0%

13L G40 Ziggurat (Axis) vs DizzKneeLand33 (Allies +13) Game 2

  • 12

    zigg, i’m looking for a G40 league game - you up for it?

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 armour and 4 mech_infantrys moved from Western United States to Southeast Mexico
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun, 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone
                3 aaGuns, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 aaGuns, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                5 artilleries and 5 infantry placed in Central United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        Central United States : 5 artilleries, 1 factory_major and 5 infantry
        Southeast Mexico : 2 armour and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Gibraltar : 3 aaGuns, 1 artillery and 8 infantry
        101 Sea Zone : 5 transports
        Brazil : 1 flag, 1 artillery and 1 infantry
        91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 33 / 35
        Japanese : 58 / 80
        Americans : 52 / 74
        Chinese : 8 / 13
        British : 33 / 41
        UK_Pacific : 2 / 0
        Italians : 15 / 22
        ANZAC : 11 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 fighter and 4 infantry moved from Sikang to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag
        Shensi : 1 fighter and 8 infantry
        Kweichow : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 33 / 35
        Japanese : 54 / 80
        Americans : 52 / 74
        Chinese : 12 / 13
        British : 33 / 41
        UK_Pacific : 2 / 0
        Italians : 15 / 22
        ANZAC : 11 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from Algeria to Egypt
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 transports moved from 80 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from West India to 79 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 4 infantry moved from West India to Eastern Persia

    Place Units - British
                1 factory_minor placed in Iraq
                1 submarine placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Eastern United States : 1 armour and 1 infantry
        West India : 1 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 4 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        106 Sea Zone : 1 flag
        117 Sea Zone : 1 destroyer
        Iraq : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 4 infantry
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 2 fighters

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 33 / 35
        Japanese : 54 / 80
        Americans : 52 / 74
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 15 / 22
        ANZAC : 11 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bryansk
                1 bomber moved from Romania to Bryansk
                1 armour moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 armour moved from Tunisia to Libya

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Bryansk, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Italians roll dice for 2 armour and 1 bomber in Bryansk, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                1 fighter moved from Romania to Southern Italy
                8 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 fighter moved from Romania to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 bomber moved from Bryansk to Eastern Poland

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 mech_infantry
        Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major, 1 fighter and 7 infantry
        Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour
        Eastern Poland : 1 flag, 1 bomber
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 2 aaGuns, 1 armour, 2 infantry and 2 mech_infantrys
        Smolensk : 1 flag

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 29 / 35
        Japanese : 54 / 80
        Americans : 52 / 74
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    Su, my sub in SZ 98 doesn’t count as an Allied Ship for the purposes of denying the Italian NO (no allied ships SZ 92-99)?


  • Nope. The NO is applicable to “surface warships” of which neither subs nor transports count. It’s specific to explicitly prevent what you were attempting to do, put in place a unit that can’t be killed to deny it :P. The layout of the med make clearing subs much more difficult than clearing a sub from SZ125.

  • 20 16 15 14

    But here’s what the NO says… well, here’s my question about it:

    am currently in a game and placed a UK sub in SZ 98.  After Italy’s turn, Italy received it’s 5PU NO for controlling the Med.  The only thing in the Med is a British sub in SZ 98.

    Shouldn’t that sub prevent the NO?  Even in the game notes (regarding SZ 125), here is what it says:  5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any originally Russian territories.

    For the Med, it states the following: 5 PUs if no Allied ships are in the Med: sz92,…,sz99.

    So, from inference, it would appear that even an allied trannie in the Med would negate the NO, let alone a sub, correct?  Of course, my core question is regarding the sub.

    (I mean, geesh, the one says warships for 125, the other says any ship… right?)

  • 20 16 15 14

    So, I got my answer, but I’m not pleased that the NO doesn’t say “surface” ships…. that is QUITE an oversight…

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from New South Wales to 33 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Syria: 1 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag, 1 infantry
        33 Sea Zone : 3 fighters and 1 tactical_bomber
        Syria : 1 flag
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 29 / 35
        Japanese : 54 / 80
        Americans : 52 / 74
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Algeria : 3 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 29 / 35
        Japanese : 54 / 80
        Americans : 52 / 74
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @DizzKneeLand33:

    So, I got my answer, but I’m not pleased that the NO doesn’t say “surface” ships…. that is QUITE an oversight…

    Hah! I learned something new today. Didn’t even know that TripleA had notes that talked about the rules :P. I’ve got two digital copies of the boxed rules on my desktop and use those as reference (those do explicitly state “surface warship”. Might be a good idea to download those just in case there are more errors in the TripleA notes.

  • 20 16 15 14

    LOL that would require more reading for me.  After tax season, the only thing I read are chess annotations and baseball game recaps.  :)

    However, I would love to purchase the entire boardgame at some point…. whenever it is somewhat “finalized”…

    That’s okay, my sub is gonna kick sub ass out there in the Med… chasing good drink and loose women… :P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                4 infantry moved from Finland to Karelia
                1 artillery moved from Novgorod to Karelia
                3 bombers moved from Eastern Poland to Russia
                1 bomber moved from Belarus to Russia
                1 armour moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 aaGun and 1 artillery
                        Germans roll dice for 1 artillery and 4 infantry in Karelia, round 1 :  2/5 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Karelia, round 1 :  1/1 hits
                        1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 artillery
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/4 hits
                    Bombing raid in Russia rolls: 6,6,8,7 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns, 8 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                12 artilleries moved from Eastern Poland to Western Ukraine
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                2 infantry moved from Novgorod to Belarus
                4 tactical_bombers moved from Belarus to Bryansk
                1 tactical_bomber moved from Finland to Bryansk
                3 fighters moved from Belarus to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Romania to Bulgaria
                2 artilleries and 1 infantry moved from Southern France to France
                4 infantry moved from Western Germany to France
                1 bomber moved from Southern France to Western Germany
                4 bombers moved from Russia to Eastern Poland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Finland to Western Germany
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 fighter and 5 infantry placed in Western Germany
                2 infantry placed in France
                1 destroyer placed in 110 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 9 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Germany : 1 factory_major
        Belarus : 2 infantry
        Karelia : 1 flag, 1 artillery and 3 infantry
        Bryansk : 3 aaGuns, 12 armour, 3 artilleries, 3 fighters, 14 infantry, 8 mech_infantrys and 5 tactical_bombers
        Nenetsia : 1 flag, 1 armour
        Archangel : 1 flag
        Eastern Poland : 4 bombers and 10 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 5 infantry
        Western Ukraine : 12 artilleries
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
        Bulgaria : 1 flag, 3 infantry
        Greece : 1 flag
        114 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 26 / 35
        Japanese : 54 / 80
        Americans : 52 / 74
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 16 damage on 16 factory_majors; Remaining resources: 19 PUs;
                Russians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour, 6 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Bryansk
                3 artilleries and 32 infantry moved from Russia to Bryansk
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 9 artilleries, 45 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns, 12 armour, 3 artilleries, 3 fighters, 14 infantry, 8 mech_infantrys and 5 tactical_bombers; Italians defend with 2 armour
                    27 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 9 artilleries owned by the Russians retreated to Russia
                    Italians win with 14 armour, 3 artilleries, 3 fighters, 3 infantry, 8 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 aaGuns and 11 infantry
                    Casualties for Russians: 18 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 aaGun moved from Rostov to Caucasus
                1 fighter moved from Rostov to Russia
                1 submarine moved from 124 Sea Zone to 117 Sea Zone
                1 infantry moved from Korea to Manchuria

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 27 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Jehol : 1 infantry
        Manchuria : 2 aaGuns, 2 armour, 17 infantry and 2 mech_infantrys
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 aaGun
        117 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 26 / 27
        Japanese : 53 / 80
        Americans : 52 / 74
        Chinese : 13 / 13
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Adding units owned by Japanese to Marianas: 2 fighters
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                2 fighters moved from Marianas to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                4 fighters moved from 35 Sea Zone to 33 Sea Zone
                3 fighters moved from Philippines to 33 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from Kwangsi to 33 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                2 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Hunan to Chahar
                1 mech_infantry moved from Hunan to Hopei
                1 tactical_bomber moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Shan State to West India
                1 bomber moved from Shan State to Jehol
                1 tactical_bomber moved from Kwangsi to Chahar
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in West India
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    retreated to Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    ANZAC defend with 4 fighters and 1 tactical_bomber; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 1 :  12/21 hits
                        Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 1 :  11/18 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the Americans , 2 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 8 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 :  7/16 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 7 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 :  6/11 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the ANZAC , 3 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 5 fighters and 1 transport in 33 Sea Zone, round 3 :  4/10 hits
                        Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 3 :  2/4 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 2 cruisers owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                        2 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 battleship, 2 bombers, 5 fighters and 1 transport remaining. Battle score for attacker is 67
                    Casualties for Japanese: 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for ANZAC: 4 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Battle in Caroline Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  2/2 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 1 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                5 fighters moved from 33 Sea Zone to Paulau Island
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 fighter moved from West India to India
                1 tactical_bomber moved from Szechwan to India
                1 tactical_bomber moved from Kweichow to India
                1 tactical_bomber moved from Hopei to Hunan
                1 tactical_bomber moved from Chahar to Hunan
                1 bomber moved from Jehol to Hunan
                1 infantry moved from Shan State to Burma
                1 armour moved from Burma to India
                1 armour and 1 mech_infantry moved from Yunnan to India
                1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 armour and 2 mech_infantrys moved from Kwangtung to Hunan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                Japanese undo move 1.
                2 infantry placed in India
                1 destroyer placed in 39 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 destroyer and 1 submarine placed in 6 Sea Zone
                Japanese undo move 4.
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                Japanese undo move 5.
                Japanese undo move 4.
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 bomber placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Anhwe: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery and 1 harbour
        Paulau Island : 2 bombers and 5 fighters
        Shantung : 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry
        Kwangsi : 1 airfield
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 2 infantry
        Yunnan : 1 flag
        Hunan : 1 flag, 2 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
        Hopei : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 armour and 2 mech_infantrys
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        Timguska : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship and 1 transport
        37 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        39 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 1 transport
        West India : 1 flag, 1 artillery and 1 infantry
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 25 / 27
        Japanese : 58 / 68
        Americans : 52 / 74
        Chinese : 11 / 13
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry for the initial edit before combat, TripleA wasn’t letting me add 2 fighters to the sea battle that had valid landing spots. I can list their legitimate flight paths if that’s an issue.

    Now, be nice to those neutrals. They’ve never done anything bad to you :P.

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 fighter, 11 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 4 mech_infantrys moved from Southeast Mexico to Venezuela
                1 bomber moved from Eastern United States to Venezuela
                1 artillery and 8 infantry moved from Gibraltar to Spain
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 2 armour, 1 bomber and 4 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Spain
                    Americans attack with 6 artilleries, 4 fighters and 13 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 6 artilleries, 4 fighters and 12 infantry remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 aaGuns moved from Gibraltar to Spain
                4 fighters moved from Spain to 91 Sea Zone
                1 bomber moved from Venezuela to Central America
                6 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 submarines and 1 transport placed in 10 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Western United States
                10 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        10 Sea Zone : 3 submarines and 1 transport
        Central United States : 1 factory_major and 10 infantry
        Central America : 1 bomber
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        101 Sea Zone : 6 transports
        Brazil : 1 flag, 1 artillery and 1 infantry
        Venezuela : 1 flag, 2 armour and 3 mech_infantrys
        Spain : 1 flag, 3 aaGuns, 6 artilleries and 12 infantry
        91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 5 transports

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 25 / 27
        Japanese : 58 / 68
        Americans : 56 / 76
        Chinese : 11 / 13
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • 20 16 15 14

    I’m sure that movement issue had to do with the fact that a “3-move” carrier would have needed to pick up two of the planes – I’ve seen that issue on my own end.

    As far as those neutrals go, we promise to take good care of them!  ;)

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag
        Shensi : 1 fighter and 9 infantry
        Kweichow : 1 infantry
        Hopei : 2 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 25 / 27
        Japanese : 57 / 68
        Americans : 56 / 76
        Chinese : 12 / 13
        British : 33 / 38
        UK_Pacific : 0 / 0
        Italians : 20 / 25
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

T-shirts, Hats, and More

Suggested Topics

  • 30
  • 45
  • 24
  • 32
  • 86
  • 88
  • 142
  • 109
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts