13L G40 snake11eyes(axis) vs whackamatt(allies+9)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Saudi Arabia
                1 infantry moved from Iraq to Saudi Arabia
                2 armour and 1 infantry moved from Union of South Africa to Mozambique
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                4 infantry moved from India to West India
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Malaya to Shan State
                1 fighter moved from Cyprus to Persia

    Combat - British
                Battle in Kwangsi
                    British attack with 4 infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Mozambique
                    British attack with 2 armour and 1 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Mozambique from Neutral_True with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Borneo
                Battle in Saudi Arabia
                    British attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    British win, taking Borneo from Japanese, taking Saudi Arabia from Neutral_True with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                2 bombers, 2 fighters and 1 tactical_bomber moved from Saudi Arabia to Persia
                1 aaGun moved from India to Burma
                4 infantry moved from Burma to Yunnan
                2 aaGuns moved from Burma to Yunnan

    Place Units - British
                2 fighters and 1 infantry placed in Persia
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,2,5,2,3,2
                British collect 26 PUs (8 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 18 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 infantry moved from Northern Italy to Southern France
                1 bomber moved from Egypt to Southern France
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Kazakhstan to Tsinghai
                      Italians take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang
                      Italians take Sikang from Chinese

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber and 6 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 bomber and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to France

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,6
                Italians collect 27 PUs (5 lost to blockades); end with 27 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • You know it’s game right?

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 battleship, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    Okay…NOW it’s game.  lol.


  • Lol play it to the end, how come no suicide attempt at Egypt with the brits?

  • 20 18 17 15

    Hard to focus after the flood.  “It was an….oh yeah, i guess i lost” moment.  But I had lost the game before that happened.  Then I did the calculator and saw I had an 8% chance and didn’t feel so bad.

    Good game.


  • Ya definitely good game, sorry to hear about the flood

  • 20 18 17 15

    i can’t recall: have you beaten me twice now?  If so, how about just a friendly?


  • This was only our first league game, I’d be happy to do a second

Suggested Topics

  • 19
  • 25
  • 76
  • 167
  • 156
  • 124
  • 70
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

12

Online

18.0k

Users

40.8k

Topics

1.8m

Posts