No scrambles, let’s have some fun!
13L G40 Whackamatt (allies +8) vs Last Jack
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
9 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 destroyers moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to 33 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
6 fighters and 4 tactical_bombers moved from Kwangsi to Burma
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
9 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 destroyers moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to 33 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
6 fighters and 4 tactical_bombers moved from Kwangsi to Burma
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 cruiser, 11 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 11 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 1 : 9/20 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 1 : 5/14 hits
2 submarines owned by the Americans , 4 destroyers owned by the Americans , 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 7 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 10/16 hits
Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 4/10 hits
3 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 97
Casualties for Japanese: 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 2 destroyers and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 2 destroyers and 1 tactical_bomber in 38 Sea Zone, round 1 : 0/3 hits
French roll dice for 1 destroyer in 38 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 6 fighters and 4 tactical_bombers
British defend with 3 infantry; Chinese defend with 1 fighter
Japanese roll dice for 6 fighters and 4 tactical_bombers in Burma, round 1 : 7/10 hits
UK_Pacific roll dice for 1 fighter and 3 infantry in Burma, round 1 : 2/4 hits
3 infantry owned by the British , 1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Burma
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters
Casualties for British: 3 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
4 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 aaGun moved from Kweichow to Shensi
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shensi
1 fighter moved from Shensi to Kweichow
2 bombers moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 2 fighters placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUs totalProduction/PUs Summary :
Germans : 58 / 80
Russians : 18 / 22
Japanese : 55 / 58
Americans : 56 / 83
Chinese : 3 / 5
British : 33 / 42
UK_Pacific : 10 / 12
Italians : 10 / 16
ANZAC : 13 / 54
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship
Americans win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 carriers, 1 destroyer and 2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Egypt to Alexandria
2 fighters moved from Malta to Alexandria
2 infantry moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from West India to India
1 fighter moved from Russia to Tambov
4 fighters moved from Persia to Tambov
1 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Borneo
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Borneo from Japanese, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Alexandria to EgyptPlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Ukraine to Archangel
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Ukraine to Smolensk
2 armour and 1 artillery moved from Tobruk to Libya
Italians take Libya from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Ukraine to Archangel
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 fighter moved from Ukraine to Smolensk
2 armour and 1 artillery moved from Tobruk to Libya
Italians take Libya from FrenchCombat - Italians
Battle in Archangel
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Smolensk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Smolensk to Ukraine
1 bomber moved from Archangel to Slovakia Hungary
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 artillery and 3 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Slovakia Hungary : 1 bomber
Romania : 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Libya : 2 armour and 1 artillery
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Archangel : 1 flag, 1 mech_infantry
Bessarabia : 1 armour and 1 mech_infantry
Ukraine : 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 armour and 1 mech_infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Yugoslavia : 2 armour and 4 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 80
Russians : 16 / 22
Japanese : 51 / 58
Americans : 56 / 82
Chinese : 3 / 5
British : 33 / 41
UK_Pacific : 14 / 14
Italians : 13 / 18
ANZAC : 13 / 54
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 24 PUs;Combat Move - ANZAC
4 infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 37 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Kenya to Italian Somaliland
French take Italian Somaliland from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Ukraine to Bryansk
4 fighters and 2 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries and 4 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone -
Scramble in sz91?
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Yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Ukraine to Bryansk
4 fighters and 2 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries and 4 mech_infantrys moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from France to 91 Sea ZoneCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers and 2 submarines
Americans defend with 1 battleship, 1 destroyer, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 bombers in 91 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 3 bombers and 2 submarines
Casualties for Americans: 1 battleship, 1 destroyer and 1 fighter
Battle in Volgograd
Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 5 armour and 1 factory_minor
Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Volgograd, round 1 : 5/9 hits
Russians roll dice for 5 armour in Volgograd, round 1 : 4/5 hits
5 armour owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Russians: 5 armour
Battle in Bryansk
Germans attack with 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 1 : 7/12 hits
Russians roll dice for 5 infantry in Bryansk, round 1 : 4/5 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
6 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
2 aaGuns, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Belarus to Smolensk
4 fighters and 2 tactical_bombers moved from Bryansk to Smolensk
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Rostov to Smolensk
1 aaGun moved from Rostov to Volgograd
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 bomber placed in France
2 submarines placed in 110 Sea Zone
3 armour placed in Novgorod
3 armour placed in Ukraine
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 3 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 2 aaGuns, 9 armour, 5 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
113 Sea Zone : 1 destroyer and 3 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 63 / 83
Russians : 11 / 22
Japanese : 51 / 58
Americans : 56 / 82
Chinese : 3 / 5
British : 33 / 41
UK_Pacific : 14 / 14
Italians : 13 / 18
ANZAC : 13 / 42
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
9 infantry moved from Tambov to Volgograd
1 armour moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Volgograd
3 infantry moved from Tambov to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 9 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 3 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 1/1 hits
Japanese roll dice for 1 armour and 3 infantry in Java, round 1 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 1 : 0/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Paulau Island to French Indo China
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
1 fighter moved from Kansu to ShensiPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 transports placed in 6 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kwangsi : 2 fighters and 1 tactical_bomber
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 fighter
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag, 2 fighters and 2 tactical_bombers
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 armour and 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 cruiser and 2 transports
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
44 Sea Zone : 2 battleships and 1 transport
43 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
35 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 83
Russians : 15 / 19
Japanese : 70 / 75
Americans : 50 / 82
Chinese : 1 / 5
British : 33 / 41
UK_Pacific : 6 / 14
Italians : 13 / 18
ANZAC : 10 / 42
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from Egypt to Turkey
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour, 2 infantry and 4 mech_infantrys moved from Iraq to Turkey
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Turkey
British attack with 2 armour, 2 fighters, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
2 fighters moved from Turkey to Northwest Persia
5 fighters moved from Tambov to RussiaPlace Units - British
1 armour and 2 fighters placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
1 armour and 1 mech_infantry moved from Smolensk to Samara
Italians take Vologda from Russians
Italians take Samara from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Libya to Tobruk
1 artillery moved from Libya to Tobruk
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Slovakia Hungary to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour and 4 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Ukraine to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to BulgariaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Algeria : 1 flag, 1 armour
Southern France : 1 artillery and 3 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Rostov : 1 flag, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Archangel : 1 flag, 1 mech_infantry
Bessarabia : 1 infantry
Ukraine : 1 bomber
Vologda : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantry
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
95 Sea Zone : 1 transport
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Bulgaria : 2 armour, 2 fighters and 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 83
Russians : 13 / 19
Japanese : 70 / 75
Americans : 53 / 73
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 6 / 8
Italians : 19 / 24
ANZAC : 10 / 42
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 29 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 39 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs





