No kill like Overkill, apparently 🤯
13L G1940 variance vs snake11eyes (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
2 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Novosibirsk to UralsTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
4 bombers and 3 fighters moved from Syria to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 4 bombers, 3 fighters and 1 infantry
British defend with 1 factory_minor, 8 fighters and 1 harbour; Americans defend with 2 aaGuns
British win with 3 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 4 bombers, 3 fighters and 1 infantry
Casualties for British: 5 fighters
Casualties for Americans: 2 aaGunsNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,5,6,3,5,4,5,4,2,4,3,6,3,6,3,1,1,6,3,5,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total -
No ill will? Don’t count it.
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I graciously gave you the reroll and I would expect the same level of sportsmanship from you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Purchase Units - Americans
Americans buy 10 artilleries, 1 factory_minor and 10 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
7 artilleries and 7 infantry moved from United Kingdom to 109 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 109 Sea Zone to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 125 Sea Zone
7 artilleries and 7 infantry moved from 125 Sea Zone to Norway
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 104 Sea Zone
14 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 11 infantry moved from Eastern United States to New Brunswick Nova Scotia
10 artilleries moved from Central United States to Eastern United States
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
2 artilleries moved from Vologda to Archangel
1 artillery moved from Northwest Persia to Turkey
1 infantry moved from Iraq to Syria
Americans take Syria from Germans
2 submarines moved from 99 Sea Zone to 98 Sea Zone
9 submarines moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 7 artilleries and 7 infantry
Germans defend with 3 aaGuns, 1 factory_minor and 3 infantry
Americans win, taking Norway from Germans with 7 artilleries and 5 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
Americans take Spain from Neutral_True
1 carrier moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
3 destroyers moved from 109 Sea Zone to 104 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 105 Sea Zone
1 cruiser moved from 109 Sea Zone to 105 Sea Zone
2 destroyers moved from 109 Sea Zone to 105 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
10 infantry placed in Eastern United States
10 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Combat Move - British
5 infantry moved from Afghanistan to Kazakhstan
6 infantry and 1 mech_infantry moved from Turkey to Greece
3 fighters moved from Egypt to Greece
2 fighters moved from Northwest Persia to Greece
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Greece
British attack with 5 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
British win, taking Greece from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for British: 5 infantry
Battle in Kazakhstan
British attack with 5 infantry
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Tsinghai to Kazakhstan
1 aaGun moved from Novosibirsk to Urals
5 fighters moved from Greece to Turkey
1 artillery and 18 infantry moved from Northwest Persia to Turkey
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 7 infantry moved from Eastern Persia to Persia
6 infantry and 2 mech_infantrys moved from India to West India
2 mech_infantrys moved from West India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from Eastern Persia to PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
Everything ok?
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Bump
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Bump
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Bump
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Last bump, sorry disqualified





