13L G40 Whackamatt (allies +8) vs Last Jack


  • Scramble in sz91?

  • 20 18 17 15

    Yes please


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 3 infantry moved from Ukraine to Bryansk
                4 fighters and 2 tactical_bombers moved from Belarus to Bryansk
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 artilleries and 4 mech_infantrys moved from Rostov to Volgograd
                2 armour moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd
                2 submarines moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Normandy Bordeaux to 91 Sea Zone
                1 bomber moved from France to 91 Sea Zone

    Combat - Germans
                Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers and 2 submarines
                    Americans defend with 1 battleship, 1 destroyer, 1 fighter and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber in 91 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 transports remaining. Battle score for attacker is -10
                    Casualties for Germans: 3 bombers and 2 submarines
                    Casualties for Americans: 1 battleship, 1 destroyer and 1 fighter
                Battle in Volgograd
                    Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
                    Russians defend with 5 armour and 1 factory_minor
                        Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Volgograd, round 1 :  5/9 hits
                        Russians roll dice for 5 armour in Volgograd, round 1 :  4/5 hits
                        5 armour owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery and 3 mech_infantrys
                    Casualties for Russians: 5 armour
                Battle in Bryansk
                    Germans attack with 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 5 infantry
                        Germans roll dice for 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 1 :  7/12 hits
                        Russians roll dice for 5 infantry in Bryansk, round 1 :  4/5 hits
                        5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                6 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
                2 aaGuns, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Belarus to Smolensk
                4 fighters and 2 tactical_bombers moved from Bryansk to Smolensk
                3 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Vyborg to Belarus
                2 mech_infantrys moved from Germany to Eastern Poland
                3 armour moved from Rostov to Smolensk
                1 aaGun moved from Rostov to Volgograd
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 bomber placed in France
                2 submarines placed in 110 Sea Zone
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
        Germany : 1 factory_major and 5 mech_infantrys
        Belarus : 1 flag, 3 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 artilleries
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Volgograd : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 2 aaGuns, 9 armour, 5 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
        113 Sea Zone : 1 destroyer and 3 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 11 / 22
        Japanese : 51 / 58
        Americans : 56 / 82
        Chinese : 3 / 5
        British : 33 / 41
        UK_Pacific : 14 / 14
        Italians : 13 / 18
        ANZAC : 13 / 42
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                9 infantry moved from Tambov to Volgograd
                1 armour moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 armour moved from Rostov to Volgograd
                3 infantry moved from Tambov to Russia

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour and 9 infantry
                    Germans defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 aaGun, 3 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Yunnan to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 artillery moved from Shensi to Kansu
                1 fighter moved from Kweichow to Kansu
                2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
                1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 battleship moved from 33 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Yunnan to Sikang
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 artillery moved from Shensi to Kansu
                1 fighter moved from Kweichow to Kansu
                2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
                1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 battleship moved from 33 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 armour and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 cruiser in Java, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour and 3 infantry in Java, round 1 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 battleships in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 1 :  0/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 2 :  2/5 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 1 :  1/6 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Sumatra to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 submarine moved from 79 Sea Zone to 41 Sea Zone
                1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from Paulau Island to French Indo China
                2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
                1 fighter moved from Kansu to Shensi

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                2 transports placed in 6 Sea Zone
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Kwangsi : 2 fighters and 1 tactical_bomber
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 fighter
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag
        Szechwan : 1 flag, 2 fighters and 2 tactical_bombers
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 1 aaGun
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 armour and 2 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 cruiser and 2 transports
        41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        44 Sea Zone : 2 battleships and 1 transport
        43 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        35 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
        Buyant-Uhaa : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 15 / 19
        Japanese : 70 / 75
        Americans : 50 / 82
        Chinese : 1 / 5
        British : 33 / 41
        UK_Pacific : 6 / 14
        Italians : 13 / 18
        ANZAC : 10 / 42
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 4 infantry moved from Gibraltar to Spain
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Spain
                    Americans attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 4 infantry
                Battle in Portugal
                    Americans attack with 2 artilleries and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                1 battleship, 3 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 fighters and 2 tactical_bombers placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 2 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 fighters moved from Egypt to Turkey
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                2 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Turkey
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Turkey
                    British attack with 2 armour, 2 fighters, 2 infantry and 4 mech_infantrys
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 2 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                2 fighters moved from Turkey to Northwest Persia
                5 fighters moved from Tambov to Russia

    Place Units - British
                1 armour and 2 fighters placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                British collect 33 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Libya to Algeria
                      Italians take Tunisia from French
                      Italians take Algeria from French
                1 armour and 1 mech_infantry moved from Smolensk to Samara
                      Italians take Vologda from Russians
                      Italians take Samara from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Libya to Tobruk
                1 artillery moved from Libya to Tobruk
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 carrier, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 94 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Slovakia Hungary to Ukraine
                1 infantry moved from Romania to Bessarabia
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 armour and 4 infantry moved from Yugoslavia to Bulgaria
                1 fighter moved from Ukraine to Bulgaria
                1 armour moved from Yugoslavia to Bulgaria
                1 fighter moved from Southern Italy to Bulgaria

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Algeria : 1 flag, 1 armour
        Southern France : 1 artillery and 3 infantry
        Tunisia : 1 flag
        Tobruk : 1 armour, 1 artillery and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Rostov : 1 flag, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        Archangel : 1 flag, 1 mech_infantry
        Bessarabia : 1 infantry
        Ukraine : 1 bomber
        Vologda : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour and 1 mech_infantry
        96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        95 Sea Zone : 1 transport
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Bulgaria : 2 armour, 2 fighters and 4 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 13 / 19
        Japanese : 70 / 75
        Americans : 53 / 73
        Chinese : 1 / 3
        British : 35 / 40
        UK_Pacific : 6 / 8
        Italians : 19 / 24
        ANZAC : 10 / 42
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 29 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 39 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                1 infantry moved from Italian Somaliland to Ethiopia

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from France to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from Novosibirsk to Volgograd
                3 armour moved from Ukraine to Volgograd
                4 fighters and 2 tactical_bombers moved from Smolensk to Volgograd


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from France to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 armour moved from Novosibirsk to Volgograd
                3 armour moved from Ukraine to Volgograd
                4 fighters and 2 tactical_bombers moved from Smolensk to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 4 armour, 4 fighters and 2 tactical_bombers
                    Russians defend with 1 armour, 1 factory_minor and 4 infantry
                        Germans roll dice for 4 armour, 4 fighters and 2 tactical_bombers in Volgograd, round 1 :  5/10 hits
                        Russians roll dice for 1 armour and 4 infantry in Volgograd, round 1 :  4/5 hits
                        4 infantry owned by the Russians , 1 armour owned by the Russians and 4 armour owned by the Germans lost in Volgograd
                    Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 4 armour
                    Casualties for Russians: 1 armour and 4 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Russians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                4 fighters and 2 tactical_bombers moved from Volgograd to Rostov
                2 artilleries moved from Bryansk to Smolensk
                1 mech_infantry moved from Belarus to Smolensk
                3 armour moved from Novgorod to Smolensk
                3 infantry moved from Belarus to Smolensk
                4 mech_infantrys moved from Smolensk to Rostov
                2 mech_infantrys moved from Eastern Poland to Smolensk
                5 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from France to Normandy Bordeaux
                1 bomber moved from 125 Sea Zone to France
                3 artilleries moved from Western Germany to France
                1 armour moved from Western Germany to Normandy Bordeaux

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 bomber and 1 infantry placed in France
                2 submarines placed in 112 Sea Zone
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 6 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 factory_minor and 1 harbour
        Germany : 1 factory_major and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 4 fighters, 4 mech_infantrys and 2 tactical_bombers
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 2 aaGuns, 12 armour, 7 artilleries, 8 infantry and 3 mech_infantrys
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        113 Sea Zone : 3 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 13 / 19
        Japanese : 70 / 75
        Americans : 53 / 73
        Chinese : 1 / 3
        British : 35 / 40
        UK_Pacific : 6 / 8
        Italians : 19 / 24
        ANZAC : 10 / 44
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 14 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 5 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Shensi
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 battleships moved from 44 Sea Zone to 45 Sea Zone
                1 carrier and 5 destroyers moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                1 fighter moved from 35 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 battleships in Dutch New Guinea, round 1 :  0/2 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from Szechwan to Shan State
                1 armour and 2 infantry moved from Java to 42 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                2 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 45 Sea Zone
                1 cruiser moved from 43 Sea Zone to 45 Sea Zone
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from Kwangsi to Shan State
                1 fighter moved from Shensi to Shan State

    Place Units - Japanese
                1 carrier and 5 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 aaGun, 2 armour, 5 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor and 6 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports
        36 Sea Zone : 2 transports
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 6 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
        Buyant-Uhaa : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 11 / 17
        Japanese : 73 / 78
        Americans : 53 / 73
        Chinese : 0 / 3
        British : 35 / 40
        UK_Pacific : 6 / 8
        Italians : 19 / 24
        ANZAC : 10 / 44
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
                4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 7 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                2 artilleries and 2 infantry moved from Portugal to Spain
                2 fighters and 2 tactical_bombers moved from Eastern United States to Spain

    Place Units - Americans
                1 factory_minor placed in Spain
                2 destroyers placed in 10 Sea Zone
                2 fighters and 2 tactical_bombers placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Turkey to Greece
                      British take Greece from Italians
                3 infantry moved from Northwest Persia to Turkey
                1 armour moved from Persia to Turkey
                1 fighter moved from Persia to India
                1 fighter moved from Persia to 128 Sea Zone
                2 fighters moved from Northwest Persia to 128 Sea Zone
                3 fighters moved from 128 Sea Zone to Russia

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in Persia

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Samara to Caucasus
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
                1 bomber moved from Ukraine to Caucasus
                2 armour, 2 fighters and 4 infantry moved from Bulgaria to Greece
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Spain
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 96 Sea Zone to 93 Sea Zone
                2 fighters moved from 93 Sea Zone to Spain
                1 armour moved from Algeria to Morocco
                      Italians take Morocco from French
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 3 infantry moved from Southern France to Spain


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Samara to Caucasus
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
                1 bomber moved from Ukraine to Caucasus
                2 armour, 2 fighters and 4 infantry moved from Bulgaria to Greece
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Spain
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 96 Sea Zone to 93 Sea Zone
                2 fighters moved from 93 Sea Zone to Spain
                1 armour moved from Algeria to Morocco
                      Italians take Morocco from French
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 3 infantry moved from Southern France to Spain

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 2 fighters and 4 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 armour, 2 fighters and 4 infantry in Greece, round 1 :  2/8 hits
                        British roll dice for 1 mech_infantry in Greece, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from British with 2 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Spain
                    Italians attack with 3 artilleries, 2 fighters and 5 infantry
                    Americans defend with 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                        Italians roll dice for 1 cruiser in Spain, round 1 :  1/1 hits
                        Italians roll dice for 3 artilleries, 2 fighters and 5 infantry in Spain, round 1 :  4/10 hits
                        Americans roll dice for 2 armour, 4 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Spain, round 1 :  4/13 hits
                        2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Spain
                        Italians roll dice for 3 artilleries, 2 fighters and 1 infantry in Spain, round 2 :  1/6 hits
                        Americans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Spain, round 2 :  5/8 hits
                        1 artillery owned by the Americans , 1 fighter owned by the Italians , 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Spain
                    Americans win with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Italians: 3 artilleries, 1 fighter and 5 infantry
                    Casualties for Americans: 3 artilleries, 2 infantry and 1 mech_infantry
                    1 fighter owned by the Italians retreated
                Battle in Caucasus
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys in Caucasus, round 1 :  1/10 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to 93 Sea Zone
                1 fighter moved from Greece to 93 Sea Zone
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                1 bomber moved from Caucasus to Southern Italy
                1 infantry moved from Bessarabia to Romania
                1 fighter moved from Greece to Bulgaria

    Place Units - Italians
                2 artilleries, 1 fighter and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Morocco : 1 flag, 1 armour
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 1 infantry
        Tobruk : 1 armour, 1 artillery and 1 infantry
        Northern Italy : 2 artilleries, 1 factory_major, 1 fighter and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Rostov : 1 flag
        Archangel : 1 flag, 1 mech_infantry
        Vologda : 1 flag
        Caucasus : 1 flag, 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        93 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        Bulgaria : 1 fighter
        Greece : 1 flag, 2 armour and 3 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 9 / 17
        Japanese : 73 / 78
        Americans : 53 / 73
        Chinese : 0 / 3
        British : 35 / 43
        UK_Pacific : 6 / 8
        Italians : 22 / 32
        ANZAC : 10 / 44
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 28 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 52 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 38 PUs total

Suggested Topics

  • 29
  • 47
  • 56
  • 85
  • 134
  • 115
  • 75
  • 115
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

18.0k

Users

40.8k

Topics

1.8m

Posts