I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
13L G40 Ziggurat (Axis) vs DizzKneeLand33 (Allies +13) Game 2
-
So, I got my answer, but I’m not pleased that the NO doesn’t say “surface” ships…. that is QUITE an oversight…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Syria: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 3 fighters and 1 tactical_bomber
Syria : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 35
Japanese : 54 / 80
Americans : 52 / 74
Chinese : 12 / 13
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Algeria : 3 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 57
Russians : 29 / 35
Japanese : 54 / 80
Americans : 52 / 74
Chinese : 12 / 13
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So, I got my answer, but I’m not pleased that the NO doesn’t say “surface” ships…. that is QUITE an oversight…
Hah! I learned something new today. Didn’t even know that TripleA had notes that talked about the rules :P. I’ve got two digital copies of the boxed rules on my desktop and use those as reference (those do explicitly state “surface warship”. Might be a good idea to download those just in case there are more errors in the TripleA notes.
-
LOL that would require more reading for me. After tax season, the only thing I read are chess annotations and baseball game recaps. :)
However, I would love to purchase the entire boardgame at some point…. whenever it is somewhat “finalized”…
That’s okay, my sub is gonna kick sub ass out there in the Med… chasing good drink and loose women… :P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Finland to Karelia
1 artillery moved from Novgorod to Karelia
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Belarus to Russia
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Karelia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 1 artillery
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 1 : 2/5 hits
Russians roll dice for 1 aaGun and 1 artillery in Karelia, round 1 : 1/1 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 artillery
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 6,6,8,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns, 8 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
12 artilleries moved from Eastern Poland to Western Ukraine
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 infantry moved from Novgorod to Belarus
4 tactical_bombers moved from Belarus to Bryansk
1 tactical_bomber moved from Finland to Bryansk
3 fighters moved from Belarus to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Romania to Bulgaria
2 artilleries and 1 infantry moved from Southern France to France
4 infantry moved from Western Germany to France
1 bomber moved from Southern France to Western Germany
4 bombers moved from Russia to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 fighter and 5 infantry placed in Western Germany
2 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 9 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Belarus : 2 infantry
Karelia : 1 flag, 1 artillery and 3 infantry
Bryansk : 3 aaGuns, 12 armour, 3 artilleries, 3 fighters, 14 infantry, 8 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag, 1 armour
Archangel : 1 flag
Eastern Poland : 4 bombers and 10 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 12 artilleries
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
114 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 60
Russians : 26 / 35
Japanese : 54 / 80
Americans : 52 / 74
Chinese : 12 / 13
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour, 6 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Bryansk
3 artilleries and 32 infantry moved from Russia to Bryansk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 9 artilleries, 45 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 12 armour, 3 artilleries, 3 fighters, 14 infantry, 8 mech_infantrys and 5 tactical_bombers; Italians defend with 2 armour
27 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 9 artilleries owned by the Russians retreated to Russia
Italians win with 14 armour, 3 artilleries, 3 fighters, 3 infantry, 8 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 aaGuns and 11 infantry
Casualties for Russians: 18 infantryNon Combat Move - Russians
1 infantry moved from Russia to Tambov
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Rostov to Russia
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 infantry moved from Korea to ManchuriaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Jehol : 1 infantry
Manchuria : 2 aaGuns, 2 armour, 17 infantry and 2 mech_infantrys
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 aaGun
117 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 60
Russians : 26 / 27
Japanese : 53 / 80
Americans : 52 / 74
Chinese : 13 / 13
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Marianas: 2 fighters
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Marianas to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Kwangsi to 33 Sea Zone
4 fighters moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Shantung to Jehol
1 mech_infantry moved from Hunan to Chahar
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Shan State to West India
1 bomber moved from Shan State to Jehol
1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport
ANZAC defend with 4 fighters and 1 tactical_bomber; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 1 : 12/21 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 1 : 11/18 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the Americans , 2 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 8 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 7/16 hits
Americans roll dice for 1 battleship, 1 cruiser, 7 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 6/11 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the ANZAC , 3 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 5 fighters and 1 transport in 33 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 5 fighters and 1 transport remaining. Battle score for attacker is 67
Casualties for Japanese: 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 2/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
5 fighters moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Paulau Island
1 fighter moved from West India to India
1 tactical_bomber moved from Szechwan to India
1 tactical_bomber moved from Kweichow to India
1 tactical_bomber moved from Hopei to Hunan
1 tactical_bomber moved from Chahar to Hunan
1 bomber moved from Jehol to Hunan
1 infantry moved from Shan State to Burma
1 armour moved from Burma to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to HunanPlace Units - Japanese
1 artillery and 2 infantry placed in India
Japanese undo move 1.
2 infantry placed in India
1 destroyer placed in 39 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 4.
1 armour and 2 mech_infantrys placed in Kwangtung
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Anhwe: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery and 1 harbour
Paulau Island : 2 bombers and 5 fighters
Shantung : 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 2 infantry
Yunnan : 1 flag
Hunan : 1 flag, 2 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Hopei : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 armour and 2 mech_infantrys
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Timguska : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 transport
33 Sea Zone : 1 battleship and 1 transport
37 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
39 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 1 transport
West India : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 25 / 27
Japanese : 58 / 68
Americans : 52 / 74
Chinese : 11 / 13
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the initial edit before combat, TripleA wasn’t letting me add 2 fighters to the sea battle that had valid landing spots. I can list their legitimate flight paths if that’s an issue.
Now, be nice to those neutrals. They’ve never done anything bad to you :P.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 armour, 1 fighter, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 4 mech_infantrys moved from Southeast Mexico to Venezuela
1 bomber moved from Eastern United States to Venezuela
1 artillery and 8 infantry moved from Gibraltar to Spain
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries, 4 fighters and 5 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in Venezuela
Americans attack with 2 armour, 1 bomber and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Spain
Americans attack with 6 artilleries, 4 fighters and 13 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 12 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 aaGuns moved from Gibraltar to Spain
4 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Venezuela to Central America
6 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 3 submarines and 1 transport
Central United States : 1 factory_major and 10 infantry
Central America : 1 bomber
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
101 Sea Zone : 6 transports
Brazil : 1 flag, 1 artillery and 1 infantry
Venezuela : 1 flag, 2 armour and 3 mech_infantrys
Spain : 1 flag, 3 aaGuns, 6 artilleries and 12 infantry
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 25 / 27
Japanese : 58 / 68
Americans : 56 / 76
Chinese : 11 / 13
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
I’m sure that movement issue had to do with the fact that a “3-move” carrier would have needed to pick up two of the planes – I’ve seen that issue on my own end.
As far as those neutrals go, we promise to take good care of them! ;)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kansu to Shensi
1 fighter moved from Hopei to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag
Shensi : 1 fighter and 9 infantry
Kweichow : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 25 / 27
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 12 / 13
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Saudi Arabia
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Saudi Arabia
2 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Iraq to Turkey
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
1 armour and 2 mech_infantrys moved from Belgian Congo to Mozambique
2 armour and 1 mech_infantry moved from Union of South Africa to MozambiqueCombat - British
Battle in Saudi Arabia
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 3 armour and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in 110 Sea Zone
British attack with 5 fighters
Germans defend with 1 destroyer
British win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Turkey
British attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 5 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Saudi Arabia to Iraq
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
3 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Gibraltar to Spain
1 bomber moved from Turkey to Egypt
2 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 airfield placed in Iraq
1 artillery and 2 infantry placed in Iraq
1 submarine placed in 81 Sea Zone
2 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkey : 1 flag, 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Mozambique : 1 flag, 3 armour and 2 mech_infantrys
Saudi Arabia : 1 flag, 1 artillery and 3 infantry
106 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 submarine
Iraq : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 6 infantry and 2 tactical_bombers
Eastern Persia : 1 flag
101 Sea Zone : 1 armour and 1 infantry
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports
Persia : 1 flag, 1 infantry
Spain : 1 artillery
98 Sea Zone : 1 flag
91 Sea Zone : 2 fightersProduction/PUs Summary :
Germans : 49 / 60
Russians : 25 / 27
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 12 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 20 / 25
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Vologda
Italians take Vologda from Russians
1 armour moved from Bryansk to Tambov
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
1 bomber moved from Eastern Poland to RostovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 mech_infantry owned by the Italians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 aaGuns and 2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 aaGun, 4 artilleries, 1 factory_major, 1 fighter and 11 infantry
Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Ukraine : 2 aaGuns, 1 bomber, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour
Smolensk : 1 flagProduction/PUs Summary :
Germans : 49 / 60
Russians : 21 / 27
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 12 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Syria : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 21 / 27
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 12 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 11 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Algeria : 3 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 60
Russians : 21 / 27
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 12 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 11 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 3 armour, 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
12 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Bryansk to Ukraine
4 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
4 bombers moved from Eastern Poland to Western Germany
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
5 infantry moved from Western Germany to France
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery and 2 infantry moved from Karelia to Finland
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Bulgaria to GreecePlace Units - Germans
3 artilleries placed in France
3 armour placed in Ukraine
3 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 14 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Karelia : 1 flag
Bryansk : 11 armour, 15 artilleries, 3 fighters, 9 infantry, 13 mech_infantrys and 5 tactical_bombers
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Ukraine : 1 flag, 5 armour, 1 factory_minor and 5 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Switzerland : 1 flag, 3 infantry
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag, 1 infantry
Sweden : 1 flag, 7 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 58 / 75
Russians : 15 / 27
Japanese : 57 / 68
Americans : 56 / 76
Chinese : 12 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 11 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 2 aaGuns and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour, 17 infantry and 2 mech_infantrys moved from Manchuria to JeholCombat - Russians
Battle in Jehol
Russians attack with 2 armour, 17 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Russians win, taking Jehol from Japanese with 2 armour, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
1 submarine moved from 117 Sea Zone to 106 Sea ZonePlace Units - Russians
2 aaGuns and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Jehol : 2 aaGuns, 2 armour, 17 infantry and 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
106 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 75
Russians : 15 / 16
Japanese : 56 / 68
Americans : 56 / 76
Chinese : 13 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 11 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Western Australia
Battle in KoreaNon Combat Move - Japanese
1 battleship moved from 33 Sea Zone to 6 Sea Zone
2 armour and 2 mech_infantrys moved from Hunan to Shantung
1 armour and 2 mech_infantrys moved from Anhwe to Shantung
2 fighters moved from Paulau Island to Shantung
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
1 bomber moved from Hunan to India
1 artillery moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
2 armour and 1 mech_infantry moved from India to Afghanistan
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from Paulau Island to 56 Sea Zone
1 tactical_bomber moved from India to 56 Sea Zone
1 tactical_bomber moved from Hunan to India
1 tactical_bomber moved from Hunan to Kwangsi
1 bomber moved from Paulau Island to Kwangsi
1 fighter moved from Paulau Island to Kwangsi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Paulau Island to India
1 fighter moved from Paulau Island to KwangsiPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in Malaya
1 armour and 1 mech_infantry placed in Kwangtung
3 artilleries placed in Shantung
1 artillery and 1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 aaGun, 3 armour, 4 artilleries, 1 factory_minor, 2 fighters, 6 infantry and 4 mech_infantrys
Kwangsi : 1 airfield, 1 bomber, 2 fighters and 1 tactical_bomber
Korea : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Yunnan : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Western Australia : 1 flag, 1 artillery and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 submarines and 1 transport
6 Sea Zone : 1 battleship and 1 transport
56 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
West India : 1 flag
Novosibirsk : 1 flag
Afghanistan : 1 flag, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
80 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 58 / 75
Russians : 11 / 16
Japanese : 61 / 73
Americans : 56 / 76
Chinese : 13 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 24 / 27
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 5 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery and 3 infantry moved from Spain to Portugal
4 fighters moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Brazil to Argentina
2 armour and 3 mech_infantrys moved from Venezuela to ArgentinaCombat - Americans
Battle in Portugal
Americans attack with 1 artillery, 4 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Argentina
Americans attack with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central America to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Portugal to 91 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
1 armour, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
5 artilleries and 5 infantry placed in Central United States
1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 64 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 3 submarines and 1 transport
10 Sea Zone : 1 transport
Central United States : 5 artilleries, 1 factory_major and 5 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Portugal : 1 flag, 1 artillery and 3 infantry
Argentina : 1 flag, 2 armour, 1 artillery and 3 mech_infantrys
101 Sea Zone : 5 transports
Brazil : 1 flag
Venezuela : 1 flag
Spain : 1 flag, 3 aaGuns, 5 artilleries, 1 factory_minor and 17 infantry
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transportsProduction/PUs Summary :
Germans : 56 / 75
Russians : 11 / 16
Japanese : 61 / 73
Americans : 64 / 90
Chinese : 13 / 13
British : 38 / 44
UK_Pacific : 0 / 0
Italians : 21 / 27
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0





