@surfer Scrambles?
13L G40 DizzKneeLand33 (Axis) vs rgp44 (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 fighter placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
10 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 36
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 5 / 16
British : 28 / 33
UK_Pacific : 21 / 21
Italians : 11 / 10
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery and 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
2 infantry moved from Shensi to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
8 infantry moved from Szechwan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 13 infantry
Sikang : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 36
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 6 / 13
British : 28 / 33
UK_Pacific : 21 / 21
Italians : 11 / 10
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber and 1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians , 1 fighter owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Eastern Persia
7 infantry moved from Burma to Yunnan
3 aaGuns moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 transport moved from 88 Sea Zone to 101 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 121 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour, 3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 3 artilleries and 1 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 artillery, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Burma : 1 infantry
India : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 bomber, 1 harbour and 2 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
101 Sea Zone : 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 1 cruiser
121 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 36
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 6 / 13
British : 30 / 35
UK_Pacific : 21 / 26
Italians : 11 / 10
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Libya to Algeria
1 armour moved from Tunisia to Algeria
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Algeria
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Sumatra to Yunnan
2 fighters moved from Java to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Yunnan : 3 fighters
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 36
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 6 / 13
British : 29 / 35
UK_Pacific : 21 / 26
Italians : 13 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 95 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyer
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 36
Japanese : 35 / 47
Americans : 52 / 52
Chinese : 6 / 13
British : 29 / 35
UK_Pacific : 21 / 26
Italians : 13 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from France to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 artilleries and 9 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Albania to Greece
3 armour moved from Yugoslavia to Greece
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Germans
3 transports placed in 93 Sea Zone
1 armour placed in Western Germany
5 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
7 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns, 4 artilleries, 17 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Russia to Eastern Poland
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Russia to Samara
1 mech_infantry moved from Volgograd to Caucasus
2 artilleries moved from Bryansk to Belarus
2 artilleries moved from Russia to Bryansk
1 infantry moved from Dzavhan to Olgiy
4 infantry moved from Yenisey to Olgiy
2 mech_infantrys moved from Szechwan to Yunnan
2 armour moved from Szechwan to Yunnan
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
4 infantry moved from Buryatia to Ulaanbaatar
1 aaGun moved from Buryatia to Ulaanbaatar
6 infantry moved from Sakha to Buryatia
2 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Novgorod to BelarusPlace Units - Russians
2 armour placed in Russia
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Yunnan : 2 armour and 2 mech_infantrys
Amur : 1 infantry
Buryatia : 1 aaGun and 9 infantry
Olgiy : 1 flag, 7 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 aaGun and 7 infantry
Tsagaan Olom : 1 flag
Belarus : 3 artilleries and 2 infantry
Bryansk : 2 artilleries and 2 infantry
Eastern Poland : 3 aaGuns, 4 artilleries, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 2 armour, 1 factory_major and 1 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 infantry and 1 mech_infantry
Samara : 1 artillery
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 35
Japanese : 34 / 47
Americans : 52 / 52
Chinese : 6 / 13
British : 29 / 35
UK_Pacific : 21 / 26
Italians : 13 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 artillery and 10 infantry moved from Manchuria to AmurCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Jehol to Japan
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Hunan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
3 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Jehol to Kiangsi
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 bomber moved from 44 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Chahar to Anhwe
1 artillery moved from Suiyuyan to HopeiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Central United States
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport
Central United States : 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 35
Japanese : 42 / 52
Americans : 52 / 77
Chinese : 3 / 13
British : 29 / 35
UK_Pacific : 17 / 26
Italians : 13 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 1 fighter and 11 infantry
Tsinghai : 2 infantry
Szechwan : 5 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 35
Japanese : 40 / 52
Americans : 52 / 77
Chinese : 5 / 12
British : 29 / 35
UK_Pacific : 17 / 26
Italians : 13 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 mech_infantry moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Egypt to Iraq
1 fighter moved from India to Shan State
2 infantry moved from Yunnan to Shan State
1 fighter moved from India to Hunan
1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 4 : 3/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from India to Yunnan
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Shan State to Yunnan
1 artillery moved from India to Burma
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Alexandria to Egypt
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 121 Sea Zone to 106 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 factory_minor placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,2,6
British collect 27 PUs (5 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Kweichow : 1 infantry
Hunan : 1 infantry
Shan State : 1 infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Malaya : 1 harbour and 3 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
80 Sea Zone : 1 battleship and 1 transport
96 Sea Zone : 1 cruiser
106 Sea Zone : 1 destroyer and 2 transports
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 35
Japanese : 37 / 52
Americans : 52 / 77
Chinese : 7 / 12
British : 32 / 27
UK_Pacific : 18 / 18
Italians : 12 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 2 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 armour moved from Algeria to Libya
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from Romania to Slovakia Hungary
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Yunnan : 3 fighters
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 35
Japanese : 37 / 52
Americans : 52 / 77
Chinese : 7 / 12
British : 32 / 27
UK_Pacific : 18 / 18
Italians : 13 / 23
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
80 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 35
Japanese : 37 / 52
Americans : 52 / 77
Chinese : 7 / 12
British : 32 / 27
UK_Pacific : 18 / 18
Italians : 13 / 23
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Germans
2 armour, 2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 96 Sea Zone to Western Germany
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 armour moved from Greece to Yugoslavia
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
2 aaGuns, 5 artilleries and 22 infantry moved from Poland to Slovakia Hungary
5 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Poland to Slovakia HungaryPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
7 infantry moved from Olgiy to KansuCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Kansu
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Kansu, round 2 : 0/7 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 6 infantry in Kansu, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians winGermans win with no units remaining, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Iraq
3 infantry moved from Novgorod to Belarus
4 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
2 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Belarus
2 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Samara to Novosibirsk
2 fighters moved from Romania to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 7 infantry moved from Ulaanbaatar to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsTerritory Summary for Russians :
Yunnan : 2 armour and 2 mech_infantrys
Kansu : 6 infantry
Yakut S.S.R. : 2 aaGuns and 16 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 2 infantry
Poland : 1 flag, 1 infantry
Belarus : 2 aaGuns, 2 armour, 7 artilleries, 12 infantry and 3 mech_infantrys
Bryansk : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 7 artilleries and 17 infantry
Novosibirsk : 1 artillery
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 mech_infantry
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 56
Russians : 39 / 45
Japanese : 36 / 52
Americans : 52 / 77
Chinese : 8 / 12
British : 32 / 27
UK_Pacific : 18 / 18
Italians : 13 / 23
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 carriers moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Anhwe to Shensi
1 artillery moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
2 bombers and 2 fighters moved from Kiangsi to Hunan
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from RussiansCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers could not land in Hunan and were removed
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Hunan to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 9 infantry moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Siberia to Amur
1 artillery moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
2 armour and 1 mech_infantry moved from Shantung to Kiangsi
2 fighters and 2 tactical_bombers moved from Shensi to AnhwePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 1.
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
30 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
10 Sea Zone : 2 destroyers and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Gibraltar : 1 artillery and 3 infantry
United Kingdom : 1 bomber
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 45
Japanese : 45 / 47
Americans : 52 / 72
Chinese : 5 / 12
British : 32 / 27
UK_Pacific : 18 / 18
Italians : 13 / 23
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Szechwan to Shensi
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 3 artilleries, 1 fighter and 13 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 45
Japanese : 44 / 47
Americans : 52 / 72
Chinese : 6 / 12
British : 32 / 27
UK_Pacific : 18 / 18
Italians : 13 / 23
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





