13L G1940 variance vs snake11eyes (allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 2 fighters

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Western Germany to Southern Italy
                2 aaGuns and 13 infantry moved from Western Germany to France

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,2,4,4,2,3,1,3,4,4,3,2,3,1,6,1,2,3,5,4,6,3,1
                Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs

  • '17 '16 '15 '14 '12

    NCMd 2AA to Denmark instead of Paris.

    Italy 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 bomber moved from Persia to Volgograd
                3 fighters moved from Java to India
                2 bombers moved from New South Wales to India
                3 fighters moved from Eastern Persia to Egypt

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Volgograd to Persia

    Place Units - ANZAC
                2 bombers and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs;
                Germans buy 3 bombers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys moved from Finland to Norway
                7 bombers moved from France to Norway
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Turkey
                13 armour and 19 mech_infantrys moved from Iraq to Trans-Jordan
                9 mech_infantrys moved from Caucasus to Turkey
                1 mech_infantry moved from Greece to Turkey
                3 mech_infantrys moved from Rostov to Turkey
                6 mech_infantrys moved from Volgograd to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 1 armour and 19 mech_infantrys
                    Neutral_True defend with 8 infantry
                    1 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Syria
                    Neutral_True win with 6 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Neutral_True: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 13 armour and 19 mech_infantrys
                    British defend with 1 infantry; Americans defend with 1 mech_infantry
                    Germans win, taking Trans-Jordan from British with 13 armour and 19 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Norway
                    Germans attack with 4 armour, 10 artilleries, 7 bombers, 4 infantry and 5 mech_infantrys
                    French defend with 2 infantry; British defend with 3 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 11 infantry and 1 mech_infantry; Americans defend with 2 aaGuns and 6 infantry
                    Germans win, taking Norway from British with 4 armour, 5 artilleries and 7 bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 5 artilleries, 4 infantry and 5 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry
                    Casualties for Americans: 2 aaGuns and 6 infantry

    Non Combat Move - Germans
                7 bombers moved from Norway to Southern Italy
                3 aaGuns moved from Finland to Norway
                5 mech_infantrys moved from Baltic States to Bryansk
                1 tactical_bomber moved from Novgorod to Greece
                3 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Greece
                3 bombers placed in Western Germany
                2 infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,2,3,5,3,6,2,5,2,3,2,2,1,6,1,3,4,3,4,6,1,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,5,4
                Germans collect 60 PUs (12 lost to blockades); end with 60 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun and 4 infantry moved from Urals to Vologda
                1 aaGun and 3 infantry moved from Timguska to Novosibirsk

    Turn Complete - Russians


  • Sneaky devil :wink:

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 aaGun; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Iraq to Northwest Persia
                4 bombers moved from Iraq to Kazakhstan
                3 fighters moved from Iraq to Northwest Persia

    Combat - Japanese
                Battle in Northwest Persia
                    Japanese attack with 3 fighters and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 4 bombers and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kazakhstan from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                4 bombers moved from Kazakhstan to Syria
                3 fighters moved from Northwest Persia to Syria
                1 infantry moved from Iraq to 80 Sea Zone

    Place Units - Japanese
                1 aaGun placed in Caucasus

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,5,3,6,2,5,2,3,1,2,5,2,3,5,4,5,4,2,2,6,1
                Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 10 artilleries, 10 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 14 transports moved from 112 Sea Zone to 109 Sea Zone
                6 artilleries moved from Eastern United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Urals to Vologda
                1 infantry moved from Tsinghai to Kazakhstan
                3 fighters moved from Persia to Egypt
                1 tactical_bomber moved from Persia to Egypt
                1 infantry moved from Persia to Iraq
                      Americans take Iraq from Germans
                1 artillery moved from Persia to Northwest Persia
                2 submarines moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Americans
                Battle in Kazakhstan
                    Americans attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 aaGuns, 2 artilleries and 2 infantry moved from Alexandria to Egypt
                6 artilleries, 1 carrier, 6 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                10 infantry placed in Eastern United States
                10 artilleries placed in Central United States
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,1
                Americans collect 57 PUs (2 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Combat Move - British
                3 destroyers and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                7 fighters moved from Persia to Egypt
                1 armour moved from India to West India
                3 armour and 7 mech_infantrys moved from Persia to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 armour and 7 mech_infantrys
                    Germans defend with 13 armour and 19 mech_infantrys
                    Germans win with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is -34
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 3 armour and 7 mech_infantrys

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 123 Sea Zone: 7 transports
                EDIT: Adding units owned by Americans to 109 Sea Zone: 7 transports
                EDIT: Removing units owned by Americans from Iceland: 7 artilleries and 7 infantry
                EDIT: Adding units owned by Americans to United Kingdom: 7 artilleries and 7 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Persia to Turkey
                      British take Turkey from Neutral_True
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia
                2 fighters moved from India to Persia
                2 infantry moved from Persia to Iraq
                1 aaGun and 2 infantry moved from Persia to Iraq
                1 artillery, 2 fighters and 18 infantry moved from Persia to Northwest Persia
                1 aaGun moved from Tsinghai to Novosibirsk
                1 aaGun moved from Shensi to Tsinghai

    Place Units - British
                3 fighters placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,4
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Place Units - UK_Pacific
                6 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 infantry and 2 mech_infantrys

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour, 4 artilleries and 17 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,5,1,2,6,5,2,1,6,1,3,5,6,4,4
                Italians collect 0 PUs (8 lost to blockades); end with 2 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from New South Wales to India
                1 fighter moved from New South Wales to Java
                1 bomber and 5 fighters moved from Persia to Egypt
                2 bombers moved from India to Egypt
                3 fighters moved from India to Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :12

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • For egypt I’d like to give my round by round ool, thanks

  • '17 '16 '15 '14 '12

    OK 14 hits roll 1.

  • '17 '16 '15 '14 '12

    OK look I’m just going to roll max defense for you and you can decide the nationality of which fighters survive after, not that it matters much.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour and 5 artilleries moved from Norway to Sweden
                13 armour and 16 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour and 15 mech_infantrys moved from Syria to Egypt
                3 bombers moved from Western Germany to Egypt
                7 bombers moved from Southern Italy to Egypt
                1 tactical_bomber moved from Greece to Egypt

    Combat - Germans
                Battle in Sweden
                    Germans attack with 4 armour and 5 artilleries
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 4 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 artilleries
                    Casualties for Neutral_True: 6 infantry
                Battle in Egypt
                    Germans attack with 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 3 bombers and 8 fighters; French defend with 1 infantry; British defend with 1 factory_minor, 13 fighters, 1 harbour and 4 infantry; Americans defend with 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
                    British win with 5 fighters remaining. Battle score for attacker is -27
                    Casualties for ANZAC: 3 bombers and 3 fighters
                    Casualties for Germans: 14 armour, 10 bombers, 31 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 1 infantry
                    Casualties for British: 13 fighters and 4 infantry
                    Casualties for Americans: 2 aaGuns, 5 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                8 mech_infantrys moved from Bryansk to Caucasus
                10 infantry moved from Western Germany to Denmark
                6 artilleries moved from Western Germany to France

    Place Units - Germans
                2 armour and 1 infantry placed in Novgorod
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Greece
                2 infantry and 1 mech_infantry placed in Russia
                3 infantry placed in France
                Germans undo move 7.
                Germans undo move 6.
                Germans undo move 5.
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Greece
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Russia
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,2,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,4,1,4,1,3,5,4,1,3,1,3,1,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,6
                Germans collect 61 PUs (11 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

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