13L G40 Boldfresh vs. hobo (allies +5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 53 / 80
        Russians : 35 / 39
        Japanese : 65 / 70
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 36 / 35
        UK_Pacific : 8 / 29
        Italians : 18 / 33
        ANZAC : 11 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 armour moved from Belgian Congo to Italian Somaliland
                1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                20 infantry moved from India to Burma
                3 artilleries moved from India to Burma
                1 tactical_bomber moved from Persia to Italian Somaliland
                1 infantry moved from Iraq to Turkey
                      British take Turkey from Germans
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                4 armour moved from India to Burma
                1 tactical_bomber moved from Belgian Congo to 81 Sea Zone

    Combat - British
                Battle in 81 Sea Zone
                    British attack with 1 tactical_bomber
                    Germans defend with 1 battleship and 1 carrier
                        British roll dice for 1 tactical_bomber in 81 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship and 1 carrier in 81 Sea Zone, round 1 :  1/2 hits
                        1 tactical_bomber owned by the British lost in 81 Sea Zone
                    Germans win with 1 battleship and 1 carrier remaining. Battle score for attacker is -11
                    Casualties for British: 1 tactical_bomber
                Battle in Burma
                    British attack with 4 armour, 3 artilleries and 20 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 armour, 3 artilleries and 20 infantry in Burma, round 1 :  5/27 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 4 armour, 3 artilleries and 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Italian Somaliland
                    British attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber
                        British roll dice for 1 armour and 1 tactical_bomber in Italian Somaliland, round 1 :  1/2 hits
                        Italians roll dice for 1 tactical_bomber in Italian Somaliland, round 1 :  1/1 hits
                        1 armour owned by the British and 1 tactical_bomber owned by the Germans lost in Italian Somaliland
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 armour
                Battle in 125 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 fighter in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 fighter in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 125 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 fighter in 125 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 125 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    British attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                2 fighters moved from Persia to India
                5 infantry moved from Afghanistan to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Belgian Congo to Kenya
                1 armour moved from Belgian Congo to Kenya
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 tactical_bomber moved from Italian Somaliland to Kenya
                1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Persia to Iraq
                1 fighter moved from 125 Sea Zone to Scotland
                1 fighter moved from United Kingdom to Portugal
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 transport moved from 85 Sea Zone to 86 Sea Zone
                1 armour moved from Argentina to Chile
                      British take Chile from Neutral_Allies
                5 infantry moved from Brazil to British Guiana
                5 infantry moved from Argentina to Brazil

    Place Units - British
                3 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 transport placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 41 PUs; end with 43 PUs total

    Place Units - UK_Pacific
                1 fighter and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 fighter and 6 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 4 armour, 3 artilleries and 20 infantry
        India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Malaya : 1 harbour
        New Guinea : 1 infantry
        Belgian Congo : 1 armour, 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        British Guiana : 5 infantry
        Scotland : 1 airfield and 1 fighter
        Kenya : 1 armour, 1 infantry and 2 tactical_bombers
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Portugal : 1 fighter
        125 Sea Zone : 1 flag, 1 submarine
        Chile : 1 flag, 1 armour and 2 infantry
        Afghanistan : 1 flag
        Turkey : 1 flag, 1 infantry
        Mozambique : 1 flag
        106 Sea Zone : 1 flag, 1 transport
        86 Sea Zone : 1 transport
        Argentina : 1 flag
        109 Sea Zone : 1 destroyer and 1 transport
        Angola : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 5 infantry
        Brazil : 1 flag, 5 infantry
        Venezuela : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 80
        Russians : 35 / 39
        Japanese : 64 / 70
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 41 / 43
        UK_Pacific : 9 / 10
        Italians : 17 / 33
        ANZAC : 11 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • Be nice to get lucky just once, but…  :|

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Turkey
                1 infantry moved from Syria to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 armour moved from Trans-Jordan to Turkey
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 infantry moved from 100 Sea Zone to Turkey
                1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Italians take Baltic States from Russians

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 :  2/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Turkey
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Turkey, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Turkey, round 1 :  0/1 hits
                        Italians roll dice for 1 armour and 2 infantry in Turkey, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Turkey
                    Italians win, taking Turkey from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Greece
                1 submarine moved from 98 Sea Zone to 76 Sea Zone
                1 submarine moved from 76 Sea Zone to 72 Sea Zone
                1 aaGun and 3 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 94 Sea Zone to 93 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from 93 Sea Zone to Spain
                1 infantry moved from Romania to Yugoslavia
                1 aaGun moved from Slovakia Hungary to Germany

    Place Units - Italians
                1 factory_minor placed in Egypt
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 flag, 1 artillery
        Morocco : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag, 2 armour and 1 mech_infantry
        Germany : 1 aaGun
        Northern Italy : 1 factory_major and 7 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Baltic States : 1 flag, 1 armour and 1 mech_infantry
        100 Sea Zone : 1 destroyer
        Turkey : 1 flag, 1 armour and 2 infantry
        93 Sea Zone : 1 flag, 3 transports
        Greece : 1 bomber
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 1 artillery
        72 Sea Zone : 1 submarine
        81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Yugoslavia : 1 infantry
        Spain : 3 aaGuns, 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 51 / 80
        Russians : 34 / 39
        Japanese : 64 / 70
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 36 / 43
        UK_Pacific : 9 / 10
        Italians : 23 / 40
        ANZAC : 11 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    hobo, i respectfully submit that the allies have no hope in this game.  however, if you can show me otherwise i would be most grateful as i have been wondering what the counter to this strat would be.  we can keep going as long as you like.

    Cheers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 fighters moved from Queensland to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
                    Japanese defend with 1 cruiser, 2 destroyers and 1 transport
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 44 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 44 Sea Zone, round 1 :  2/3 hits
                        2 destroyers owned by the Japanese and 2 fighters owned by the ANZAC lost in 44 Sea Zone
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -24
                    Casualties for Japanese: 2 destroyers
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from South Australia to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 fighter placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 3 infantry
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 carrier and 1 transport
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 51 / 80
        Russians : 34 / 39
        Japanese : 64 / 70
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 36 / 43
        UK_Pacific : 9 / 10
        Italians : 23 / 40
        ANZAC : 11 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 80
        Russians : 34 / 39
        Japanese : 64 / 70
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 36 / 43
        UK_Pacific : 9 / 10
        Italians : 23 / 40
        ANZAC : 11 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • Not surprising you won a 11% battle.  I’ve come to expect such in this game.


  • @hobo:

    Not surprising you won a 11% battle.  I’ve come to expect such in this game.

    Wow, that sounds exactly like something your opponent used to say…. a LOT

    When he was losing

  • '12

    @hobo:

    Not surprising you won a 11% battle.  I’ve come to expect such in this game.

    I dont lose any more…  :-P jk

    But reallt that floatilla was just bait.  Sorry my bait is working and yours isnt… thats frustrating.  No one knows that more from experience than me.  :-o


  • @Boldfresh:

    I dont lose any more…  :-P jk

    Time to change the avatar to the Roadrunner?


  • Or back to the modern loaded carrier?


  • Not really bait when you give your opponent 85%+ of doing greater damage.  It’s not like anzac has anything better to do and it’s rare they can even do damage at all.  If they can suck equal attrition damage the allies should take that every day.  Slight difference when you give your opponent worse than even odds while inflicting 50% greater losses on average.  Odds mean nothing to lady luck anyways so what do I know.

    btw gamerman01 why are you stalking?  Bad memories from yesteryear?  :lol:


  • Once you post once to a game, it pops up every time there’s a new post and I click it to clear it out.
    Can’t believe how much you’re whining

    So you played and beat me one time.  You also gambled on a lot of SBR and got extremely lucky.  You sure are full of yourself.  Looks like Bold and Allweneed are putting you in your place.


  • ahh I get it giggle

    allweneedislove is a good player I can already see that in less than a game despite my two year absence here.  back then mistergreen was an awesome player from the folks I remember back in 2010 when I first played here.  it’s ultimately a luck game between two good players, but you still have look at it analytically.  those who can strategically position themselves to have the best odds over and over again are good players.  when people choose 1:2 odds that have a -50% average payback and win decisively, that’s a different story.  I keep tabs on how much cumulative over/under I am vs my opponent so if I comment on the dicing there’s a reason.  It’s amazing I can even win games no less a tournament eh?  :wink:

    ps sbr is never a gamble.  calculate the odds.  3.5 x 5 is more than the cost of a bomber.  the side that can afford the attrition should always sbr if they got nothing better to do with bombers.

  • '12

    @Gamerman01:

    Or back to the modern loaded carrier?

    samaurai wile.e.coyote is serving me well.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 units repaired.
                2 bombers moved from Poland to Caucasus
                1 battleship moved from 81 Sea Zone to 100 Sea Zone
                5 infantry moved from Poland to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Sweden to Finland
                1 armour moved from Saudi Arabia to Northwest Persia
                1 bomber moved from Poland to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Poland to Finland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                2 artilleries and 1 mech_infantry moved from Romania to 100 Sea Zone
                2 artilleries and 1 mech_infantry moved from 100 Sea Zone to Caucasus
                1 transport moved from 98 Sea Zone to 100 Sea Zone
                1 mech_infantry moved from Romania to 100 Sea Zone
                1 mech_infantry moved from 100 Sea Zone to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 artilleries, 2 bombers and 2 mech_infantrys
                    Russians defend with 5 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Caucasus, round 1 :  0/2 hits
                        Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Caucasus, round 1 :  2/6 hits
                        Russians roll dice for 5 infantry in Caucasus, round 1 :  0/5 hits
                        2 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  4/6 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 5 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour and 1 bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 bomber in Northwest Persia, round 1 :  1/2 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Finland
                    Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 5 infantry and 4 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Eastern Poland, round 1 :  2/10 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 :  1/9 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                5 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Romania to Greece
                1 fighter and 2 tactical_bombers moved from Greece to Spain
                1 armour moved from Northern Italy to Spain
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Finland to Norway
                2 infantry moved from Sweden to Norway
                1 carrier moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Northwest Persia to Turkey
                2 bombers moved from Caucasus to Greece
                1 submarine moved from 110 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 infantry placed in Western Germany
                1 factory_minor placed in Sweden
                1 airfield placed in Spain
                1 carrier and 1 destroyer placed in 93 Sea Zone
                1 fighter placed in 93 Sea Zone
                1 destroyer placed in 104 Sea Zone
                1 destroyer placed in 91 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Egypt : 1 armour
        Cyprus : 1 flag
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major
        Norway : 2 fighters, 2 infantry and 1 tactical_bomber
        Baltic States : 1 aaGun and 5 mech_infantrys
        Eastern Poland : 1 flag, 2 aaGuns, 1 armour, 4 infantry and 4 mech_infantrys
        Bessarabia : 1 flag
        Caucasus : 1 flag, 1 artillery and 2 mech_infantrys
        100 Sea Zone : 1 battleship, 1 cruiser and 4 transports
        113 Sea Zone : 1 submarine
        Turkey : 1 bomber
        104 Sea Zone : 1 destroyer
        Saudi Arabia : 1 flag
        93 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield, 2 bombers and 1 mech_infantry
        97 Sea Zone : 1 carrier
        Northwest Persia : 1 flag, 1 armour
        Sweden : 1 flag, 1 factory_minor
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 31 / 39
        Japanese : 64 / 70
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 36 / 43
        UK_Pacific : 9 / 10
        Italians : 23 / 40
        ANZAC : 11 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    @hobo:

    ahh I get it giggle

    allweneedislove is a good player I can already see that in less than a game despite my two year absence here.  back then mistergreen was an awesome player from the folks I remember back in 2010 when I first played here.  it’s ultimately a luck game between two good players, but you still have look at it analytically.  those who can strategically position themselves to have the best odds over and over again are good players.  when people choose 1:2 odds that have a -50% average payback and win decisively, that’s a different story.  I keep tabs on how much cumulative over/under I am vs my opponent so if I comment on the dicing there’s a reason.  It’s amazing I can even win games no less a tournament eh?  :wink:

    ps sbr is never a gamble.  calculate the odds.  3.5 x 5 is more than the cost of a bomber.  the side that can afford the attrition should always sbr if they got nothing better to do with bombers.

    now now boys, let’s play nice.  this is a whole different game than AA50 so you guys should probably just take out your aggression on the battlefield.  hobo clearly has a high A&A IQ as he entered the league taking on three games with 2 of the top players.  he’s probably up for a game with the gamer eh hobo?

    cheers


  • So can transports load during combat phase in a sea zone with an enemy ship?

  • '12

    No

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