13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • consider yourself reprieved, if not deceived… :|


  • Changed my mind
    Now is the hour of glory.  Do not fail your country in this hour

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)


  • Need your choice, thanks


  • @Infrastructure:

    consider yourself reprieved, if not deceived… :|

    If you mean I’m luckier than I think, please don’t hold me accountable
    I’m playing 4 games at once and I’m having a rough time with the dice in the other 3.  I can’t remember what luck I had in this one without going through it.  You reminded me I had a good British defense in 98, but they had no chance against the Germans and only scored 1 hit there.  Yours will most likely be repaired for free.  I’ve only hit one tech and just now used it in overkill on a sub and destroyer - I think I’ve rolled about 6 tech dice by now.

    Anyway, convincing me how lucky I’ve been is not going to improve your situation, nor will it increase my respect for you.  Save it, please.


  • dest


  • DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (6, 6)1@3: (2)2@4: (3, 4)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 bomber moved from Wake Island to 46 Sea Zone
                1 submarine moved from 39 Sea Zone to 44 Sea Zone
                1 fighter moved from Guam to 46 Sea Zone
                1 fighter moved from Wake Island to 46 Sea Zone
                1 fighter moved from Wake Island to 46 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 aaGuns and 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to Morocco: 2 fighters
                EDIT: Adding units owned by Americans to Morocco: 1 tactical_bomber
                EDIT: Removing units owned by Americans from Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
                EDIT: Removing units owned by Americans from Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from 46 Sea Zone to Queensland
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Wake Island to Queensland
                1 infantry moved from Southeast Mexico to Central America
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to Central United States
                1 destroyer moved from 10 Sea Zone to 64 Sea Zone
                1 bomber moved from 46 Sea Zone to New Zealand
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from 86 Sea Zone to Brazil
                1 destroyer moved from 64 Sea Zone to 89 Sea Zone
                2 submarines moved from 10 Sea Zone to 89 Sea Zone
                2 mech_infantrys moved from Central United States to Central America
                1 mech_infantry moved from Southeast Mexico to Central America
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                1 armour placed in Central United States
                1 infantry placed in Central United States
                1 infantry placed in Western United States
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • As a courtesy, I’ll point out there are 2 subs and a destroyer in 89
    Triple A tucks them in the corner where they can be overlooked


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi
                1 fighter and 2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • 2 hits in 91, need choice


  • carr, crz


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 2 fighters; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber moved from French West Africa to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Syria to 99 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                    3 infantry owned by the British retreated to Malaya
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                    British winJapanese win with 1 infantry remaining with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 carrier and 1 cruiser
                    Casualties for British: 1 bomber, 1 destroyer and 1 fighter
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                1 fighter moved from Burma to India
                1 fighter moved from Iceland to United Kingdom
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                1 armour moved from 106 Sea Zone to Quebec
                1 fighter moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                1 infantry moved from Persia to Iraq

    Place Units - British
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,5
                British collect 28 PUs (6 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 carrier placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in 39 Sea Zone change ownership: 1 carrier


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Yugoslavia
                3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to Alexandria
                2 artilleries moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Romania to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                2 fighters moved from India to Sumatra
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to 39 Sea Zone
                1 fighter moved from Shan State to Malaya
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • Interesting - ANZAC’s stat line is now exactly the same as Italy’s except a TUV difference of 4.  Even the number of units is the same right now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Combat - French
                Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 41 Sea Zone
                    ANZAC loiter and taunt with ; French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 battleship, 1 fighter and 1 transport
                    Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                    French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • At long last!  G4!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 fighter moved from Western Germany to Sweden
                2 artilleries and 9 infantry moved from Finland to Sweden
                2 infantry moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Spain
                3 artilleries moved from Southern France to Spain
                4 infantry moved from Normandy Bordeaux to Spain
                3 armour, 2 artilleries and 14 infantry moved from Greece to Turkey
                1 fighter and 2 tactical_bombers moved from Alexandria to Turkey
                1 bomber moved from Southern Italy to Spain
                1 bomber moved from Southern Italy to Sweden

    Combat - Germans
                Battle in Spain
                    Germans attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Spain, round 1 :  3/11 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  3/6 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Spain
                        Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Spain, round 2 :  4/8 hits
                        Neutral_True roll dice for 3 infantry in Spain, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers in Turkey, round 1 :  7/22 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  1/8 hits
                        1 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers in Turkey, round 2 :  5/21 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Sweden
                    Germans attack with 2 artilleries, 1 bomber, 1 fighter and 9 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 9 infantry in Sweden, round 1 :  3/13 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 1 :  2/6 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 7 infantry in Sweden, round 2 :  5/11 hits
                        Neutral_True roll dice for 3 infantry in Sweden, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 2 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Sweden to Slovakia Hungary
                1 bomber moved from Sweden to Slovakia Hungary
                2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 aaGun moved from Bulgaria to Greece
                1 fighter and 2 tactical_bombers moved from Turkey to Greece
                2 armour moved from Albania to Slovakia Hungary
                4 armour and 4 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Southern France to Spain
                1 aaGun moved from Normandy Bordeaux to Spain
                1 battleship and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 bomber moved from Spain to Germany
                1 fighter moved from Spain to Slovakia Hungary
                1 aaGun moved from Slovakia Hungary to Germany
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Germans
                8 infantry placed in Germany
                Germans undo move 1.
                7 infantry placed in Germany
                1 fighter and 3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                Germans undo move 3.
                1 destroyer placed in 113 Sea Zone
                Germans undo move 3.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 battleship and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship and 1 transport
                EDIT: Turning off Edit Mode
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • Apparently when I tried to move my bomber to Romania it went to Slovakia, so I will roll it here and edit it back


  • DiceRolls: 1@4; Total Hits: 11@4: (1)
    I’ll use the Triple A dice for the attacking and defending infantry and just roll the bomber here

Suggested Topics

  • 41
  • 135
  • 50
  • 253
  • 128
  • 64
  • 4.1k
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.5k

Topics

1.8m

Posts