13L G1940 variance vs snake11eyes (allies+10)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour, 4 artilleries and 17 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,5,1,2,6,5,2,1,6,1,3,5,6,4,4
                Italians collect 0 PUs (8 lost to blockades); end with 2 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from New South Wales to India
                1 fighter moved from New South Wales to Java
                1 bomber and 5 fighters moved from Persia to Egypt
                2 bombers moved from India to Egypt
                3 fighters moved from India to Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • For egypt I’d like to give my round by round ool, thanks

  • 17 16 15 14 12

    OK 14 hits roll 1.

  • 17 16 15 14 12

    OK look I’m just going to roll max defense for you and you can decide the nationality of which fighters survive after, not that it matters much.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 5 artilleries moved from Norway to Sweden
                13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour and 15 mech_infantrys moved from Syria to Egypt
                3 bombers moved from Western Germany to Egypt
                7 bombers moved from Southern Italy to Egypt
                1 tactical_bomber moved from Greece to Egypt

    Combat - Germans
                Battle in Sweden
                    Germans attack with 4 armour and 5 artilleries
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 4 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 artilleries
                    Casualties for Neutral_True: 6 infantry
                Battle in Egypt
                    Germans attack with 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 3 bombers and 8 fighters; French defend with 1 infantry; British defend with 1 factory_minor, 13 fighters, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
                    British win with 5 fighters remaining. Battle score for attacker is -27
                    Casualties for ANZAC: 3 bombers and 3 fighters
                    Casualties for Germans: 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 1 infantry
                    Casualties for British: 13 fighters and 4 infantry
                    Casualties for Americans: 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                8 mech_infantrys moved from Bryansk to Caucasus
                10 infantry moved from Western Germany to Denmark
                6 artilleries moved from Western Germany to France

    Place Units - Germans
                2 armour and 1 infantry placed in Novgorod
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Greece
                2 infantry and 1 mech_infantry placed in Russia
                3 infantry placed in France
                Germans undo move 7.
                Germans undo move 6.
                Germans undo move 5.
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Greece
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Russia
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,4,1,4,1,3,5,4,1,3,1,3,1,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,6
                Germans collect 61 PUs (11 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

  • 17 16 15 14 12

    changed placement of 1 inf Germany and 2 inf Paris to 3 inf in Finland.

    GO JAPAN  :evil:


  • Sorry have been very busy with work will complete by tomorrow


  • We’re gonna have to reroll the battle, I would want to keep an aa gun for the Japan battle

  • 17 16 15 14 12

    OK here.  Now you have an AA gun.

  • 17 16 15 14 12

    wait I guess you had 2 AAs.  I’ll reroll it and save the AA for last and you can whichever of these G13 maps you prefer (no AA, 1 AA, 2 AA).

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 bombers moved from Southern Italy to Egypt
                1 tactical_bomber moved from Greece to Egypt
                3 bombers moved from Western Germany to Egypt
                1 armour and 15 mech_infantrys moved from Syria to Egypt
                13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
                4 armour and 5 artilleries moved from Norway to Sweden

    Combat - Germans
                Battle in Sweden
                    Germans attack with 4 armour and 5 artilleries
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 4 armour and 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 artilleries
                    Casualties for Neutral_True: 6 infantry
                Battle in Egypt
                    Germans attack with 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 3 bombers and 8 fighters; French defend with 1 infantry; British defend with 1 factory_minor, 13 fighters, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
                    British win with 2 aaGuns and 8 fighters remaining. Battle score for attacker is -67
                    Casualties for ANZAC: 3 bombers and 8 fighters
                    Casualties for Germans: 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 1 infantry
                    Casualties for British: 5 fighters and 4 infantry
                    Casualties for Americans: 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                8 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                6 artilleries moved from Western Germany to France
                10 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Rostov
                1 armour and 2 mech_infantrys placed in Volgograd
                1 infantry placed in France
                3 infantry placed in Norway
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Russia
                3 infantry placed in Greece
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1,1,2,2,4,5,1,2,4,4,5,4,3,2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,4,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,1,2
                Germans collect 59 PUs (13 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs

  • 17 16 15 14 12

    whatever.

  • 17 16 15 14 12

    So in the original set of dice rolls I essentially won the battle (ie reduced Egypt to a point where Japan can take and hold it, thereby winning the game because you have no way to liberate a VC this round, all according to plan).  In the reroll I got diced. Probably the most correct thing for you to do would be to simply swap out 1 or 2 of the 5 fighters I left you with in the original set of dice rolls for AA guns, or you can just stick with the 5 fighters; that’s up to you.  Even that is to your advantage because if the AA were not taken as casualties in the first round you would have had 1 or 2 fewer defenders rolling dice in rounds 2 and 3.  So that’s my penalty for being impatient and wanting to get the game over with instead of waiting for OOL on a plan with very high likelihood of success regardless of your OOL.  Nevertheless you can swap them if you want to.  The first set of dice rolled is normally what is used, but I rerolled it anyway because you suggested a reroll.


  • It’s unfortunate that the battle went worse for you, but I specifically asked to give my ool and you jumped the gun, I always try to play as close to a table game as I can and especially in a big battle you never know what someone might take as casualties also whenever there is a mix up in a live game the battle is always rerolled. You say you got diced but the odds are that I would have 11-12 units left so your still above avererage and may still take it with Japan and then it’s a non issue. Hopefully this causes no ill-will between us as I think your a great player and have thus far had a great experience playing with you.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                4 infantry moved from Vologda to Archangel
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans
                2 infantry moved from Novosibirsk to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Vologda to Archangel
                1 aaGun moved from Novosibirsk to Urals

    Turn Complete - Russians

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                4 bombers and 3 fighters moved from Syria to Egypt

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 4 bombers, 3 fighters and 1 infantry
                    British defend with 1 factory_minor, 8 fighters and 1 harbour; Americans defend with 2 aaGuns
                    British win with 3 fighters remaining. Battle score for attacker is -21
                    Casualties for Japanese: 4 bombers, 3 fighters and 1 infantry
                    Casualties for British: 5 fighters
                    Casualties for Americans: 2 aaGuns

    Non Combat Move - Japanese

    Place Units - Japanese
                1 infantry placed in Caucasus

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,5,6,3,5,4,5,4,2,4,3,6,3,6,3,1,1,6,3,5,3
                Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total

  • 17 16 15 14 12

    No ill will?  Don’t count it.

  • 17 16 15 14 12

    I graciously gave you the reroll and I would expect the same level of sportsmanship from you.

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