@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
13L G40 Boldfresh vs. hobo (allies +5)
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Be nice to get lucky just once, but… :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Turkey
1 infantry moved from Syria to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Trans-Jordan to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to Iraq
1 infantry moved from 100 Sea Zone to Turkey
1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
Italians take Baltic States from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 : 2/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Turkey
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Turkey, round 1 : 0/3 hits
British roll dice for 1 infantry in Turkey, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Turkey, round 2 : 1/3 hits
British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkey
Italians win, taking Turkey from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 1 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Greece
1 submarine moved from 98 Sea Zone to 76 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
1 aaGun and 3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Spain
1 infantry moved from Romania to Yugoslavia
1 aaGun moved from Slovakia Hungary to GermanyPlace Units - Italians
1 factory_minor placed in Egypt
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag, 2 armour and 1 mech_infantry
Germany : 1 aaGun
Northern Italy : 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag, 1 armour and 1 mech_infantry
100 Sea Zone : 1 destroyer
Turkey : 1 flag, 1 armour and 2 infantry
93 Sea Zone : 1 flag, 3 transports
Greece : 1 bomber
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery
72 Sea Zone : 1 submarine
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 infantry
Spain : 3 aaGuns, 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 51 / 80
Russians : 34 / 39
Japanese : 64 / 70
Americans : 51 / 71
Chinese : 0 / 3
British : 36 / 43
UK_Pacific : 9 / 10
Italians : 23 / 40
ANZAC : 11 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
hobo, i respectfully submit that the allies have no hope in this game. however, if you can show me otherwise i would be most grateful as i have been wondering what the counter to this strat would be. we can keep going as long as you like.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 44 Sea Zone, round 1 : 2/3 hits
2 destroyers owned by the Japanese and 2 fighters owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from South Australia to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 3 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier and 1 transport
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 51 / 80
Russians : 34 / 39
Japanese : 64 / 70
Americans : 51 / 71
Chinese : 0 / 3
British : 36 / 43
UK_Pacific : 9 / 10
Italians : 23 / 40
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 51 / 80
Russians : 34 / 39
Japanese : 64 / 70
Americans : 51 / 71
Chinese : 0 / 3
British : 36 / 43
UK_Pacific : 9 / 10
Italians : 23 / 40
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Not surprising you won a 11% battle. I’ve come to expect such in this game.
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Not surprising you won a 11% battle. I’ve come to expect such in this game.
Wow, that sounds exactly like something your opponent used to say…. a LOT
When he was losing
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Not surprising you won a 11% battle. I’ve come to expect such in this game.
I dont lose any more… :-P jk
But reallt that floatilla was just bait. Sorry my bait is working and yours isnt… thats frustrating. No one knows that more from experience than me. :-o
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Or back to the modern loaded carrier?
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Not really bait when you give your opponent 85%+ of doing greater damage. It’s not like anzac has anything better to do and it’s rare they can even do damage at all. If they can suck equal attrition damage the allies should take that every day. Slight difference when you give your opponent worse than even odds while inflicting 50% greater losses on average. Odds mean nothing to lady luck anyways so what do I know.
btw gamerman01 why are you stalking? Bad memories from yesteryear? :lol:
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Once you post once to a game, it pops up every time there’s a new post and I click it to clear it out.
Can’t believe how much you’re whiningSo you played and beat me one time. You also gambled on a lot of SBR and got extremely lucky. You sure are full of yourself. Looks like Bold and Allweneed are putting you in your place.
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ahh I get it giggle
allweneedislove is a good player I can already see that in less than a game despite my two year absence here. back then mistergreen was an awesome player from the folks I remember back in 2010 when I first played here. it’s ultimately a luck game between two good players, but you still have look at it analytically. those who can strategically position themselves to have the best odds over and over again are good players. when people choose 1:2 odds that have a -50% average payback and win decisively, that’s a different story. I keep tabs on how much cumulative over/under I am vs my opponent so if I comment on the dicing there’s a reason. It’s amazing I can even win games no less a tournament eh? :wink:
ps sbr is never a gamble. calculate the odds. 3.5 x 5 is more than the cost of a bomber. the side that can afford the attrition should always sbr if they got nothing better to do with bombers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
2 bombers moved from Poland to Caucasus
1 battleship moved from 81 Sea Zone to 100 Sea Zone
5 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Sweden to Finland
1 armour moved from Saudi Arabia to Northwest Persia
1 bomber moved from Poland to Northwest Persia
2 fighters and 1 tactical_bomber moved from Poland to Finland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 1 mech_infantry moved from Romania to 100 Sea Zone
2 artilleries and 1 mech_infantry moved from 100 Sea Zone to Caucasus
1 transport moved from 98 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Romania to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 artilleries, 2 bombers and 2 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 1 battleship and 1 cruiser in Caucasus, round 1 : 0/2 hits
Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Caucasus, round 1 : 2/6 hits
Russians roll dice for 5 infantry in Caucasus, round 1 : 0/5 hits
2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery
Casualties for Russians: 5 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 bomber in Northwest Persia, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Finland
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 5 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 2/10 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 1/9 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Romania to Greece
1 fighter and 2 tactical_bombers moved from Greece to Spain
1 armour moved from Northern Italy to Spain
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Finland to Norway
2 infantry moved from Sweden to Norway
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Northwest Persia to Turkey
2 bombers moved from Caucasus to Greece
1 submarine moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
1 infantry placed in Western Germany
1 factory_minor placed in Sweden
1 airfield placed in Spain
1 carrier and 1 destroyer placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 destroyer placed in 104 Sea Zone
1 destroyer placed in 91 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 armour
Cyprus : 1 flag
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Norway : 2 fighters, 2 infantry and 1 tactical_bomber
Baltic States : 1 aaGun and 5 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns, 1 armour, 4 infantry and 4 mech_infantrys
Bessarabia : 1 flag
Caucasus : 1 flag, 1 artillery and 2 mech_infantrys
100 Sea Zone : 1 battleship, 1 cruiser and 4 transports
113 Sea Zone : 1 submarine
Turkey : 1 bomber
104 Sea Zone : 1 destroyer
Saudi Arabia : 1 flag
93 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 2 bombers and 1 mech_infantry
97 Sea Zone : 1 carrier
Northwest Persia : 1 flag, 1 armour
Sweden : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
Spain : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 70
Russians : 31 / 39
Japanese : 64 / 70
Americans : 51 / 71
Chinese : 0 / 3
British : 36 / 43
UK_Pacific : 9 / 10
Italians : 23 / 40
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
ahh I get it giggle
allweneedislove is a good player I can already see that in less than a game despite my two year absence here. back then mistergreen was an awesome player from the folks I remember back in 2010 when I first played here. it’s ultimately a luck game between two good players, but you still have look at it analytically. those who can strategically position themselves to have the best odds over and over again are good players. when people choose 1:2 odds that have a -50% average payback and win decisively, that’s a different story. I keep tabs on how much cumulative over/under I am vs my opponent so if I comment on the dicing there’s a reason. It’s amazing I can even win games no less a tournament eh? :wink:
ps sbr is never a gamble. calculate the odds. 3.5 x 5 is more than the cost of a bomber. the side that can afford the attrition should always sbr if they got nothing better to do with bombers.
now now boys, let’s play nice. this is a whole different game than AA50 so you guys should probably just take out your aggression on the battlefield. hobo clearly has a high A&A IQ as he entered the league taking on three games with 2 of the top players. he’s probably up for a game with the gamer eh hobo?
cheers
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So can transports load during combat phase in a sea zone with an enemy ship?
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No
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Its always been that way as far as I know. Certainly aa50.
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So can transports load during combat phase in a sea zone with an enemy ship?
They can if it’s a transport or a sub. Enemy surface ships stop loading EXCEPT
if you just declared war on that power, and you are presently in a sea zone with that enemy’s surface ship(s) you can load directly into that sea zone (you can’t move in to it from another zone)





