@axis-dominion sounds good fire it up whenever you want
13L G1940 variance vs snake11eyes (allies+10)
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changed placement of 1 inf Germany and 2 inf Paris to 3 inf in Finland.
GO JAPAN :evil:
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Sorry have been very busy with work will complete by tomorrow
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We’re gonna have to reroll the battle, I would want to keep an aa gun for the Japan battle
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OK here. Now you have an AA gun.
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wait I guess you had 2 AAs. I’ll reroll it and save the AA for last and you can whichever of these G13 maps you prefer (no AA, 1 AA, 2 AA).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 bombers moved from Southern Italy to Egypt
1 tactical_bomber moved from Greece to Egypt
3 bombers moved from Western Germany to Egypt
1 armour and 15 mech_infantrys moved from Syria to Egypt
13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
4 armour and 5 artilleries moved from Norway to SwedenCombat - Germans
Battle in Sweden
Germans attack with 4 armour and 5 artilleries
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 4 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries
Casualties for Neutral_True: 6 infantry
Battle in Egypt
Germans attack with 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
ANZAC defend with 3 bombers and 8 fighters; French defend with 1 infantry; British defend with 1 factory_minor, 13 fighters, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
British win with 2 aaGuns and 8 fighters remaining. Battle score for attacker is -67
Casualties for ANZAC: 3 bombers and 8 fighters
Casualties for Germans: 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for British: 5 fighters and 4 infantry
Casualties for Americans: 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomberNon Combat Move - Germans
8 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
6 artilleries moved from Western Germany to France
10 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Volgograd
1 infantry placed in France
3 infantry placed in Norway
3 mech_infantrys placed in Novgorod
3 infantry placed in Russia
3 infantry placed in Greece
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1,1,2,2,4,5,1,2,4,4,5,4,3,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,1,2
Germans collect 59 PUs (13 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
whatever.
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So in the original set of dice rolls I essentially won the battle (ie reduced Egypt to a point where Japan can take and hold it, thereby winning the game because you have no way to liberate a VC this round, all according to plan). In the reroll I got diced. Probably the most correct thing for you to do would be to simply swap out 1 or 2 of the 5 fighters I left you with in the original set of dice rolls for AA guns, or you can just stick with the 5 fighters; that’s up to you. Even that is to your advantage because if the AA were not taken as casualties in the first round you would have had 1 or 2 fewer defenders rolling dice in rounds 2 and 3. So that’s my penalty for being impatient and wanting to get the game over with instead of waiting for OOL on a plan with very high likelihood of success regardless of your OOL. Nevertheless you can swap them if you want to. The first set of dice rolled is normally what is used, but I rerolled it anyway because you suggested a reroll.
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It’s unfortunate that the battle went worse for you, but I specifically asked to give my ool and you jumped the gun, I always try to play as close to a table game as I can and especially in a big battle you never know what someone might take as casualties also whenever there is a mix up in a live game the battle is always rerolled. You say you got diced but the odds are that I would have 11-12 units left so your still above avererage and may still take it with Japan and then it’s a non issue. Hopefully this causes no ill-will between us as I think your a great player and have thus far had a great experience playing with you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
2 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Novosibirsk to UralsTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
4 bombers and 3 fighters moved from Syria to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 4 bombers, 3 fighters and 1 infantry
British defend with 1 factory_minor, 8 fighters and 1 harbour; Americans defend with 2 aaGuns
British win with 3 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 4 bombers, 3 fighters and 1 infantry
Casualties for British: 5 fighters
Casualties for Americans: 2 aaGunsNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,5,6,3,5,4,5,4,2,4,3,6,3,6,3,1,1,6,3,5,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total -
No ill will? Don’t count it.
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I graciously gave you the reroll and I would expect the same level of sportsmanship from you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Purchase Units - Americans
Americans buy 10 artilleries, 1 factory_minor and 10 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
7 artilleries and 7 infantry moved from United Kingdom to 109 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 109 Sea Zone to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 125 Sea Zone
7 artilleries and 7 infantry moved from 125 Sea Zone to Norway
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 104 Sea Zone
14 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 11 infantry moved from Eastern United States to New Brunswick Nova Scotia
10 artilleries moved from Central United States to Eastern United States
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
2 artilleries moved from Vologda to Archangel
1 artillery moved from Northwest Persia to Turkey
1 infantry moved from Iraq to Syria
Americans take Syria from Germans
2 submarines moved from 99 Sea Zone to 98 Sea Zone
9 submarines moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 7 artilleries and 7 infantry
Germans defend with 3 aaGuns, 1 factory_minor and 3 infantry
Americans win, taking Norway from Germans with 7 artilleries and 5 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
Americans take Spain from Neutral_True
1 carrier moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
3 destroyers moved from 109 Sea Zone to 104 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 105 Sea Zone
1 cruiser moved from 109 Sea Zone to 105 Sea Zone
2 destroyers moved from 109 Sea Zone to 105 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
10 infantry placed in Eastern United States
10 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Combat Move - British
5 infantry moved from Afghanistan to Kazakhstan
6 infantry and 1 mech_infantry moved from Turkey to Greece
3 fighters moved from Egypt to Greece
2 fighters moved from Northwest Persia to Greece
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Greece
British attack with 5 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
British win, taking Greece from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for British: 5 infantry
Battle in Kazakhstan
British attack with 5 infantry
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Tsinghai to Kazakhstan
1 aaGun moved from Novosibirsk to Urals
5 fighters moved from Greece to Turkey
1 artillery and 18 infantry moved from Northwest Persia to Turkey
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 7 infantry moved from Eastern Persia to Persia
6 infantry and 2 mech_infantrys moved from India to West India
2 mech_infantrys moved from West India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from Eastern Persia to PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
Everything ok?
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Bump
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Bump





