scramble? scramble 3.tsvg
Omega1759 (Axis) vs. Paksos (Allies) - No Bid
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Generally I don’t scramble interceptors and prefer to let the factories defend themselves :-)
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If strategic bombers are going in without support then I would scramble everything though (french fighter first)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 submarine moved from 106 Sea Zone to 103 Sea Zone -
Two fighters can go escort. Need scramble / intercept orders.
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No scramble for me!
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And no intercept?
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I’ll take that to mean both no scramble and no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 submarine moved from 106 Sea Zone to 103 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in Holland Belgium
Germans attack with 3 artilleries, 1 infantry and 1 tactical_bomber
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
3 armour moved from Yugoslavia to Germany
6 armour moved from France to Germany
3 mech_infantrys moved from France to Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from France to Western Germany
2 artilleries moved from Yugoslavia to Romania
5 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
5 infantry moved from Finland to NorwayPlace Units - Germans
1 infantry placed in Western Germany
9 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 41 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Nice shooting again (your AA guns) :lol:
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heh! Lucky shot! :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
2 artilleries moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Western Ukraine
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Rostov to Ukraine
1 artillery and 12 infantry moved from Novgorod to Baltic States
6 infantry moved from Belarus to Baltic States
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
Sea Lion, eh?
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x2
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 battleships moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hopei
1 artillery and 2 infantry moved from Chahar to HopeiCombat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Hopei to Anhwe
1 aaGun and 6 infantry moved from Jehol to Manchuria
3 fighters moved from Japan to Manchuria
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 artillery and 1 infantry moved from Kiangsi to Anhwe
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Manchuria
1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total -
If you assault Japan, I will use one Kamikaze to block your naval bombardment. That means you have 2 infantry going against 2 infantry + 3 AA guns.
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Can I draft in the Scottish infantry from my game with Garg? If so then I’ll take Japan no problem.
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Can I draft in the Scottish infantry from my game with Garg? If so then I’ll take Japan no problem.
Even with that, it’s a long shot. Heavily depends how my units fire too!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 cruiser moved from 106 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total