13L G40 Boldfresh (Allies +12) vs. Me1945

  • 21 20 18 17 16 15 14 13

    8 VC in my hands. You still keep 14% to escape your crash. Whatever you roll, I like how the map looks like.

  • 12

    if you say so… i do not necessarily agree.  in my opinion you have made a pretty big mistake.  but only time will tell.

    would you like to scramble to z112?

  • 21 20 18 17 16 15 14 13

    No.

  • 21 20 18 17 16 15 14 13

    I feel like we are playing different games.

  • 12

    Heh.  I understand.  Been there before.

  • 12

    May change the landing locations some.

  • 12

    Opps no this is exactly what I want.  :wink:

  • 12

    ok, i put that move together before running into a meeting.  now that i’ve had a little more time to look it over, i think i want to change it a bit.  landing only in norway and taking 1 less ftr into z112.  doubt that will change your scramble but if it does, we can run it.

  • 12

    yeah, gonna just redo the move.  will still have overwhelming force going into z112.

  • 12

    pretty sure i’ve got you beat, just have to make sure i make the exact right moves.

  • 12

    let me think on this for a little longer…  been a hectic day.  recovering from the
    big hockey game last night and got a baby coming any minute.  my brain is going too
    many different directions to make the best quality move a the moment.

  • 21 20 18 17 16 15 14 13

    No problem. Take your time.

  • 12

    Youve played a good game me… you put me to the test thats for sure.  We each made a mistake… mine nearly cost me the the.  Yours should cost Me the game.

  • 12

    I am about as sure that I have this one won as I am sure that you have the xdap game against love and hank won.

  • 12

    As long as you dont get careless in that game like we both did in this one.  Easier to stay sharp during a team tourney though so u guys should be golden.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                3 artilleries and 19 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - British
                1 unit repaired.
                4 fighters moved from 96 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 artillery and 1 infantry moved from Shan State to Malaya

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 5 fighters
                    Italians defend with 1 destroyer
                    British win with 5 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Malaya
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Shan State to Burma
                2 bombers moved from Union of South Africa to French Equatorial Africa
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 battleship and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
                5 fighters moved from 93 Sea Zone to 96 Sea Zone
                4 infantry moved from India to Burma
                1 infantry moved from Union of South Africa to South West Africa
                3 armour moved from Belgian Congo to French Equatorial Africa

    Place Units - British
                2 bombers placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

  • 21 20 18 17 16 15 14 13

    There are a couple issues with the turns you just posted. Before I bring the issues to the thread that I don’t like to do, let me ask you a question to make sure we are in the same page.
    GLOBAL RULES:
    How the War is Won
    The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.

    I took the 8th VC in J6 and control the capitals. So, the game is over if Allies fail to take one of the Europe VCs I control now or Tokyo by the end of Rus 7 when the round of play is completed, right?

  • 12

    what issues are there with the turns i just posted?  do you think i did something illegal?

    regarding victory conditions, you did not own 8 european VC’s at the end of Japans turn.  You own only 7.

  • 12

    @Me1945:

    There are a couple issues with the turns you just posted. Before I bring the issues to the thread that I don’t like to do, let me ask you a question to make sure we are in the same page.
    GLOBAL RULES:
    How the War is Won
    The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.

    I took the 8th VC in J6 and control the capitals. So, the game is over if Allies fail to take one of the Europe VCs I control now or Tokyo by the end of Rus 7 when the round of play is completed, right?

    even if the allies took tokyo, you would still win if you had held the 8 european VC’s for a full turn.

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