India to Trans-Jordan
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Midway to 24 Sea Zone
1 bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 3 bombers
Italians defend with 1 armour and 1 artillery
Americans roll dice for 3 bombers in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
Americans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in 24 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 24 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 bombers moved from Trans-Jordan to Egypt
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries moved from 123 Sea Zone to Iceland
2 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Western United States to United Kingdom
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 bombers moved from 24 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
1 cruiser moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 42 Sea Zone to Western AustraliaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 carriers and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Western Australia : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 5 bombers, 4 fighters, 3 infantry and 1 mech_infantry
24 Sea Zone : 1 cruiser
25 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
10 Sea Zone : 2 carriers, 3 submarines and 1 transport
16 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Iceland : 2 artilleries and 2 infantry
Egypt : 1 armour and 3 bombers
United Kingdom : 1 bomber
Algeria : 2 infantry
Tunisia : 2 mech_infantrys
Tobruk : 1 infantry
123 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 68
Russians : 26 / 26
Japanese : 65 / 70
Americans : 50 / 71
Chinese : 0 / 2
British : 32 / 32
UK_Pacific : 5 / 7
Italians : 14 / 22
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.545
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 68
Russians : 26 / 26
Japanese : 65 / 70
Americans : 50 / 71
Chinese : 0 / 2
British : 32 / 32
UK_Pacific : 5 / 7
Italians : 14 / 22
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.545
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from Brazil to Suriname
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 3 infantry moved from India to Burma
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
UK_Pacific spend 5 on tech rolls
British roll 4 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from Brazil to Suriname
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 3 infantry moved from India to Burma
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from India to West IndiaCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Burma
British attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour and 3 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour and 2 infantry in Burma, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Burma, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Burma, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 armour and 1 infantry in Burma, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
3 bombers moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to ScotlandPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs totalTerritory Summary for British, UK_Pacific :
Burma : 1 armour and 1 infantry
India : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
West India : 1 artillery and 1 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 bombers, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield, 2 fighters and 1 tactical_bomber
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag, 1 armour
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag
Persia : 1 flag
Suriname : 1 flag, 4 infantry
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 68
Russians : 26 / 26
Japanese : 64 / 70
Americans : 50 / 71
Chinese : 0 / 2
British : 36 / 41
UK_Pacific : 6 / 8
Italians : 10 / 22
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.569
Median : 4.000
Variance : 1.141
Standard Deviation : 1.068
Total rolls : 65Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.680
Median : 3.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.375
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rolls
Italians removing all Technology Tokens after unsuccessful research.Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern France to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Western Australia to Java -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 99 Sea Zone to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
81 Sea Zone : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 68
Russians : 26 / 26
Japanese : 60 / 70
Americans : 50 / 71
Chinese : 0 / 2
British : 36 / 41
UK_Pacific : 6 / 8
Italians : 10 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.158
Median : 5.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
So I need to pause this for a second. I got a six for my tech roll and then it rolled a second time and gave me airborne … . but it rolled a 2. Isn’t the number two tech rockets? I already have rockets and it looks like it just went down the list and game me airborne which is the next one down. I could use airborne, but I’m supposed to roll for tech and keep rolling if I get one I already had. I’m going to double check and run some to see what’s going on. If it consistently gives me the next lower tech, then triplea has an issue and I’ll reroll manually to see what tech I got.
-
Yeah, I posted over here http://www.axisandallies.org/forums/index.php?topic=31614.0.
I’ll just reroll the dice manually later on today ro see what tech I should get. I propose that were just play as is for what tech we have already as we’ve both based our strategy on this. I haven’t even checked to see if either of us ran into and issue like this in this game without noticing it.
-
Only the first valid roll will count to see which technology I get. I’m rolling multiple dice in case I get a tech I already have.
Rolls: 4@6; Total Hits: 44@6: (6, 3, 5, 3) -
Well I already have Improved mech, so I end up with paratroopers after all. I’ll make the edit and will start with Germany shortly.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 68 to 63
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
3 bombers and 1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
9 artilleries and 15 infantry moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bryansk
5 armour moved from Archangel to Bryansk
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov





