Forgot the walk in on Guam, so edited it in
Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Iceland to United Kingdom
2 carriers and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
4 fighters moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom -
Scramble off of UK?
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The airbase is broken I thought?
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Yeah I cannot scramble. Damaged airbase. The hell.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Iceland to United Kingdom
2 carriers and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
4 fighters moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United KingdomCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in United Kingdom
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 3 tactical_bombers; Italians defend with 2 fighters
Germans win with 2 fighters remaining. Battle score for attacker is -26
Casualties for Germans: 1 aaGun, 1 armour, 4 infantry and 3 tactical_bombers
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 mech_infantrysNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to Eire
2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
2 aaGuns moved from Central United States to Eastern United States
1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 4.
1 artillery and 2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
This is cool! Big battle! I really did not think you would swing in. That is interesting. max defense is my OOL. armor before tactical.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 artilleries and 1 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Union of South Africa to Alexandria
2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in French Indo China
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in Italian Somaliland
British attack with 2 infantry
Germans defend with 1 bomber
British win, taking Italian Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 aaGuns and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 5 infantry moved from Burma to India
1 infantry moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Man, only 3/13 hits in that first round cost me retaking UK (including only six 3+ dice) :|
Then you had to go ahead and roll 6/10 :roll:
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@seththenewb:
Man, only 3/13 hits in that first round cost me retaking UK (including only six 3+ dice) :|
Then you had to go ahead and roll 6/10 :roll:
Thats vintage cow dice.
Cow 8 want to christen your new avatar with its first loss… you ready to go?
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@Cow:
This is cool! Big battle! I really did not think you would swing in. That is interesting. max defense is my OOL. armor before tactical.
I had like a 67% chance in that battle, I don’t know if you missed the bomber sitting in Iceland or not. But hell, your dice appear charmed.
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@seththenewb:
@Cow:
This is cool! Big battle! I really did not think you would swing in. That is interesting. max defense is my OOL. armor before tactical.
I had like a 67% chance in that battle, I don’t know if you missed the bomber sitting in Iceland or not. But hell, your dice appear charmed.
:lol: cow doesnt mess with details like bombers sitting in icwland. The dice almost always bail him out anyway. :roll:
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I did know he had 67%.
If it fails it is a huge thing! He liberates it, I get to recapture it a few turns later. Plus it gets rid of the multi threat. Now Italy does not have to worry so much.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from United Kingdom to Eire
1 bomber moved from Greece to 76 Sea Zone
2 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Eire
Italians attack with 2 fighters
Americans defend with 1 bomber
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eire to United Kingdom
3 fighters moved from Southern Italy to United Kingdom
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
We going blow for blow baby! Your bomber got my fighter, cruiser got my bomber.
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Every battle so critical.
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This is an exciting game. I love it.
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@Cow:
I did know he had 67%.
If it fails it is a huge thing! He liberates it, I get to recapture it a few turns later. Plus it gets rid of the multi threat. Now Italy does not have to worry so much.
Your Navy was out of position and would’ve taken 2 turns to threaten UK once again, assuming I couldn’t block it in the first place. Not to mention swinging forces back to reconquer it would’ve allowed Russia to get back onto the German border, this time with enough strength to stay for a round or two.
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@seththenewb:
@Cow:
I did know he had 67%.
If it fails it is a huge thing! He liberates it, I get to recapture it a few turns later. Plus it gets rid of the multi threat. Now Italy does not have to worry so much.
Your Navy was out of position and would’ve taken 2 turns to threaten UK once again, assuming I couldn’t block it in the first place. Not to mention swinging forces back to reconquer it would’ve allowed Russia to get back onto the German border, this time with enough strength to stay for a round or two.
details details Honey Badger don’t care
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs





