manual save on files and send
G40 2e Vold vs Captain Walker (Allies +6)
-
scramble for HI?
-
No…those would serve me best by defending against the YELLOW HORDES!
-
take the infantry and artys before the bomber…leave fighters for last.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Midway to 25 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines and 4 transports
Americans defend with 1 carrier and 2 transports
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 30
Casualties for Americans: 1 carrier and 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 2 fighters and 4 infantry
Americans defend with 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 1 harbour and 4 infantry
2 fighters owned by the Japanese retreated
Americans win with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 4 artilleries and 4 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from Eastern Persia to West India
1 artillery moved from India to West India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 bomber moved from 26 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to KoreaPlace Units - Japanese
2 infantry placed in Japan
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 6/10 hits
Japanese roll dice for 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 4 transports in 26 Sea Zone, round 1 : 7/12 hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 26 Sea Zone, round 2 : 2/9 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 5/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 4 fighters and 4 transports in 26 Sea Zone, round 3 : 2/6 hits
2 fighters owned by the Americans , 1 carrier owned by the Japanese and 3 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 cruiser and 1 tactical_bomber in 26 Sea Zone, round 4 : 4/5 hits
Japanese roll dice for 1 carrier, 1 fighter and 4 transports in 26 Sea Zone, round 4 : 1/2 hits
2 transports owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Japanese: 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 3 submarines and 4 transports
Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 submarinesNon Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery and 6 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 armour and 1 infantry placed in Normandy Bordeaux
2 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 tactical_bomber
26 Sea Zone : 1 flag, 2 battleships
10 Sea Zone : 2 destroyers and 2 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
97 Sea Zone : 1 submarine
101 Sea Zone : 5 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 50 / 71
Russians : 29 / 40
Japanese : 63 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 12 / 32
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I chose OOL for you in 26 that would be to your advantage the best I could. Since your planes would have had no place to land I left an undamaged carrier with all planes up until the next to last round. I left a carrier for the last round because when my opponent leaves just planes that don’t have anywhere to land…I withdraw and let the planes crash without having to risk losing any more of my units.
You can go through the game history and see how the rounds of combat played out.
If you would rather have different OOL then I can do my turn over. -
Also…when UK’s turn comes up they are going to attack your transports in 100. You have a tac and one fighter that can scramble…I’ll be attacking with three fighters and one bomber. Do you want to scramble your air to defend your transports?
-
lots of metal on the sea floor there. I’m OK with the ool.
I do want to see the whole uk attack before committing to a scramble though.
-
Yeah that was a pretty good battle. The US came out on top but now they are weak in the Pacific. They’re going to have to focus on retaking Hawaii and the Aleutians now…the other allies are going to have to fend for themselves.
I’ll attack a file for the Uk attack after I have lunch! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
Here’s the UK file.
-
no scramble, take 'em
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Iraq to 100 Sea Zone
2 fighters moved from 98 Sea Zone to 100 Sea Zone
1 bomber moved from Egypt to 100 Sea Zone
1 artillery moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 2/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in 100 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 3 transports
3 transports owned by the Germans lost in 100 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Greece
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Greece, round 1 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Greece, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 1 : 1/2 hits
1 infantry owned by the British lost in Greece
British roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Greece
British roll dice for 2 artilleries and 1 infantry in Greece, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Greece, round 4 : 3/3 hits
Italians roll dice for 1 artillery in Greece, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 100 Sea Zone to Caucasus
2 fighters moved from 100 Sea Zone to 99 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from 100 Sea Zone to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 4 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery
Libya : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
Caucasus : 1 fighter
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 2 artilleries
99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 1 artillery
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 battleship, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 47 / 71
Russians : 29 / 40
Japanese : 63 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 32
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 artillery
retreated to Holland Belgium
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
3 destroyers placed in 95 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 2 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 artillery and 1 infantry
Western Australia : 1 artillery and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 71
Russians : 29 / 40
Japanese : 59 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Persia to Eastern PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Algeria : 2 infantry
76 Sea Zone : 1 destroyer
Eastern Persia : 1 infantryProduction/PUs Summary :
Germans : 47 / 71
Russians : 29 / 40
Japanese : 59 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Romania to Archangel
2 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Normandy Bordeaux
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry, 3 mech_infantrys and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 infantry; Americans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 aaGun, 2 armour, 1 artillery and 7 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 6 transports moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from Archangel to Romania
3 armour and 2 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Bessarabia to Romania
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Western Germany
4 infantry moved from Germany to Western Germany
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea ZonePlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
3 artilleries and 13 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 2/4 hits
Germans roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Smolensk to Belarus
2 aaGuns, 3 artilleries and 15 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
5 infantry moved from Samara to Kazakhstan
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 artillery and 4 infantry moved from Russia to VologdaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUsTerritory Summary for Russians :
Kazakhstan : 1 artillery and 7 infantry
Buryatia : 6 infantry
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 aaGun, 3 artilleries and 13 infantry
Rostov : 2 artilleries and 1 infantry
Urals : 1 infantry
Archangel : 2 infantry
Russia : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 18 infantry
Novosibirsk : 1 infantry
Vologda : 1 artillery and 4 infantry
Volgograd : 1 factory_minor and 2 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 61
Russians : 31 / 40
Japanese : 59 / 68
Americans : 52 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
HI scramble?
-
no scramble