@gamerman01 Game on!
L13 G40 PGMatt (axis) vs Karl (allies +8)
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scramble taranto?
I have no scramble.
If you intended to back those INF up, lets do that before you play out the UK and fight the sea battle.
I wasn’t going to do a J1 DOW on Russia, I thought it was part of a cunning bait plan :)
If you want to replay, then I would prefer to do that and play the game you planned rather than play the game your stuck with so to speak, and I really do mean it.
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Ok, I will repost USSR. Sorry, that was just big F&%$# UP…. It’s the difference between playing on a board where you couldn’t help but see it and TripleA where you can just easily miss stuff like that…
:-P :-P :-P :-P :-P :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Karelia to Vyborg
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
4 infantry moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry
EDIT: Removing units owned by Russians from Amur: 6 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode -
so go ahead and post Japan. Do you want to keep Japan’s and china’s rolls?
I guess you/I could just edit the UK map…
Would that be better? I guess I can just edit the Japan and USSR units in Russia, give you back you infantry and me my stuff…
Let me know.
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Ah, never mind. Lets just play from Russia. You can redo Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 fighter moved from Formosa to Hunan
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Manchuria to ChaharCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 1 : 3/8 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from Korea to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Jehol
4 infantry moved from Korea to Manchuria
1 fighter moved from Okinawa to Jehol
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from 34 Sea Zone to Paulau Island
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 artillery and 3 infantry
Kwangsi : 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Jehol : 5 fighters and 3 tactical_bombers
Siam : 2 infantry
Manchuria : 1 aaGun, 1 artillery and 10 infantry
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 6 infantry
36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 battleship, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 19
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
so go ahead and post Japan. Do you want to keep Japan’s and china’s rolls?
I guess you/I could just edit the UK map…
Would that be better? I guess I can just edit the Japan and USSR units in Russia, give you back you infantry and me my stuff…
Let me know.
Playing on! Â Turn went pretty much as expected, I took a couple extra hits in Yunnan but not too dire all around. Â Now, on to the meat of the Allied moves.
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Ok, I will repost USSR. Sorry, that was just big F&%$# UP…. It’s the difference between playing on a board where you couldn’t help but see it and TripleA where you can just easily miss stuff like that…
:-P :-P :-P :-P :-P :-P
I do it far too often myself, I replay a turn a couple times through and forget some clear combat moves or forget about a unit in the boonies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone -
Scramble taranto?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 submarine
British win with 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 bomber moved from 97 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Alexandria to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Northern Italy to 95 Sea Zone
1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry moved from 96 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to KenyaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 bomber, 1 fighter and 1 tactical_bomber
Italians roll dice for 1 cruiser in Malta, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 : 2/5 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malta, round 1 : 2/3 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 fighter owned by the Italians , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Tobruk
1 fighter moved from Malta to Tobruk
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,3,2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 artillery and 3 infantry
Malta : 1 flag, 1 artillery
Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Slovakia Hungary : 2 armour
Tobruk : 1 artillery, 1 bomber, 1 fighter and 3 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
96 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 53
Chinese : 9 / 15
British : 27 / 33
UK_Pacific : 21 / 21
Italians : 12 / 4
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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I attacked your fleet in 97 with 5 fighters, 5 tacs and 2 bombers, scoring 4 hits. I’ll need OOL please.
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kill 2dd, 2cc