@fasthard updated ncm moved 3 trans from 110 to 91
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2
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The leopard has changed his spots.
8 tanks purchased on G1 and G2 combined? You’re singing a different tune. What happened? -
Nap time.
Maybe tonight I can move -
OK…. let’s see here…
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First, it’s time for you to eat some humble pie
Did Zhukov and I finally convince you? What happened?http://www.axisandallies.org/forums/index.php?topic=28573.msg1012705;topicseen#msg1012705
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Archangel to Karelia
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Novgorod to Karelia
1 fighter, 4 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Archangel to KareliaCombat - Russians
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 6 infantry
Russians win, taking Karelia from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Karelia to Russia
1 fighter moved from Vyborg to Russia
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns, 1 artillery and 2 infantry moved from Archangel to Vologda
1 submarine moved from 112 Sea Zone to 125 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Karelia to Russia
1 mech_infantry moved from Ukraine to Russia
1 armour moved from Ukraine to RussiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total -
in kwangtung i had accidentally clicked my tac bomber to sbr instead of attack. i am going to roll on here, so ignore the dice email for kwangtung
a
Rolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (2)1@3,: (6)1@4: (1)d
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Kwangsi to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Siam
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Hunan
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Siam
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Siam, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Siam, round 1 : 0/2 hits
2 infantry owned by the British lost in Siam
Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
British defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 1 : 2/2 hits
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 1 : 8/10 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 1 : 2/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Shan State
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Strategic bombing raid in Kwangtung
AA guns fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Kwangtung causes 3 damage total.
Battle in Kwangtung
Japanese attack with 1 armour and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour
EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour and 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters moved from Hunan to Kwangsi
4 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from India to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Japan to Caroline Islands
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 46 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Kwangsi : 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 artillery and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
43 Sea Zone : 1 transport
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 transport
6 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 40 / 48
Russians : 33 / 38
Japanese : 41 / 56
Americans : 52 / 53
Chinese : 7 / 16
British : 29 / 34
UK_Pacific : 11 / 23
Italians : 15 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
OK, let’s see how this went…
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You are supposed to complete SBR’s first
Then amphibious assaults
Then the restI always follow this rule. You need to also - thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
3 fighters moved from Hawaiian Islands to Wake Island
2 fighters moved from 26 Sea Zone to Wake IslandPlace Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 2 fighters and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 22 PUs;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 7
EDIT: Changing PUs for UK_Pacific from 22 to 23
EDIT: Turning off Edit Mode
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Syria
1 bomber moved from Gibraltar to Syria
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to KiangsiCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Syria
British attack with 1 bomber and 1 fighter
Italians defend with 1 artillery
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kiangsi
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 tactical_bomber
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 fighter moved from Syria to Egypt
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Syria to Egypt
1 tactical_bomber moved from British Somaliland to West India
2 fighters moved from Kiangsi to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 fighter moved from 96 Sea Zone to Egypt
1 transport moved from 92 Sea Zone to 86 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 78 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 aaGuns moved from Burma to Yunnan
1 aaGun, 1 artillery and 4 infantry moved from Burma to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
2 fighters placed in United Kingdom
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,2,6,4,1,3
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 fighters and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
1 bomber and 2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 9 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 : 3/3 hits
Italians roll dice for 9 infantry in Greece, round 1 : 3/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 9 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Bessarabia : 1 flag, 1 armour
Bulgaria : 1 flag
Greece : 1 flag, 9 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 40 / 48
Russians : 33 / 38
Japanese : 39 / 56
Americans : 52 / 56
Chinese : 9 / 15
British : 31 / 31
UK_Pacific : 11 / 6
Italians : 17 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You are supposed to complete SBR’s first
Then amphibious assaults
Then the restI always follow this rule. You need to also - thanks
thank you for the reminder. i forgot all about this rule.
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Spread the word! Most players (including myself at one time) aren’t aware of it.
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It’s just ANZ and France so I’ll move this game to priority #1 and do it right now - FYI
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 90 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to French Indo China
1 fighter moved from Queensland to Shan State
1 fighter moved from Queensland to Siam
1 infantry moved from Northern Territory to South Australia
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 bomber, 1 infantry and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,4,4,4,1,4
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 3 destroyers, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
2 infantry moved from Algeria to Morocco
1 fighter moved from 92 Sea Zone to Trans-JordanTurn Complete - French
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TripleA wouldn’t let me move the ANZ cruiser through the Panama canal so I had to edit it.
The French navy committed suicide in Z97 and scored 1 hit. If you want to lose a unit instead of damaging the battleship, feel free to edit - thanks
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TripleA wouldn’t let me move the ANZ cruiser through the Panama canal so I had to edit it.
Strictly speaking, that would be correct, since if the USA isn’t at war all powers would need to ask permission before moving through the Canal.





