13L G40 atease (Allies +12) vs DizzKneeLand33 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 armour moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to Germany
                2 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 battleship and 3 submarines moved from 10 Sea Zone to 26 Sea Zone


  • dogfight in Germany?

  • 20 16 15 14

    Yes for the dogfight.  Thanks!


  • Shit I forgot about the kamikazes in Philippines. Will wait for orders there.

  • 20 16 15 14

    No kamikaze attacks.


  • I woke up this morning thinking that if you declared any I would have changed my move to all non-combat except transport, something I have never thought of for amphibious assault from a non-contested sea zone. I’m not smart very often so I’ll take this one.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 armour moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to Germany
                2 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 battleship and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Morocco, round 1 :  3/8 hits
                        Italians roll dice for 1 artillery in Morocco, round 1 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Philippines
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 1 :  2/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Algeria
                Air Battle in Germany
                    Americans attacks with 1 units heading to Germany
                    Germans launches 1 interceptors out of Germany
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  1/1 hits
                        1 fighter owned by the Germans lost in Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Germany causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Germany to Novgorod
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone

    Place Units - Americans
                3 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 42 / 60
        Japanese : 60 / 62
        Americans : 56 / 84
        Chinese : 1 / 1
        British : 30 / 38
        UK_Pacific : 12 / 19
        Italians : 13 / 31
        ANZAC : 10 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 7 times
            Average roll : 2.833
            Median : 2.000
            Variance : 3.034
            Standard Deviation : 1.742
            Total rolls : 30

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 42 / 60
        Japanese : 60 / 62
        Americans : 56 / 84
        Chinese : 1 / 2
        British : 30 / 38
        UK_Pacific : 12 / 19
        Italians : 13 / 31
        ANZAC : 10 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 7 times
            Average roll : 2.833
            Median : 2.000
            Variance : 3.034
            Standard Deviation : 1.742
            Total rolls : 30

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 artilleries and 3 infantry moved from Persia to Iraq
                3 armour moved from India to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma
                2 infantry moved from India to 39 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 4 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British
                2 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from 72 Sea Zone to Tanganyika Territory

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to Morocco: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Union of South Africa
                1 airfield placed in Gibraltar
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 31 / 49
        Russians : 42 / 60
        Japanese : 59 / 62
        Americans : 56 / 84
        Chinese : 1 / 2
        British : 35 / 39
        UK_Pacific : 13 / 13
        Italians : 13 / 31
        ANZAC : 10 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 2.853
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 34

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                2 armour, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 factory_minor placed in Egypt
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malta : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 2 armour, 3 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 2 transports
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 31 / 49
        Russians : 42 / 60
        Japanese : 59 / 62
        Americans : 56 / 84
        Chinese : 1 / 2
        British : 34 / 39
        UK_Pacific : 13 / 13
        Italians : 14 / 20
        ANZAC : 10 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 cruiser and 2 destroyers moved from 56 Sea Zone to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Queensland
                1 artillery and 3 infantry moved from South Australia to New South Wales
                1 submarine moved from 62 Sea Zone to 54 Sea Zone


  • OOL for SZ 41?

  • 20 16 15 14

    I need you to roll your attacking dice first, and then I will decide OOL.  If you only hit once, take a hit on the Battleship.  Otherwise, post your hits and I will (hopefully quickly) respond.  Thanks!


  • 3 hits. BB sub and DD I assume?

  • 20 16 15 14

    For three hits, take a hit on the BB, kill the sub, kill the tactical bomber.  (keep the destroyer)

    Thanks!


  • OK I swear this always happens for me in naval battles in the pacific. This is the only time I get screwed by dice. UUUUGH.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 cruiser and 2 destroyers moved from 56 Sea Zone to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Queensland
                1 artillery and 3 infantry moved from South Australia to New South Wales
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 41 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 1 :  6/6 hits
                        1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese , 2 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -37
                    Casualties for Japanese: 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 31 / 49
        Russians : 42 / 60
        Japanese : 59 / 62
        Americans : 56 / 84
        Chinese : 1 / 2
        British : 34 / 39
        UK_Pacific : 13 / 13
        Italians : 14 / 20
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.333
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.333
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 96 Sea Zone to Algeria

    Turn Complete - French

    Production/PUs Summary :

    Germans : 31 / 49
        Russians : 42 / 60
        Japanese : 59 / 62
        Americans : 56 / 84
        Chinese : 1 / 2
        British : 34 / 39
        UK_Pacific : 13 / 13
        Italians : 14 / 20
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.333
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.333
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery and 4 infantry moved from Germany to Poland
                1 artillery and 3 infantry moved from Slovakia Hungary to Romania
                3 bombers moved from Egypt to Romania
                2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 1 artillery, 3 bombers and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Romania from Russians with 1 artillery, 3 bombers and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Romania to Germany
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 fighter moved from Holland Belgium to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Western Germany to France
                2 infantry moved from Western Germany to Germany
                1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
                1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                4 transports moved from 81 Sea Zone to 99 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from Greece to 99 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
                1 battleship, 1 cruiser and 1 submarine moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France
                2 infantry placed in Germany
                3 artilleries and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Egypt : 3 armour, 1 artillery and 4 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Romania : 1 artillery and 3 infantry
        Poland : 1 aaGun, 1 artillery and 4 infantry
        Germany : 1 aaGun, 3 artilleries, 3 bombers, 1 factory_major and 7 infantry
        Holland Belgium : 1 artillery
        Northern Italy : 1 armour and 1 mech_infantry
        Southern Italy : 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
        Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 8 artilleries, 25 infantry and 2 mech_infantrys
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 36 / 60
        Japanese : 59 / 62
        Americans : 56 / 84
        Chinese : 1 / 2
        British : 29 / 39
        UK_Pacific : 13 / 13
        Italians : 14 / 20
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I forgot to move my sub in 96 against your german destroyer. I’ll roll on the forum, I’m sure you won’t mind.

    my  sub
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    DD:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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