@The_Good_Captain It seems the dice gods are not with you this first round 😅
13L G40 Whackamatt (allies +8) vs Last Jack
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Scramble in sz91?
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Yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Ukraine to Bryansk
4 fighters and 2 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries and 4 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from France to 91 Sea ZoneCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers and 2 submarines
Americans defend with 1 battleship, 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 3 bombers and 2 submarines
Casualties for Americans: 1 battleship, 1 destroyer and 1 fighter
Battle in Volgograd
Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 5 armour and 1 factory_minor
Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Volgograd, round 1 : 5/9 hits
Russians roll dice for 5 armour in Volgograd, round 1 : 4/5 hits
5 armour owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Russians: 5 armour
Battle in Bryansk
Germans attack with 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 1 : 7/12 hits
Russians roll dice for 5 infantry in Bryansk, round 1 : 4/5 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
6 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
2 aaGuns, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Belarus to Smolensk
4 fighters and 2 tactical_bombers moved from Bryansk to Smolensk
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Rostov to Smolensk
1 aaGun moved from Rostov to Volgograd
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 bomber placed in France
2 submarines placed in 110 Sea Zone
3 armour placed in Novgorod
3 armour placed in Ukraine
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 3 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 2 aaGuns, 9 armour, 5 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
113 Sea Zone : 1 destroyer and 3 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 63 / 83
Russians : 11 / 22
Japanese : 51 / 58
Americans : 56 / 82
Chinese : 3 / 5
British : 33 / 41
UK_Pacific : 14 / 14
Italians : 13 / 18
ANZAC : 13 / 42
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
9 infantry moved from Tambov to Volgograd
1 armour moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Volgograd
3 infantry moved from Tambov to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 9 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 3 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 3 infantry in Java, round 1 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 1 : 0/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Paulau Island to French Indo China
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
1 fighter moved from Kansu to ShensiPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 transports placed in 6 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kwangsi : 2 fighters and 1 tactical_bomber
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 fighter
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag, 2 fighters and 2 tactical_bombers
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 armour and 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 cruiser and 2 transports
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
44 Sea Zone : 2 battleships and 1 transport
43 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
35 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 83
Russians : 15 / 19
Japanese : 70 / 75
Americans : 50 / 82
Chinese : 1 / 5
British : 33 / 41
UK_Pacific : 6 / 14
Italians : 13 / 18
ANZAC : 10 / 42
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from Egypt to Turkey
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Turkey
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Turkey
British attack with 2 armour, 2 fighters, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
2 fighters moved from Turkey to Northwest Persia
5 fighters moved from Tambov to RussiaPlace Units - British
1 armour and 2 fighters placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
1 armour and 1 mech_infantry moved from Smolensk to Samara
Italians take Vologda from Russians
Italians take Samara from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Slovakia Hungary to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour and 4 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Ukraine to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to BulgariaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Algeria : 1 flag, 1 armour
Southern France : 1 artillery and 3 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Rostov : 1 flag, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Archangel : 1 flag, 1 mech_infantry
Bessarabia : 1 infantry
Ukraine : 1 bomber
Vologda : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantry
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
95 Sea Zone : 1 transport
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Bulgaria : 2 armour, 2 fighters and 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 83
Russians : 13 / 19
Japanese : 70 / 75
Americans : 53 / 73
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 6 / 8
Italians : 19 / 24
ANZAC : 10 / 42
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 29 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 39 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 infantry moved from Italian Somaliland to EthiopiaNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 1 bomber, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from France to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Novosibirsk to Volgograd
3 armour moved from Ukraine to Volgograd
4 fighters and 2 tactical_bombers moved from Smolensk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 1 bomber, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from France to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Novosibirsk to Volgograd
3 armour moved from Ukraine to Volgograd
4 fighters and 2 tactical_bombers moved from Smolensk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 4 armour, 4 fighters and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 4 infantry
Germans roll dice for 4 armour, 4 fighters and 2 tactical_bombers in Volgograd, round 1 : 5/10 hits
Russians roll dice for 1 armour and 4 infantry in Volgograd, round 1 : 4/5 hits
4 infantry owned by the Russians , 1 armour owned by the Russians and 4 armour owned by the Germans lost in Volgograd
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour and 4 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
4 fighters and 2 tactical_bombers moved from Volgograd to Rostov
2 artilleries moved from Bryansk to Smolensk
1 mech_infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
3 infantry moved from Belarus to Smolensk
4 mech_infantrys moved from Smolensk to Rostov
2 mech_infantrys moved from Eastern Poland to Smolensk
5 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from France to Normandy Bordeaux
1 bomber moved from 125 Sea Zone to France
3 artilleries moved from Western Germany to France
1 armour moved from Western Germany to Normandy BordeauxPlace Units - Germans
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 bomber and 1 infantry placed in France
2 submarines placed in 112 Sea Zone
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Germany : 1 factory_major and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 4 fighters, 4 mech_infantrys and 2 tactical_bombers
Vyborg : 1 flag
Eastern Poland : 1 flag, 5 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 2 aaGuns, 12 armour, 7 artilleries, 8 infantry and 3 mech_infantrys
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
113 Sea Zone : 3 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 13 / 19
Japanese : 70 / 75
Americans : 53 / 73
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 6 / 8
Italians : 19 / 24
ANZAC : 10 / 44
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships moved from 44 Sea Zone to 45 Sea Zone
1 carrier and 5 destroyers moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/4 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Szechwan to Shan State
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangsi to Shan State
1 fighter moved from Shensi to Shan StatePlace Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 2 armour, 5 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor and 6 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports
36 Sea Zone : 2 transports
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 6 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Buyant-Uhaa : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 11 / 17
Japanese : 73 / 78
Americans : 53 / 73
Chinese : 0 / 3
British : 35 / 40
UK_Pacific : 6 / 8
Italians : 19 / 24
ANZAC : 10 / 44
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Portugal to Spain
2 fighters and 2 tactical_bombers moved from Eastern United States to SpainPlace Units - Americans
1 factory_minor placed in Spain
2 destroyers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Turkey to Greece
British take Greece from Italians
3 infantry moved from Northwest Persia to Turkey
1 armour moved from Persia to Turkey
1 fighter moved from Persia to India
1 fighter moved from Persia to 128 Sea Zone
2 fighters moved from Northwest Persia to 128 Sea Zone
3 fighters moved from 128 Sea Zone to RussiaCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 fighters placed in PersiaTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Samara to Caucasus
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
2 armour, 2 fighters and 4 infantry moved from Bulgaria to Greece
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Spain
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Spain
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Southern France to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Samara to Caucasus
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
2 armour, 2 fighters and 4 infantry moved from Bulgaria to Greece
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Spain
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Spain
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 3 infantry moved from Southern France to SpainCombat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters and 4 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 2 fighters and 4 infantry in Greece, round 1 : 2/8 hits
British roll dice for 1 mech_infantry in Greece, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Spain
Italians attack with 3 artilleries, 2 fighters and 5 infantry
Americans defend with 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Italians roll dice for 1 cruiser in Spain, round 1 : 1/1 hits
Italians roll dice for 3 artilleries, 2 fighters and 5 infantry in Spain, round 1 : 4/10 hits
Americans roll dice for 2 armour, 4 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Spain, round 1 : 4/13 hits
2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain
Italians roll dice for 3 artilleries, 2 fighters and 1 infantry in Spain, round 2 : 1/6 hits
Americans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Spain, round 2 : 5/8 hits
1 artillery owned by the Americans , 1 fighter owned by the Italians , 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Italians: 3 artilleries, 1 fighter and 5 infantry
Casualties for Americans: 3 artilleries, 2 infantry and 1 mech_infantry
1 fighter owned by the Italians retreated
Battle in Caucasus
Italians attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys in Caucasus, round 1 : 1/10 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Spain to 93 Sea Zone
1 fighter moved from Greece to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Caucasus to Southern Italy
1 infantry moved from Bessarabia to Romania
1 fighter moved from Greece to BulgariaPlace Units - Italians
2 artilleries, 1 fighter and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 infantry
Tobruk : 1 armour, 1 artillery and 1 infantry
Northern Italy : 2 artilleries, 1 factory_major, 1 fighter and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Rostov : 1 flag
Archangel : 1 flag, 1 mech_infantry
Vologda : 1 flag
Caucasus : 1 flag, 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Bulgaria : 1 fighter
Greece : 1 flag, 2 armour and 3 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 67
Russians : 9 / 17
Japanese : 73 / 78
Americans : 53 / 73
Chinese : 0 / 3
British : 35 / 43
UK_Pacific : 6 / 8
Italians : 22 / 32
ANZAC : 10 / 44
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 28 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 52 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 38 PUs total





