like you said, let’s change it up!
13L G40 Boldfresh (Allies +12) vs. Me1945
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i can’t handle all this good luck! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Java
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to Rostov
Japanese take Rostov from Russians
2 artilleries moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
Japanese take Eastern Persia from British
1 infantry moved from Kazakhstan to Turkmenistan
2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters moved from Chahar to Shensi
1 tactical_bomber moved from Chahar to Shensi
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Jehol to Hopei
1 bomber moved from Japan to HopeiCombat - Japanese
Battle in Soviet Far East
Battle in Shensi
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shensi
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 fighters
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 fighters in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Hopei
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Samara, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 : 3/3 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Hopei to Tsinghai
1 bomber moved from Hopei to Tsinghai
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsi to Kwangsi
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kiangsu
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 aaGun moved from Korea to Manchuria
1 battleship, 2 destroyers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Anglo Egyptian SudanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 80 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 infantry
Kwangsi : 1 armour
Kiangsu : 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 aaGun and 1 infantry
Manchuria : 1 aaGun
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 armour and 1 infantry
Amur : 1 flag, 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser and 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 fighter
5 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Anglo Egyptian Sudan : 2 bombers, 2 fighters and 1 tactical_bomber
Rostov : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Turkmenistan : 1 flag, 1 infantry
Samara : 1 flag, 2 artilleries and 1 infantry
80 Sea Zone : 1 battleship, 2 destroyers and 1 transport
Eastern Persia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 57 / 111
Russians : 17 / 0
Japanese : 67 / 73
Americans : 50 / 73
Chinese : 4 / 7
British : 26 / 24
UK_Pacific : 7 / 4
Italians : 21 / 36
ANZAC : 12 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
8 VC in my hands. You still keep 14% to escape your crash. Whatever you roll, I like how the map looks like.
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if you say so… i do not necessarily agree. in my opinion you have made a pretty big mistake. but only time will tell.
would you like to scramble to z112?
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No.
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I feel like we are playing different games.
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Heh. I understand. Been there before.
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May change the landing locations some.
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Opps no this is exactly what I want. :wink:
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ok, i put that move together before running into a meeting. now that i’ve had a little more time to look it over, i think i want to change it a bit. landing only in norway and taking 1 less ftr into z112. doubt that will change your scramble but if it does, we can run it.
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yeah, gonna just redo the move. will still have overwhelming force going into z112.
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pretty sure i’ve got you beat, just have to make sure i make the exact right moves.
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let me think on this for a little longer… been a hectic day. recovering from the
big hockey game last night and got a baby coming any minute. my brain is going too
many different directions to make the best quality move a the moment. -
No problem. Take your time.
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Youve played a good game me… you put me to the test thats for sure. We each made a mistake… mine nearly cost me the the. Yours should cost Me the game.
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I am about as sure that I have this one won as I am sure that you have the xdap game against love and hank won.
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As long as you dont get careless in that game like we both did in this one. Easier to stay sharp during a team tourney though so u guys should be golden.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
3 artilleries and 19 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
1 unit repaired.
4 fighters moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from Shan State to MalayaCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer and 5 fighters
Italians defend with 1 destroyer
British win with 5 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Shan State to Burma
2 bombers moved from Union of South Africa to French Equatorial Africa
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 battleship and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
5 fighters moved from 93 Sea Zone to 96 Sea Zone
4 infantry moved from India to Burma
1 infantry moved from Union of South Africa to South West Africa
3 armour moved from Belgian Congo to French Equatorial AfricaPlace Units - British
2 bombers placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
There are a couple issues with the turns you just posted. Before I bring the issues to the thread that I don’t like to do, let me ask you a question to make sure we are in the same page.
GLOBAL RULES:
How the War is Won
The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.I took the 8th VC in J6 and control the capitals. So, the game is over if Allies fail to take one of the Europe VCs I control now or Tokyo by the end of Rus 7 when the round of play is completed, right?





