TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Persia
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
3 mech_infantrys moved from Poland to Baltic States
2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 96 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in Eastern Persia
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Eastern Persia, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 2 armour and 6 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 armour and 6 mech_infantrys in Northwest Persia, round 2 : 1/8 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Turkmenistan
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Germany
2 aaGuns, 2 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 aaGun and 6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 5 infantry
Western Germany : 2 aaGuns, 2 artilleries and 5 infantry
Germany : 1 fighter
Denmark : 1 artillery and 15 infantry
Northern Italy : 1 aaGun, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Baltic States : 1 flag, 1 armour and 3 mech_infantrys
Western Ukraine : 1 flag
Turkmenistan : 1 bomber
Caucasus : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Northwest Persia : 1 flag, 2 armour and 5 mech_infantrys
Production/PUs Summary :
Germans : 46 / 62
Russians : 17 / 28
Japanese : 70 / 78
Americans : 59 / 79
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 5 / 2
Italians : 18 / 25
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to Burma
1 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Sumatra
Battle in Burma
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
ANZAC win, taking Sumatra from Japanese, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Burma to India
1 fighter moved from Western Australia to 54 Sea Zone
1 fighter moved from Western Australia to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 mech_infantry moved from Western Australia to Queensland
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 59 PUs;
Germans buy 2 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
4 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 bombers moved from Western Germany to Persia
3 bombers moved from Ukraine to Persia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 59 PUs;
Germans buy 2 artilleries, 1 bomber and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
4 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 bombers moved from Western Germany to Persia
3 bombers moved from Ukraine to Persia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 4 armour, 6 bombers and 3 mech_infantrys
British defend with 6 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
Germans roll dice for 4 armour, 6 bombers and 3 mech_infantrys in Persia, round 2 : 4/13 hits
British roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 : 5/8 hits
4 armour owned by the British , 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Persia
Germans roll dice for 2 armour and 6 bombers in Persia, round 3 : 6/8 hits
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Persia, round 3 : 3/4 hits
1 tactical_bomber owned by the British , 2 armour owned by the British , 3 bombers owned by the Germans and 1 fighter owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour and 3 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour, 3 bombers and 3 mech_infantrys
Casualties for British: 6 armour, 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
3 bombers moved from Persia to Northwest Persia
3 tactical_bombers moved from Bryansk to Volgograd
1 artillery and 3 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
10 infantry moved from Poland to Baltic States
7 infantry moved from Germany to Poland
1 aaGun, 4 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Tsinghai : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Poland : 7 infantry and 2 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 9 infantry
Denmark : 1 aaGun
Belarus : 1 flag, 1 infantry
Baltic States : 10 infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 artilleries and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 aaGun, 4 artilleries and 3 infantry
Volgograd : 1 flag, 4 artilleries, 1 factory_minor, 4 infantry and 3 tactical_bombers
Turkmenistan : 1 flag
Caucasus : 2 armour and 1 mech_infantry
113 Sea Zone : 1 destroyer
Greece : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 3 bombers
Persia : 1 flag, 2 armour and 1 factory_minor
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 50 / 62
Russians : 15 / 28
Japanese : 65 / 78
Americans : 59 / 79
Chinese : 0 / 4
British : 31 / 38
UK_Pacific : 6 / 2
Italians : 18 / 25
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Urals to Kazakhstan
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
10 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 4 artilleries, 1 factory_minor, 4 infantry and 3 tactical_bombers
Russians roll dice for 2 fighters, 2 infantry, 10 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 6/15 hits
Germans roll dice for 4 artilleries, 4 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/11 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans , 4 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/9 hits
Germans roll dice for 2 artilleries and 3 tactical_bombers in Volgograd, round 3 : 1/5 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 2/8 hits
Germans roll dice for 1 artillery and 3 tactical_bombers in Volgograd, round 4 : 2/4 hits
1 tactical_bomber owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 5 : 2/6 hits
Germans roll dice for 2 tactical_bombers in Volgograd, round 5 : 1/2 hits
2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 4 artilleries, 4 infantry and 3 tactical_bombers
Casualties for Russians: 2 infantry and 8 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Urals to Vologda
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs
Regardless of the end result, I have seldom played a more swashbuckling one. Love it :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 armour and 5 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Malaya to Burma
3 armour moved from French Indo China to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 bomber moved from Japan to 30 Sea Zone
2 bombers moved from Japan to 7 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber in 30 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 30 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 4 armour, 3 artilleries and 6 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries and 6 infantry in Burma, round 2 : 6/13 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits
ANZAC roll dice for 1 mech_infantry in Sumatra, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 30 Sea Zone to Marshall Islands
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
2 bombers moved from 7 Sea Zone to Japan
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
3 armour placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 71 PUs; end with 73 PUs total
Territory Summary for Japanese :
Marshall Islands : 1 bomber
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 4 armour, 3 artilleries and 6 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 1 bomber and 1 factory_minor
Celebes : 1 flag, 1 artillery
Java : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 15 destroyers, 12 fighters, 6 tactical_bombers and 2 transports
39 Sea Zone : 3 submarines
Central Mongolia : 1 flag
6 Sea Zone : 5 destroyers
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag, 1 infantry
Eastern Persia : 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 47 / 62
Russians : 16 / 27
Japanese : 71 / 73
Americans : 56 / 79
Chinese : 0 / 4
British : 31 / 38
UK_Pacific : 5 / 2
Italians : 18 / 25
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@alexgreat:
Regardless of the end result, I have seldom played a more swashbuckling one. Love it :)
I’m surprised how much back and forth there has been, most games have tipped one way or another by now.
Its so close, risks have to be taken, die luck in small battles will inevitably have an impact. In this regard, how I would love to take Persia without loss of air now. Unlikely, in any case, but I think I have to try.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Russia to Turkmenistan
1 bomber moved from Egypt to Turkmenistan
1 submarine moved from 55 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Queensland to 44 Sea Zone
1 mech_infantry moved from Archangel to Belarus
1 bomber moved from Norway to Belarus
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkmenistan
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 bomber
Americans roll dice for 1 bomber and 1 fighter in Turkmenistan, round 2 : 1/2 hits
Germans roll dice for 1 bomber in Turkmenistan, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Turkmenistan
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Belarus
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Americans win, taking Belarus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Belarus to Novgorod
1 bomber moved from Turkmenistan to Kazakhstan
1 fighter moved from Turkmenistan to Kazakhstan
1 bomber moved from 44 Sea Zone to Western Australia
1 tactical_bomber moved from Queensland to Western Australia
1 artillery moved from Queensland to South Australia
1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters and 18 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 carrier, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 112 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 2 fighters placed in Norway
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from West India to Eastern Persia
1 tactical_bomber moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Kazakhstan
Combat - British
Battle in Eastern Persia
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits
1 armour owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Persia
British attack with 1 armour and 3 fighters
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 armour and 3 fighters in Persia, round 2 : 3/4 hits
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits
2 armour owned by the Germans and 1 fighter owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 aaGun, 1 armour, 3 infantry and 3 mech_infantrys moved from West India to India
1 aaGun and 3 infantry moved from Karelia to Novgorod
1 aaGun and 3 infantry moved from Finland to Karelia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 112 Sea Zone to 91 Sea Zone
4 infantry moved from Norway to Finland
Place Units - British
2 armour and 1 fighter placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,3,1,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs total
Cant ask for much more. Back to you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 2/4 hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 5 infantry moved from Western Germany to Germany
1 artillery and 10 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Northern Italy to Germany
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 5 infantry
Western Germany : 2 aaGuns, 1 artillery and 10 infantry
Germany : 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Denmark : 5 infantry
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Baltic States : 1 flag, 1 armour and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 44 / 62
Russians : 17 / 27
Japanese : 71 / 73
Americans : 56 / 76
Chinese : 0 / 4
British : 31 / 38
UK_Pacific : 5 / 4
Italians : 20 / 28
ANZAC : 14 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from 54 Sea Zone to Western Australia
1 fighter moved from 54 Sea Zone to Western Australia
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
3 bombers moved from Northwest Persia to Kazakhstan
2 artilleries and 3 infantry moved from Rostov to Volgograd
I got 2 opening hits in Kazakhstan, what do you want to lose?
US bomber, Russian mech.
Next choice depends on your next hits, sry for making this take longer
you got 2 back, I took a mech and armour. I then got one hit for you.