Scramble 114?
Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Union of South Africa to Alexandria
2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in French Indo China
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in Italian Somaliland
British attack with 2 infantry
Germans defend with 1 bomber
British win, taking Italian Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 aaGuns and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 5 infantry moved from Burma to India
1 infantry moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Man, only 3/13 hits in that first round cost me retaking UK (including only six 3+ dice) :|
Then you had to go ahead and roll 6/10 :roll:
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@seththenewb:
Man, only 3/13 hits in that first round cost me retaking UK (including only six 3+ dice) :|
Then you had to go ahead and roll 6/10 :roll:
Thats vintage cow dice.
Cow 8 want to christen your new avatar with its first loss… you ready to go?
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@Cow:
This is cool! Big battle! I really did not think you would swing in. That is interesting. max defense is my OOL. armor before tactical.
I had like a 67% chance in that battle, I don’t know if you missed the bomber sitting in Iceland or not. But hell, your dice appear charmed.
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@seththenewb:
@Cow:
This is cool! Big battle! I really did not think you would swing in. That is interesting. max defense is my OOL. armor before tactical.
I had like a 67% chance in that battle, I don’t know if you missed the bomber sitting in Iceland or not. But hell, your dice appear charmed.
:lol: cow doesnt mess with details like bombers sitting in icwland. The dice almost always bail him out anyway. :roll:
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I did know he had 67%.
If it fails it is a huge thing! He liberates it, I get to recapture it a few turns later. Plus it gets rid of the multi threat. Now Italy does not have to worry so much.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from United Kingdom to Eire
1 bomber moved from Greece to 76 Sea Zone
2 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Eire
Italians attack with 2 fighters
Americans defend with 1 bomber
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eire to United Kingdom
3 fighters moved from Southern Italy to United Kingdom
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
We going blow for blow baby! Your bomber got my fighter, cruiser got my bomber.
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Every battle so critical.
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This is an exciting game. I love it.
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@Cow:
I did know he had 67%.
If it fails it is a huge thing! He liberates it, I get to recapture it a few turns later. Plus it gets rid of the multi threat. Now Italy does not have to worry so much.
Your Navy was out of position and would’ve taken 2 turns to threaten UK once again, assuming I couldn’t block it in the first place. Not to mention swinging forces back to reconquer it would’ve allowed Russia to get back onto the German border, this time with enough strength to stay for a round or two.
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@seththenewb:
@Cow:
I did know he had 67%.
If it fails it is a huge thing! He liberates it, I get to recapture it a few turns later. Plus it gets rid of the multi threat. Now Italy does not have to worry so much.
Your Navy was out of position and would’ve taken 2 turns to threaten UK once again, assuming I couldn’t block it in the first place. Not to mention swinging forces back to reconquer it would’ve allowed Russia to get back onto the German border, this time with enough strength to stay for a round or two.
details details Honey Badger don’t care
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from France to Western Ukraine
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
8 transports moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 destroyer moved from 115 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour, 9 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
3 artilleries and 3 infantry moved from Poland to Baltic States
7 artilleries and 3 infantry moved from Germany to 114 Sea Zone
7 artilleries, 3 infantry and 7 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to 115 Sea Zone
7 artilleries and 7 infantry moved from 115 Sea Zone to Baltic States
4 aaGuns moved from Germany to Western Germany
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 aaGun, 2 artilleries and 1 infantry moved from Finland to Karelia
1 bomber moved from Western Ukraine to Baltic States
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 1 infantry moved from Finland to Karelia
6 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in France
4 infantry placed in Western Germany
Germans undo move 3.
2 fighters and 2 infantry placed in Western Germany
1 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,6,6,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Well I was playing from behind so I am taking chances. Nothing wrong with that.
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It is not like I actually calculated it. I just eyeballed it. I mean I got to defend with what I got to defend with, you know, it is not like I am going to leave it empty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Belarus to NovgorodCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 7 armour, 6 artilleries, 4 infantry and 12 mech_infantrys moved from Belarus to Bryansk
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Timguska
3 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Kwangsi to French Indo China
3 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 3 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 fighters and 5 tactical_bombers moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Hunan
2 bombers and 1 fighter moved from Kwangsi to Hunan
1 fighter moved from 36 Sea Zone to Hunan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 4 fighters and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking Hawaiian Islands from Americans, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
4 fighters and 5 tactical_bombers moved from Anhwe to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
2 bombers and 2 fighters moved from Hunan to Kwangsi
3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 aaGun moved from Korea to Amur
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Manchuria
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 42 Sea Zone to 36 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from Western United States to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 109 Sea Zone to 107 Sea Zone
1 carrier moved from 109 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from Western United States to 107 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
Americans undo move 1.
1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs





