13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • Scramble to Z113?

    Did you want to intercept in Rome?  (US turn - see below)


  • You were on an hour ago……
    where’s your decision?  I’ve been left hanging in the middle of big moves several times…  :|


  • scramble 6 ftrs.


  • I have to go - can finish it in a few hours


  • Oh, guess I’ll go one round here so you can give me a casualty choice


  • Need casualty choice for 113 - 5 hits scored

    I gotta leave now…


  • Guess you had to go right away… 12 minutes wasn’t fast enough, huh?  :|


  • sorry been busy.

    Keep the batt after dmg it this round.
    Lets ee how I roll…


  • So lose the destroyer, apparently
    OK, can proceed after I get the new version? of Triple A installed here…


  • a new one?  I’ll have to go over to sourceforge.


  • Sounds like all kinds of new sounds and features and stuff
    About to see if it works, now…

    I didn’t see the 1.6.1.5, so downloaded the 1.7 beta??  That’s the one you get if you choose the “current” one…


  • Well you got 1 hit below average for round 1, but then you had a literally perfect round 2
    I went 0/5 and you went 4/4

    Where do you want to land the 3 surviving fighters?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 submarine moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                6 fighters moved from France to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Holland Belgium
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 3 infantry
                    1 artillery and 1 infantry retreated to France
                    British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 80 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer and 1 submarine
                Battle in 113 Sea Zone
                    British attack with 9 fighters
                    Germans defend with 1 battleship, 1 destroyer, 6 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Germans
                    retreated to 113 Sea Zone
                    Germans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -42
                    Casualties for Germans: 1 destroyer and 3 fighters
                    Casualties for British: 8 fighters
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to France

    Place Units - British
                2 infantry and 1 mech_infantry placed in Saudi Arabia
                3 fighters and 2 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Saudi Arabia: 1 fighter
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific


  • @Gamerman01:

    Sounds like all kinds of new sounds and features and stuff
    About to see if it works, now…

    I didn’t see the 1.6.1.5, so downloaded the 1.7 beta??  That’s the one you get if you choose the “current” one…

    seems cool.  I was hoping for something like the new 1914 game, though.


  • The program put 3 fighters back to Germany without even prompting

    If you are going to put any or all in West Germany instead, you can edit them over during your Italian turn.
    I could finish the UK turn because it didn’t matter which territory they were in for UK noncom purposes


  • @Infrastructure:

    seems cool.  I was hoping for something like the new 1914 game, though.

    I think I saw once that it would be a few months at least for the WWI game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians repair 5 damage on 5 factory_minors; Remaining resources: 7 PUs;
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Alexandria to Tobruk
                1 aaGun moved from Eastern Poland to Romania

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,1,4,1,3
                Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs


  • I can do ANZ/Fra right now, FYI


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 fighter and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                Battle in 23 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking Celebes from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - French
                French repair 3 damage on 3 factory_minors; Remaining resources: 13 PUs;
                French buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French

    Place Units - French
                1 armour, 1 artillery and 1 infantry placed in France

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total

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