made a small update (fre inf to syria)
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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consider yourself reprieved, if not deceived… :|
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Changed my mind
Now is the hour of glory. Do not fail your country in this hourRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
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Need your choice, thanks
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@Infrastructure:
consider yourself reprieved, if not deceived… :|
If you mean I’m luckier than I think, please don’t hold me accountable
I’m playing 4 games at once and I’m having a rough time with the dice in the other 3. I can’t remember what luck I had in this one without going through it. You reminded me I had a good British defense in 98, but they had no chance against the Germans and only scored 1 hit there. Yours will most likely be repaired for free. I’ve only hit one tech and just now used it in overkill on a sub and destroyer - I think I’ve rolled about 6 tech dice by now.Anyway, convincing me how lucky I’ve been is not going to improve your situation, nor will it increase my respect for you. Save it, please.
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dest
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Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (6, 6)1@3: (2)2@4: (3, 4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans
Germans win with 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Morocco: 2 fighters
EDIT: Adding units owned by Americans to Morocco: 1 tactical_bomber
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to Queensland
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from 46 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer moved from 64 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central United States to Central America
1 mech_infantry moved from Southeast Mexico to Central America
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 armour placed in Central United States
1 infantry placed in Central United States
1 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
As a courtesy, I’ll point out there are 2 subs and a destroyer in 89
Triple A tucks them in the corner where they can be overlooked -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
2 hits in 91, need choice
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carr, crz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Syria to 99 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
3 infantry owned by the British retreated to Malaya
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British winJapanese win with 1 infantry remaining with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 fighter moved from Burma to India
1 fighter moved from Iceland to United Kingdom
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 armour moved from 106 Sea Zone to Quebec
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Persia to IraqPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,5
British collect 28 PUs (6 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Alexandria
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
2 fighters moved from India to Sumatra
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sumatra to 39 Sea Zone
1 fighter moved from Shan State to Malaya
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
Interesting - ANZAC’s stat line is now exactly the same as Italy’s except a TUV difference of 4. Even the number of units is the same right now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - French
Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 41 Sea Zone
ANZAC loiter and taunt with ; French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship, 1 fighter and 1 transport
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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At long last! G4!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Germany to Sweden
2 artilleries and 9 infantry moved from Finland to Sweden
2 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
3 artilleries moved from Southern France to Spain
4 infantry moved from Normandy Bordeaux to Spain
3 armour, 2 artilleries and 14 infantry moved from Greece to Turkey
1 fighter and 2 tactical_bombers moved from Alexandria to Turkey
1 bomber moved from Southern Italy to Spain
1 bomber moved from Southern Italy to SwedenCombat - Germans
Battle in Spain
Germans attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Spain, round 1 : 3/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 3/6 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Spain, round 2 : 4/8 hits
Neutral_True roll dice for 3 infantry in Spain, round 2 : 0/3 hits
3 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers in Turkey, round 1 : 7/22 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 1/8 hits
1 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers in Turkey, round 2 : 5/21 hits
Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 9 infantry in Sweden, round 1 : 3/13 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 7 infantry in Sweden, round 2 : 5/11 hits
Neutral_True roll dice for 3 infantry in Sweden, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 fighter moved from Sweden to Slovakia Hungary
1 bomber moved from Sweden to Slovakia Hungary
2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 aaGun moved from Bulgaria to Greece
1 fighter and 2 tactical_bombers moved from Turkey to Greece
2 armour moved from Albania to Slovakia Hungary
4 armour and 4 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Southern France to Spain
1 aaGun moved from Normandy Bordeaux to Spain
1 battleship and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Spain to Germany
1 fighter moved from Spain to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
8 infantry placed in Germany
Germans undo move 1.
7 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
1 destroyer placed in 113 Sea Zone
Germans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Apparently when I tried to move my bomber to Romania it went to Slovakia, so I will roll it here and edit it back
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Rolls: 1@4; Total Hits: 11@4: (1)
I’ll use the Triple A dice for the attacking and defending infantry and just roll the bomber here