@fasthard said in L26 BM4 fasthard(X) vs pacifiersboard(L+21):
@pacifiersboard proud that I stuck on my plan for Japan. Let’s see how long… ;-)
took Ceylon via edit, hope it’s ok…
sure!! but why???
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 107 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 107 Sea Zone to 106 Sea Zone
3 bombers moved from India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
Combat - Americans
Battle in French Indo China
Americans attack with 3 bombers
Japanese defend with 1 factory_minor and 3 tactical_bombers
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 tactical_bombers
Casualties for Americans: 2 bombers
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Union of South Africa
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Belarus to Egypt
1 bomber moved from Ukraine to India
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 bombers moved from Hawaiian Islands to New Zealand
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to New Zealand
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
2 bombers moved from Bulgaria to India
2 fighters moved from Southern France to Greece
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Southern France
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from India to Malaya
Combat - British
Battle in Malaya
British attack with 1 bomber
Japanese defend with 1 factory_minor, 1 harbour and 3 tactical_bombers
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 bomber
Non Combat Move - British
1 artillery moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Ontario to Eastern United States
1 armour moved from Alberta Saskatchewan Manitoba to Eastern United States
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 armour
Italians win, taking Yugoslavia from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Northern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
I finally started working again. So moves will be a little slower now and I’m sorry for any delay. I should get in a move at least every other day now, although I’ll try for a faster move if possible.
All good. I do not sweat the time stuff.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - ANZAC
3 submarines moved from 26 Sea Zone to 63 Sea Zone
5 submarines moved from 26 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters moved from Western Germany to Southern France
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
7 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Russians
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from Karelia to Novgorod
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier and 3 destroyers
Americans defend with 1 submarine
Germans win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 6 fighters and 7 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from Americans with 6 fighters and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 armour and 3 infantry
Non Combat Move - Germans
11 artilleries and 10 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Baltic States to Poland
5 fighters moved from Southern France to Slovakia Hungary
10 infantry moved from Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Western Germany to Germany
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
4 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns, 2 carriers, 1 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 aaGuns and 1 infantry moved from 113 Sea Zone to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Finland to Vyborg
14 artilleries moved from Romania to Slovakia Hungary
7 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour and 1 mech_infantry moved from Belarus to Slovakia Hungary
4 armour, 17 artilleries, 27 infantry and 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary
4 fighters and 1 tactical_bomber moved from Caucasus to Slovakia Hungary
1 armour moved from Ukraine to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 5 armour, 17 artilleries, 4 fighters, 27 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 25 artilleries, 5 fighters and 27 infantry
Germans win with 4 fighters remaining. Battle score for attacker is -75
Casualties for Germans: 25 artilleries, 1 fighter and 27 infantry
Casualties for Russians: 5 armour, 17 artilleries, 4 fighters, 27 infantry, 9 mech_infantrys and 1 tactical_bomber
Non Combat Move - Russians
Place Units - Russians
2 armour, 4 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
I surrender . . . stupid dice.
Your dice weren’t too special outside of those 4 major battles, but man were they hot for the big ones. That last one Russia had 78% odds of taking it with an average of 15-16 pieces left. 20 kills for you in both Rd1 AND Rd2 . . . geez. Mine weren’t great for either of those rounds either.
Switch sides or rebid?
wowowoowowowowow
You wanted to do a second game?
Yeah, either a rebid or just switch sides. I’m good with either option.