this game is already not going well
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Sakha to Ulaanbaatar
Italians take Ulaanbaatar from Russians
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Rostov
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Kazakhstan to SikangCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 1 : 4/5 hits
British roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
2 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
2 armour and 7 mech_infantrys moved from Volgograd to Sikang
5 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,4,5,1,1,6,1
Italians collect 23 PUs (6 lost to blockades); end with 23 PUs totalTerritory Summary for Italians :
Sikang : 3 armour and 7 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Ulaanbaatar : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 aaGuns, 1 artillery and 7 infantry
Western Germany : 1 aaGun, 2 artilleries and 6 infantry
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Volgograd : 1 bomber and 2 fighters
Greece : 1 flagProduction/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 44 / 54
Americans : 61 / 84
Chinese : 1 / 3
British : 41 / 44
UK_Pacific : 15 / 15
Italians : 29 / 23
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33Null / Other
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 fighter could not land in 54 Sea Zone and was removed
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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hmm italy seems to be hurting in your games arathorn :? CONVOY DAMAGE :evil:
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Italy is doing pretty good in this game actually. Did you see how much Russian terr they’ve gobbled up? A lot of that is money that Germany should’ve taken, so it’s almost hurting the axis as much as it’s helping Italy.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
4 bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom -
Small edit in combat move. Instead of doing everything over, I am telling you that the transport taking Scotland took 2 inf instead of 1 art and 1 inf. So there are 2 inf in scotland ;)
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hmm italy seems to be hurting in your games arathorn :? CONVOY DAMAGE :evil:
I’ve been convoyed a little bit in a couple of games - but hopefully that won’t be the determiner of the games :)
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I need scrambling orders and interception orders.
Do you scramble and/or intercept anything?
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I am also taking Nenetsia from Russia with one german mech from Novgorod.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
6 bombers and 2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone -
Scrambling/Interception orders?
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no scramble
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AAgun against ab
: aaa 1@1 :
AAgun against IC
: aaa 5@1 :
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no spaces before or after colons
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Rolls: 1@1; Total Hits: 11@1: (1)
Rolls: 5@1; Total Hits: 15@1: (1, 2, 6, 5, 2) -
Damage against IC:
Rolls: 4@6; Total Hits: 44@6: (6, 6, 5, 3)+2 X 4 added afterwards.
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Max damage against IC. I will roll through in map, and edit afterwards if it isn’t right.
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Triplea results actually worked….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
6 bombers and 2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/6 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 6,4,4,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 5 bombers, 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 5 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 5 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
5 bombers moved from 110 Sea Zone to Western Germany
5 bombers moved from United Kingdom to Western Germany
2 fighters moved from Germany to Western Germany
1 artillery, 1 infantry and 1 mech_infantry moved from France to Western Germany
10 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Western Germany to Holland Belgium
1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea ZonePlace Units - Germans
2 transports placed in 114 Sea Zone
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,3,6,1,5,5,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsTerritory Summary for Germans :
Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 6 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Germany : 1 factory_major
Holland Belgium : 1 aaGun and 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 mech_infantry
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 21 armour, 11 artilleries, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 44 / 54
Americans : 61 / 84
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 15 / 15
Italians : 29 / 23
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.268
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17





