i am away for the weekend, so maybe sunday night
13L G40 atease (Allies +12) vs DizzKneeLand33 (Axis)
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I need you to roll your attacking dice first, and then I will decide OOL. If you only hit once, take a hit on the Battleship. Otherwise, post your hits and I will (hopefully quickly) respond. Thanks!
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3 hits. BB sub and DD I assume?
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For three hits, take a hit on the BB, kill the sub, kill the tactical bomber. (keep the destroyer)
Thanks!
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OK I swear this always happens for me in naval battles in the pacific. This is the only time I get screwed by dice. UUUUGH.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 cruiser and 2 destroyers moved from 56 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 artillery and 3 infantry moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 1 : 6/6 hits
1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese , 2 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -37
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 31 / 49
Russians : 42 / 60
Japanese : 59 / 62
Americans : 56 / 84
Chinese : 1 / 2
British : 34 / 39
UK_Pacific : 13 / 13
Italians : 14 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 96 Sea Zone to AlgeriaTurn Complete - French
Production/PUs Summary :
Germans : 31 / 49
Russians : 42 / 60
Japanese : 59 / 62
Americans : 56 / 84
Chinese : 1 / 2
British : 34 / 39
UK_Pacific : 13 / 13
Italians : 14 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 4 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
3 bombers moved from Egypt to Romania
2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 3 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Romania from Russians with 1 artillery, 3 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 bombers moved from Romania to Germany
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Poland
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
4 transports moved from 81 Sea Zone to 99 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Greece to 99 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 cruiser and 1 submarine moved from 81 Sea Zone to 98 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
2 infantry placed in Germany
3 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Egypt : 3 armour, 1 artillery and 4 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Romania : 1 artillery and 3 infantry
Poland : 1 aaGun, 1 artillery and 4 infantry
Germany : 1 aaGun, 3 artilleries, 3 bombers, 1 factory_major and 7 infantry
Holland Belgium : 1 artillery
Northern Italy : 1 armour and 1 mech_infantry
Southern Italy : 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 42 / 47
Russians : 36 / 60
Japanese : 59 / 62
Americans : 56 / 84
Chinese : 1 / 2
British : 29 / 39
UK_Pacific : 13 / 13
Italians : 14 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to move my sub in 96 against your german destroyer. I’ll roll on the forum, I’m sure you won’t mind.
my sub
Rolls: 1@2; Total Hits: 01@2: (3)DD:
Rolls: 1@2; Total Hits: 01@2: (3) -
2nd round
sub
Rolls: 1@2; Total Hits: 01@2: (3)dd
Rolls: 1@2; Total Hits: 01@2: (5) -
2nd round
sub
Rolls: 1@2; Total Hits: 11@2: (2)dd
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kansu to Tsinghai
3 infantry moved from Kazakhstan to Tsinghai
4 mech_infantrys moved from Caucasus to Tsinghai
3 armour moved from Volgograd to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 tactical_bomber moved from Caucasus to Tsinghai
6 infantry moved from Yakut S.S.R. to Dzavhan
5 infantry moved from Timguska to Olgiy
1 infantry moved from Novgorod to Baltic States
3 artilleries moved from Norway to Finland
2 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to BryanskCombat - Russians
Battle in Tsinghai
Russians attack with 3 armour, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries and 4 mech_infantrys
Russians roll dice for 3 armour, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 1 : 3/15 hits
Japanese roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Tsinghai, round 1 : 3/8 hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Tsinghai
Russians roll dice for 3 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/12 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Tsinghai, round 2 : 1/5 hits
1 infantry owned by the Russians , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 3 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 3/11 hits
Japanese roll dice for 2 armour and 1 artillery in Tsinghai, round 3 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 2 armour, 2 artilleries and 4 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Caucasus to Kazakhstan
6 infantry moved from Timguska to Kansu
3 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
2 infantry placed in Ukraine
2 infantry placed in Novgorod
Russians undo move 4.
3 artilleries and 4 infantry placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Russians to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 42 / 47
Russians : 36 / 43
Japanese : 58 / 62
Americans : 56 / 84
Chinese : 2 / 2
British : 29 / 39
UK_Pacific : 13 / 13
Italians : 14 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 1.774
Standard Deviation : 1.332
Total rolls : 54Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Russians Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.447
Median : 3.000
Variance : 1.189
Standard Deviation : 1.090
Total rolls : 38 -
To initiate another combat move AFTER ALL dice have been thrown, well, that’s a bit sketchy to me. It truly is. What is to prevent manipulation there?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai
2 bombers, 4 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
2 infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from 41 Sea Zone to Burma
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 3 armour, 1 infantry and 4 mech_infantrys
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Russians: 3 armour, 1 infantry and 4 mech_infantrys
Battle in Burma
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in CeylonNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 armour and 2 mech_infantrys moved from Kweichow to Shan State
1 aaGun and 2 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan
3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Tsinghai to Yunnan
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs total -
Sorry man, I can totally edit it out if you want. The forum dicey is apparently legit http://www.axisandallies.org/forums/index.php?topic=6689.0
I just completely forgot to roll it, that’s why I used it, never had any trouble with other opponents, but again, I forgot - your call.
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Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.
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The general rule is that once you have started rolling dice, your combat move is considered completed and cannot be edited. You can look in the FAQ’s for that if you like. That’s been the rule since I started playing online in the late 1990’s….
That, and it’s a pretty key move in the position. So, that being said, I will let you make the decision as to whether or not to keep the move. In the future, however, edits should be made prior to throwing any dice (per club and league rules).
Thanks for giving me the heads up for when you can play! I hope that everything goes well with your care – I know that the chemo is not a fun time at all. Whenever you can get to our game is fine – this is only a silly game, after all, but at least it’s a fun diversion. :)
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Alright, I will move back the sub.
And world domination is never silly. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Sumatra
Battle in Malaya
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 : 2/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Sumatra from Japanese, taking Malaya from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 40 / 47
Russians : 35 / 43
Japanese : 53 / 59
Americans : 62 / 88
Chinese : 2 / 2
British : 29 / 39
UK_Pacific : 15 / 13
Italians : 14 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 battleship, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Belgian Congo to Rhodesia
2 infantry moved from Tanganyika Territory to RhodesiaNon Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,3,3,3,4,5
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 40 / 47
Russians : 35 / 43
Japanese : 53 / 59
Americans : 62 / 88
Chinese : 2 / 4
British : 29 / 33
UK_Pacific : 15 / 12
Italians : 14 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Egypt to 98 Sea Zone
2 fighters moved from 95 Sea Zone to Algeria
1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to 92 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 fighter
Italians win, taking Algeria from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 submarines and 1 transport
British defend with 3 submarines
Italians win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 3 submarines
Casualties for Italians: 1 submarine
Battle in MoroccoNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Algeria to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Nigeria : 1 flag, 1 armour
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
94 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 47
Russians : 35 / 43
Japanese : 53 / 59
Americans : 60 / 88
Chinese : 2 / 4
British : 25 / 33
UK_Pacific : 15 / 12
Italians : 21 / 36
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





