0% for April

13LG40 Karl (allies+9) vs seththenewb take 2


  • @Karl7:

    The game is looking hopeless… early Axis luck has allowed them to pull way ahead.

    That and a vigorous early attack on allied units and terr! I don’t think dice alone are to blame for the state of this game, but they’ve certainly been a great help to the axis cause. Honestly, I wish I were having these dice against Cow …  . he needs to be put in his place and every single major battle we’ve fought has gone in his favor … . even when I had 67% and then 73% odds of winning.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                4 infantry moved from Yugoslavia to Northern Italy
                6 infantry moved from Greece to Albania
                1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • intercept bombers?

  • 22 20 19 18 17 16 15 14 12

    Na, too gunshy now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                8 armour, 5 artilleries, 13 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 tactical_bombers moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                3 bombers moved from Belarus to Russia
                1 fighter moved from Belarus to Bessarabia
                1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 12 armour, 5 artilleries, 13 infantry, 10 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 infantry
                    Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 12 infantry, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.  Damaged units is as follows: airfield = 5, factory_major = 12
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Bryansk
                3 aaGuns moved from Belarus to Bryansk
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                5 infantry moved from Novgorod to Belarus
                3 bombers and 2 tactical_bombers moved from Bryansk to Belarus
                3 fighters and 3 tactical_bombers moved from Bessarabia to Belarus
                1 artillery moved from France to Western Germany
                1 fighter moved from Western Germany to Belarus

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                1 destroyer placed in 113 Sea Zone
                2 fighters and 1 infantry placed in Western Germany
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 31 PUs;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 aaGun, 1 artillery and 5 infantry moved from Vologda to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs


  • intercept?

  • 22 20 19 18 17 16 15 14 12

    yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 8 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                2 bombers moved from Kwangsi to India
                2 infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                2 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    UK_Pacific launches 1 interceptors out of India
                    Air Battle is over, the remaining bombers go on to their targets
                Battle in Java
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Strategic bombing raid in India
                    Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 bombers moved from India to French Indo China
                1 armour and 2 mech_infantrys moved from Anhwe to Hopei
                3 mech_infantrys moved from Shantung to Hunan
                3 artilleries and 3 infantry moved from French Indo China to Shan State
                1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                2 fighters moved from Burma to Shan State
                2 tactical_bombers moved from Burma to French Indo China
                2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 fighter moved from French Indo China to Shan State

    Place Units - Japanese
                3 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                2 armour and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

  • 22 20 19 18 17 16 15 14 12

    UK

    I clicked through accidentally

    The dice are still dealing out punishment to the allies…I may resign. It’s getting a little silly for me.

    UK.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                1 fighter moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 carrier and 1 transport placed in 95 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to 101 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    The dice!  Again! ouch!

    Oh, I forgot to kill your trns with Anzac sub.  I edited the move if ok.


  • @Karl7:

    The dice!  Again! ouch!

    Oh, I forgot to kill your trns with Anzac sub.  I edited the move if ok.

    And I forgot to kill yours last turn with Japan when you left it there undefended. Either I get my transports back or yours dies. Your choice  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 bombers and 4 fighters moved from Belarus to Russia
                5 tactical_bombers moved from Belarus to Tambov

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                    Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Tambov
                    Germans attack with 1 infantry and 5 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Air Battle in Russia
                    Germans attacks with 7 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,6,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers and 4 fighters moved from Russia to Bryansk
                5 tactical_bombers moved from Tambov to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Bryansk
                3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
                5 infantry moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 fighter moved from 114 Sea Zone to Novgorod
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
                2 fighters moved from Holland Belgium to Western Germany

    Place Units - Germans
                2 infantry placed in France
                1 infantry placed in Western Germany
                3 armour placed in Ukraine
                1 armour and 2 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Germans collect 49 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

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