@Booper Figured that was the case, sounds good
13L G1940 variance vs snake11eyes (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 4 artilleries and 17 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,5,1,2,6,5,2,1,6,1,3,5,6,4,4
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from New South Wales to India
1 fighter moved from New South Wales to Java
1 bomber and 5 fighters moved from Persia to Egypt
2 bombers moved from India to Egypt
3 fighters moved from India to PersiaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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For egypt I’d like to give my round by round ool, thanks
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OK 14 hits roll 1.
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OK look I’m just going to roll max defense for you and you can decide the nationality of which fighters survive after, not that it matters much.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 5 artilleries moved from Norway to Sweden
13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
1 armour and 15 mech_infantrys moved from Syria to Egypt
3 bombers moved from Western Germany to Egypt
7 bombers moved from Southern Italy to Egypt
1 tactical_bomber moved from Greece to EgyptCombat - Germans
Battle in Sweden
Germans attack with 4 armour and 5 artilleries
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 4 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 4 artilleries
Casualties for Neutral_True: 6 infantry
Battle in Egypt
Germans attack with 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
ANZAC defend with 3 bombers and 8 fighters; French defend with 1 infantry; British defend with 1 factory_minor, 13 fighters, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
British win with 5 fighters remaining. Battle score for attacker is -27
Casualties for ANZAC: 3 bombers and 3 fighters
Casualties for Germans: 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for British: 13 fighters and 4 infantry
Casualties for Americans: 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomberNon Combat Move - Germans
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
8 mech_infantrys moved from Bryansk to Caucasus
10 infantry moved from Western Germany to Denmark
6 artilleries moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 infantry placed in Greece
2 infantry and 1 mech_infantry placed in Russia
3 infantry placed in France
Germans undo move 7.
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 infantry placed in Greece
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 infantry placed in Russia
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,4,1,4,1,3,5,4,1,3,1,3,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,6
Germans collect 61 PUs (11 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
changed placement of 1 inf Germany and 2 inf Paris to 3 inf in Finland.
GO JAPAN :evil:
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Sorry have been very busy with work will complete by tomorrow
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We’re gonna have to reroll the battle, I would want to keep an aa gun for the Japan battle
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OK here. Now you have an AA gun.
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wait I guess you had 2 AAs. I’ll reroll it and save the AA for last and you can whichever of these G13 maps you prefer (no AA, 1 AA, 2 AA).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 bombers moved from Southern Italy to Egypt
1 tactical_bomber moved from Greece to Egypt
3 bombers moved from Western Germany to Egypt
1 armour and 15 mech_infantrys moved from Syria to Egypt
13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
4 armour and 5 artilleries moved from Norway to SwedenCombat - Germans
Battle in Sweden
Germans attack with 4 armour and 5 artilleries
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 4 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries
Casualties for Neutral_True: 6 infantry
Battle in Egypt
Germans attack with 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
ANZAC defend with 3 bombers and 8 fighters; French defend with 1 infantry; British defend with 1 factory_minor, 13 fighters, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
British win with 2 aaGuns and 8 fighters remaining. Battle score for attacker is -67
Casualties for ANZAC: 3 bombers and 8 fighters
Casualties for Germans: 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for British: 5 fighters and 4 infantry
Casualties for Americans: 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomberNon Combat Move - Germans
8 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
6 artilleries moved from Western Germany to France
10 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Volgograd
1 infantry placed in France
3 infantry placed in Norway
3 mech_infantrys placed in Novgorod
3 infantry placed in Russia
3 infantry placed in Greece
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1,1,2,2,4,5,1,2,4,4,5,4,3,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,1,2
Germans collect 59 PUs (13 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
whatever.
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So in the original set of dice rolls I essentially won the battle (ie reduced Egypt to a point where Japan can take and hold it, thereby winning the game because you have no way to liberate a VC this round, all according to plan). In the reroll I got diced. Probably the most correct thing for you to do would be to simply swap out 1 or 2 of the 5 fighters I left you with in the original set of dice rolls for AA guns, or you can just stick with the 5 fighters; that’s up to you. Even that is to your advantage because if the AA were not taken as casualties in the first round you would have had 1 or 2 fewer defenders rolling dice in rounds 2 and 3. So that’s my penalty for being impatient and wanting to get the game over with instead of waiting for OOL on a plan with very high likelihood of success regardless of your OOL. Nevertheless you can swap them if you want to. The first set of dice rolled is normally what is used, but I rerolled it anyway because you suggested a reroll.
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It’s unfortunate that the battle went worse for you, but I specifically asked to give my ool and you jumped the gun, I always try to play as close to a table game as I can and especially in a big battle you never know what someone might take as casualties also whenever there is a mix up in a live game the battle is always rerolled. You say you got diced but the odds are that I would have 11-12 units left so your still above avererage and may still take it with Japan and then it’s a non issue. Hopefully this causes no ill-will between us as I think your a great player and have thus far had a great experience playing with you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
2 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Novosibirsk to UralsTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
4 bombers and 3 fighters moved from Syria to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 4 bombers, 3 fighters and 1 infantry
British defend with 1 factory_minor, 8 fighters and 1 harbour; Americans defend with 2 aaGuns
British win with 3 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 4 bombers, 3 fighters and 1 infantry
Casualties for British: 5 fighters
Casualties for Americans: 2 aaGunsNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in CaucasusTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,5,6,3,5,4,5,4,2,4,3,6,3,6,3,1,1,6,3,5,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total -
No ill will? Don’t count it.
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I graciously gave you the reroll and I would expect the same level of sportsmanship from you.





