G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
                1 carrier moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 artillery moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 4 fighters and 1 infantry; Italians defend with 1 airfield and 1 harbour
                        Americans roll dice for 1 armour and 1 infantry in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 4 fighters and 1 infantry in Egypt, round 2 :  3/5 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Egypt
                    Italians win with 4 fighters and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        Americans roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier, 2 fighters and 3 transports
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 44 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 44 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 44 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 fighter and 3 transports in 44 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the Americans lost in 44 Sea Zone
                        Americans roll dice for 1 carrier and 1 fighter in 44 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 fighter and 3 transports in 44 Sea Zone, round 5 :  0/1 hits
                        1 fighter owned by the Japanese lost in 44 Sea Zone
                        3 transports owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 carrier, 2 fighters and 3 transports
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter
                Battle in Northern Italy
                    Americans converts factory_major into different units

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 87 Sea Zone to French West Africa

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.853
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.917
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Italians Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Yunnan
                1 artillery and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.730
            Median : 4.000
            Variance : 0.639
            Standard Deviation : 0.799
            Total rolls : 37

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from India to West India
                1 armour moved from India to West India
                2 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from India to West India
                1 armour moved from India to West India
                2 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in French Indo China
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 2 armour in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 armour owned by the Japanese lost in French Indo China
                    British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 6 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.705
            Median : 4.000
            Variance : 0.512
            Standard Deviation : 0.715
            Total rolls : 44

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.867
            Median : 5.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    British Combat
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                5 infantry moved from Southern Italy to Northern Italy
                1 destroyer moved from 98 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 72 Sea Zone
                1 transport moved from 98 Sea Zone to 80 Sea Zone

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 5 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries placed in Southern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Dutch New Guinea to Celebes
                1 fighter moved from Dutch New Guinea to Guam
                1 carrier moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Dutch New Guinea to Celebes
                1 fighter moved from Dutch New Guinea to Guam
                1 carrier moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Celebes
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 fighter in Celebes, round 4 :  1/1 hits
                        Japanese roll dice for 1 armour in Celebes, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Celebes
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Celebes to 44 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 fighter moved from Gibraltar to Nigeria

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
                3 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
                3 armour moved from Volgograd to Tsinghai
                1 armour moved from Tambov to Kazakhstan
                3 armour moved from Ukraine to Caucasus
                1 tactical_bomber moved from Ukraine to Egypt
                1 armour moved from Bryansk to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Bryansk to Caucasus
                1 artillery and 2 infantry moved from Novgorod to Karelia

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 3 destroyers and 1 fighter
                    British defend with 4 destroyers
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 3 destroyers and 1 fighter remaining. Battle score for attacker is 32
                    Casualties for British: 4 destroyers
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 3 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 4 artilleries and 6 infantry
                    British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from British with 4 artilleries and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 4 infantry
                Battle in Tsinghai
                    Germans attack with 3 armour
                    Chinese defend with 2 infantry
                    Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Germans
                3 transports moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun and 5 infantry moved from Denmark to Western Germany
                2 aaGuns moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 carrier, 2 destroyers and 1 submarine placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 factory_minor placed in Persia
                3 infantry placed in France
                1 fighter placed in Western Germany
                3 infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                Germans collect 64 PUs (1 lost to blockades); end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

  • '20 '18 '17 '15

    The game said I had won, having enough VC’s.  But my interpretation of the rules is you have 1 round to liberate a city from the turn i took the last one, which is Japan’s turn.  Now that I think about it, with Russia out of the way, i guess I do indeed win.


  • Go ahead with Japan. I think you are correct, and I think just because Russia falls it doesnt mean the war is won…I think its just getting good and I’m enjoying playing a lot of different people, they’ve all been great.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 3 destroyers, 5 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Chahar to Anhwe
                1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 armour and 1 infantry moved from Kwangtung to Kwangsi
                1 armour moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 4 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Russia to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Russia to Archangel
                      Japanese take Archangel from Russians
                1 armour moved from Russia to Kazakhstan
                2 artilleries moved from Russia to Samara

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 2 transports
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 artillery
                    Chinese win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
                1 armour and 2 infantry placed in Kwangtung
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2,6,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                Japanese collect 43 PUs (6 lost to blockades); end with 45 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 armour moved from Soviet Far East to Amur
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 armour moved from Soviet Far East to Amur
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 33 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Caroline Islands
                Battle in Southern Italy
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                        Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 :  2/4 hits
                        Italians roll dice for 2 aaGuns and 2 artilleries in Southern Italy, round 2 :  0/2 hits
                        2 aaGuns owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries and 2 infantry in Southern Italy, round 3 :  1/4 hits
                        Italians roll dice for 2 artilleries in Southern Italy, round 3 :  1/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 artilleries and 1 infantry in Southern Italy, round 4 :  2/3 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Southern Italy
                    Americans captures 21PUs while taking Italians capital
                    Americans win, taking Caroline Islands from Japanese, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Italians: 2 aaGuns and 2 artilleries
                    Casualties for Americans: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 112 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 battleship, 1 carrier, 5 destroyers, 3 fighters, 1 submarine and 3 transports
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 112 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 battleship, 1 carrier, 5 destroyers, 3 fighters and 3 transports in 112 Sea Zone, round 2 :  2/10 hits
                        2 submarines owned by the Americans lost in 112 Sea Zone
                    1 submarine owned by the Americans retreated to 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 5 destroyers, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                3 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,6,5,6,3
                Americans collect 58 PUs (3 lost to blockades); end with 79 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.796
            Median : 4.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 49

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.545
            Median : 5.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.294
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 infantry placed in Shensi
                1 infantry placed in Sikang
                1 artillery placed in Hunan
                1 artillery placed in Hopei

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.768
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 56

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.545
            Median : 5.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.294
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from Burma to India

    Combat - British
                British creates battle in territory 43 Sea Zone

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 artillery and 2 infantry moved from India to West India
                1 armour moved from India to Eastern Persia
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                4 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                2 infantry moved from Rhodesia to Union of South Africa

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.736
            Median : 4.000
            Variance : 1.019
            Standard Deviation : 1.010
            Total rolls : 53

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.545
            Median : 5.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.294
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Italians
                2 destroyers moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from 72 Sea Zone to French Madagascar

    Combat - Italians
                Battle in French Madagascar
                Battle in 96 Sea Zone
                    Italians attack with 2 destroyers
                    Americans defend with 1 destroyer and 1 submarine
                    Italians win, taking French Madagascar from French with 2 destroyers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Italians

    Turn Complete - Italians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Guam to Caroline Islands
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

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